Victoria 3

Victoria 3

Victoria Tweaks Mod
797 kommentarer
E 6 jun @ 19:48 
I do wish they would drop a total list of changes, highlighting between those that have already become part of the game and those still from the mod, so that other modders if ever willing can potentially pick up the legacy and carry on perhaps.
eon47 28 maj @ 6:23 
No. One of *two* developers was hired by Paradox a while back, and *some* of the changes in the mod were integrated into the base game. level1807 is reporting old news but getting confused about the details. But odds do seem good that the mod is dead at this point.
BUSSMAN 26 maj @ 10:42 
what so all the parts of the mod are in the game now
level1807 25 maj @ 17:14 
guys, the developer has been hired by Paradox and the mod was integrated into the base game. It's obsolete.
Makaramus 17 apr @ 12:27 
guys I don't think they are gonna update this mod!
weeb 29 mar @ 9:44 
can we at least get the france content in a separate mod
Marczewka 25 mar @ 1:56 
Can I use parts of your mod in in my mod if I give you a shout-out?
Mr. Wayne 22 mar @ 17:13 
rip
bbbbbruh 1 mar @ 14:43 
can someone make a fork of this or link a collection with similar mods making up for what's in here
MRfacelace 25 feb @ 4:50 
Its not looking good
Ract 22 feb @ 16:56 
the mod will get updated guys we just have to be patient
eon47 21 feb @ 17:24 
@Fawnsy More like you either didn't bother to check if the game was on version 1.7 or the launcher (which is buggy) broke on its own. Mods don't break the launcher.

Really hope this gets updated, though.
FⅦ 20 feb @ 16:10 
This mod broke my launcher and i cant play the game anymore because of it. Thanks!
OkapiJohn 11 feb @ 0:05 
We need this mod so much!
bbbbbruh 5 feb @ 14:32 
chat i think this mod is cooked :[ hotfix doesnt seem like its coming
230-RN 5 feb @ 9:23 
And this mod is now crashing the game
Cloudyfacey 12 jan @ 0:39 
@Dat cat yeah but some features are not in base game. For example I really miss that the ngf can always form. Maybe he could at least tell us that the mod is not being worked on
Dat cat 11 jan @ 20:17 
Hey, uhhh, I don't know if anyone realized but I saw something a while back about this mod being integrated into the main game because it's dev. got hired by paradox to work on Victoria 3.
Krock12 10 jan @ 12:55 
Brother, I'm on my hands and knees begging you to update this, i've been trying all manner of mods to just get a slightly better than vanilla experience and this was the only one that doesn't have some weird quirk or is horrifically unstable
Thangbom 1 jan @ 17:12 
Hey Happy New Year, will this mod get an update soon?
GAMERFANAT1C 29 dec, 2024 @ 10:36 
Is 1.8.6 the hotfix you were talking about or is development suspended until Paradox comes back next year?
「Sk™」 29 dec, 2024 @ 9:43 
Can we get Switzerland in the Germany play?
Cloudyfacey 24 dec, 2024 @ 6:40 
Hey, dont mean to bother you but do you think that an update is gonna come out soon?

Merry Christmas
eon47 16 dec, 2024 @ 8:46 
Odd question, maybe, but did this mod tweak Britain's tendency to take random chunks out of Spain, Italy, and DEI in 1.7? My impression was that it helped curb some of the excesses of the AI, but I don't know if that was wishful thinking on my part making me see what I wanted to see.
LiI_Perk 13 dec, 2024 @ 9:51 
What are your thoughts on the latest hotfix, especially concerning assimilation? Will there be VTM (or in other words vic3) gaming over the christmas holidays or should we postpone our expectations? I just cant do SP without VTM
OPB  [skapare] 5 dec, 2024 @ 12:03 
Yeah! The problem is mostly that the hotfixes keep becoming wonkier. I was hoping I could finalise this after this hotfix, but VTM will be waiting (at least) one more hotfix given the insanity that is the current assimilation rate this hotfix. I can't actually test VTM balancing as everything is insane. Sorry about the delay, folks!
TomTeki 5 dec, 2024 @ 6:13 
Two weeks has just passed, any update?
nolan.sayag 3 dec, 2024 @ 7:55 
Same, love the 56 tech mod.
Lord Yoda 30 nov, 2024 @ 20:18 
I will be really happy if the 56' technology expansion mod will be integrated into this mod
Alpha Q 29 nov, 2024 @ 2:19 
Is this currently in maintenance mode or will further development happen?
Thangbom 28 nov, 2024 @ 17:07 
Will this mod compatible with Ultra History Series?
More than that, thank you for making a great mod!
OPB  [skapare] 27 nov, 2024 @ 8:26 
Yes, 100%!
Dragoonity 27 nov, 2024 @ 7:37 
When the update of the mod is done, will the description be change to reflect what was taken out and what is still part of the mod?
franzinor 22 nov, 2024 @ 5:54 
We've come a long way, comrades! Well done!
rflox93 21 nov, 2024 @ 11:22 
Cool to hear it is still being updated
OPB  [skapare] 21 nov, 2024 @ 9:41 
Will be updated within one or two weeks - I will be ripping out a good chunk of stuff given that vanilla has begun integrating certain VTM things anyway. Cheers!
gusta0937 6 nov, 2024 @ 23:22 
In the vanilla game, the war of independence of the Rio Grandense Republic (Piratini) against Brazil was relatively difficult, but still possible to win if you had certain generals and activated some buffs. However, in this mod, this war is practically impossible to win. No matter how many buffs you activate or which generals you recruit, you will always lose. I've tested it on other mods and this is the only one that had this problem, and I believe this applies to Grão Pará as well. If you can, please fix this imbalance. This mod is the best there is for Vitória 3 when it comes to AI, and if this is fixed, it will be spectacular. Thank you for your attention.
BrokenRobot 1 nov, 2024 @ 16:42 
Osbornite 2 okt, 2024 @ 20:17 
Congrats:steamhappy:
Traxium 2 okt, 2024 @ 13:45 
Congrats mr Doodlez!
Mazuma 2 okt, 2024 @ 9:55 
Congrats Doodlez. Well deserved.
Frankentrotsky 2 okt, 2024 @ 9:12 
Congrats on joining the proud tradition of modders turned developers at paradox!
Froozigiusz 2 okt, 2024 @ 8:19 
Good job Doodlez! :pleased:
franzinor 2 okt, 2024 @ 7:43 
Congrats Doodlez!
BliBlaBlu 2 okt, 2024 @ 6:15 
Happy birthday and congratulations Doodlez ! :47_thumb_up:
BrokenRobot 29 sep, 2024 @ 12:37 
There's an issue with corn laws in isolationist countries. Because tariffs don't apply, the only condition for triggering and completing the JE is price. It seems the price can fluctuate above +25%, and then below +25% completing the JE before there's even been time to notice that the JE has become active. Possibly, the grain price for completing the JE should be lower than the price for triggering the JE, say +10% to complete instead of +25%, or should require switching from isolationism
Dog 24 sep, 2024 @ 14:42 
should i load this mod above or below kuromi?
Taipan 19 sep, 2024 @ 6:23 
May I interest you in a compatch with Morgenroete? :))
Professor Firebat 12 sep, 2024 @ 20:44 
So Um...I'm not sure what happened but the whole Carlist war seems...broken. I started as Spain and...My barracks were all under employed, meaning I had divisions with a 100-200 soldiers max. If that's intentional then it feels...basically impossible.
franzinor 7 sep, 2024 @ 5:41 
Is Public Trams PM in Urban Centers not increasing produced transportation working as intended or a bug?
Love the mod!