Barotrauma

Barotrauma

Premium Reddington 'Low-casualty' model Shuttlevator
12 Comments
HalfPersian  [author] 15 May, 2023 @ 8:53pm 
@Wataah - lol, I completely missed the name change. Thanks for the heads up! :D

Oooohkay, I think I misunderstood what you were talking about: you want JUST the platform to go up and down thru your ballast / submarine. Hmm.

I'm honestly not sure whether it's possible in Barotrauma to make a moving floor INSIDE a ship - floors are FIXED to the hull, and only move when the hull they are attached to moves. Hmm.

Now that I think about it, there IS a way to do that. It is very, very stupid, and I don't think it would work for a legit sub. But it WOULD be funny....

IF you made a very thin hull right in the middle of your sub that was twice the height of your sub, put a single platform on it, and had it slide up and down between the two halves of your sub, it MIGHT do what you're thinking?

...while also looking entirely ridiculous XD
The Glitch Maker 12 May, 2023 @ 3:51pm 
Wataah here, i just wanted a cool platform i could use to lift my NPCs to the top floor of my Kastrull ... Ballast tanks.

BTW, i also was the iTerribleperson as i am crazy, i cant stop changing my name, lol.
HalfPersian  [author] 12 May, 2023 @ 2:46pm 
@Wataah Ninja - Just updated the files, changed the example blueprints to 'outpost' instead of 'outpost module', which should prevent them from automatically spawning.
HalfPersian  [author] 12 May, 2023 @ 2:25pm 
@Blackfox - Oh WOW! That is both incredibly messed up and hilarious, but probably not when you're trying to play the campaign... I'll switch it over, thanks for the heads up!

@Wataah Ninja - If by 'window' you mean 'hull-less elevator shaft' then yes. Unfortunately Barotrauma treats hulls as both 'places where there is breathable air' and 'physical sections of a submarine', so you cannot have a 'hull within a hull'.
Blakfox 10 May, 2023 @ 8:55pm 
your shuttlevator somehow spawned as an actual outpost module in a campaign https://i.imgur.com/2S2LNXu.png

I would suggest you save the shuttlevator as a submarine or something instead of an outpost
The Glitch Maker 3 May, 2023 @ 6:56pm 
So there's no way to only make A platform go up without a window? i mean you could hide the door in the wall of the middle of my kastrull, but i guess you are right... the top of the elevator would be blocked by the door. (assuming the elevator going up is because of a door sliding through)
HalfPersian  [author] 3 May, 2023 @ 6:20pm 
@iTerriblePerson Haha you could certainly try! I'd recommend against putting this elevator in the middle of a ship, though - it requires an empty 'elevator shaft' to operate, so you couldn't walk 'around' the elevator to get to the other side of a floor.

As for NPCs, I honestly haven't messed around with that much. If you end up trying it, let me know!
The Glitch Maker 3 May, 2023 @ 2:31pm 
Whoa! :buzzed: .. hmm i wonder if i should put an elevator in the middle of my Kastrull? Does this pick up NPCs who are stuck on ladders? they are about to update that soon anyway, but im curious if it can be used to push NPCs to the top floor....without killing them of course.
HalfPersian  [author] 21 Apr, 2023 @ 9:22pm 
Oh yeah it's super weird!! The entire thing only works because of the 'magnetic pull' that docking hatches have. The elevator doesn't use an engine or buoyancy to move, just a series of invisible hatches that switch on and off.

One of the tricky parts was making sure that it ALWAYS 'locks' onto the hatch its moving towards before the hatches switch on or off. The shuttle kind of has 'momentum', so if the hatch switches before it's 'locked on', it just detaches and drifts away...
kooplion 21 Apr, 2023 @ 6:21pm 
im just confused how the thing moves at all which i cant find in the info cards, the cards and diagrams are a cool feature though
HalfPersian  [author] 20 Apr, 2023 @ 7:47pm 
@kooplion As in 'how does it operate / function?' or 'how do I use it?' :D

It a bit tricky to explain how it all works in a comment, but if you subscribe to and add the mod in Barotrauma, then open up the mod in the submarine editor I added a bunch of info-cards that describe it all! With diagrams!

To use it in your stuff, just copy-paste stuff from the mod into your sub design (once again, using the submarine editor in Barotrauma). There's better instructions in the workshop description above.
kooplion 19 Apr, 2023 @ 1:46am 
how work
?