Total War: WARHAMMER III

Total War: WARHAMMER III

graetor's Grand Masters
121 Comments
graetor  [author] 10 Jul @ 10:53pm 
linked, thanks!
Balthasar23th 9 Jul @ 12:03am 
Translated another mod into German. Thanks for your awesome mods!

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=3520823824
graetor  [author] 13 Jun @ 2:14am 
Yeah greatsword on horses dont have cape animations, unfortunately. Might do it on eventually, but its a bit of an arduous task for a little thing, but we’ll see
fankater 11 Jun @ 6:48am 
Hi, found that Chapter Master of Morr cape clips through his horse.
EddieTwoHands 13 May @ 9:37am 
No worries, I'm just making sure I wasn't missing something. Thank you for your replies and your time and effort creating your mods. This and your Knightly orders mod make the game much more enjoyable.
graetor  [author] 12 May @ 9:56pm 
oh yeah might have to update that
EddieTwoHands 12 May @ 4:28pm 
Yes it is the ancillaries screen where you can see your character up close and add equipment. the same screen you pick your variant. So after I choose an order the character does not change from the original model from when I recruited it and no new variants show up in the variant selector. I'm just making sure I'm not missing something. Thank you for your quick responses.
graetor  [author] 12 May @ 2:56pm 
i dont see the problem, if youre using variant selector you can choose at least 5 variants of each order, changing the unit cards might take a turn or so and idk what the details screen is, is it the screen where the ancillaries and what can be changed?
EddieTwoHands 12 May @ 2:44pm 
Sorry. In the details screen and also on the unit card there is no change. You have 5 or 6 variants to choose from before you pick an order. After I choose an order I still have the same 5 or 6 variants. But like I said on the campaign map the character changes and also on the battle map the character changes.
graetor  [author] 12 May @ 3:01am 
character screen? what are you referring to?
EddieTwoHands 11 May @ 9:59pm 
So after I choose an order, the character changes on the map and changes in battle but not on the character screen. I looked through the variants but they are not there. Is this a bug or just the way the mod is?
Velkan 25 Apr @ 4:07pm 
any chance you can make an empire captain hero unit for the chapters?
graetor  [author] 18 Jan @ 6:20pm 
not sure tbh, you can try
Bckybckbtch 18 Jan @ 7:48am 
Can I put this into a campaign I'm already playing?
graetor  [author] 17 Jan @ 7:27pm 
Should be visible if you take a look at each skill, but should be 16 i think
ALPHARIUS 17 Jan @ 11:22am 
what rank do you unlock the demigryph mount?
minecraft with gadget 7 Jan @ 6:13am 
Fair.
Kaptin001 6 Jan @ 10:02am 
Generals have access to flying mounts and buffs for infantry, so there is still a reason to get those guys if you don't have a cavalry focused army
minecraft with gadget 5 Jan @ 2:43pm 
Great mod but they might be a little overtuned. With these guys available, there doesn't seem to be a reason to ever recruit Generals instead. Maybe they could be made more expensive?
graetor  [author] 3 Dec, 2024 @ 8:18am 
thanks again, linked!
XII 1 Dec, 2024 @ 10:37am 
Me again :). As always, thank you for your work.
French translation : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3375896803
I'll also translate the legendary grand masters.
graetor  [author] 17 Nov, 2024 @ 6:49am 
its good as is i believe
Bantichai 16 Nov, 2024 @ 9:48pm 
Just wondering, does this mod need to be updated or is good as is?
[Qc] D M @ H O U X 13 May, 2024 @ 6:05pm 
No Grand Master for the Fiery Heart ?
graetor  [author] 12 May, 2024 @ 10:59pm 
yeah those are custom traits i made for the grandmasters, you can make them available for all lords if you know how to use rpfm
lepman_90 12 May, 2024 @ 6:15pm 
I've seen that some grandmasters have traits like infantryman or drillmater, are the other generic lords able to get those traits or those are just for grandmasters? is there a way to make those traits available for all lords?
HashutChampion 12 May, 2024 @ 11:10am 
its done on my Standalone Version on Zharrhammer I put it on Below as credit goes description
graetor  [author] 12 May, 2024 @ 7:27am 
Yeah sure, so long as proper credit is given
HashutChampion 11 May, 2024 @ 11:25am 
Hey @graetor can I use your version of Grandmaster rather than SFO one on my Zharrhammer Overhaul I will gladly put you on credit
dodge33cymru 7 May, 2024 @ 5:10am 
These look great and fit nicely into a game with few mods but some expanded Empire depth, thank you so much
graetor  [author] 4 May, 2024 @ 3:52am 
download variant selector maybe? it comes with its limitation but it should do what you need to do
SpaceAce 30 Apr, 2024 @ 7:43pm 
Is there a way to make the pictures and models update for when they "choose" an order? Or maybe a version where instead of choosing, you can just hire from specific orders.
The2lied 14 Apr, 2024 @ 3:03pm 
Is there SFO submod?
Overlord 4 Apr, 2024 @ 4:05am 
Hi, there! Thank you for the mod!

"people just need to attach their units to that specific unit set" could you please elaborate on this one, how exactly should one implement that?
graetor  [author] 20 Mar, 2024 @ 5:14am 
people just need to attach their units to that specific unit set
Lampros 20 Mar, 2024 @ 4:52am 
What does the following mean? More specifically what is the "fix"?

"Rank 7 buffs WILL NOT WORK since they dont have the "emp_knights_rank7" unit set attached, but that is a very easy fix."
Mátyás "CORVINVS" FR|HUN 10 Jan, 2024 @ 6:20am 
hi i dont know if its your mod doing that or an other the demigriffs mounted kinghts of some units textures look broken ? thx
graetor  [author] 28 Dec, 2023 @ 10:52am 
the mod probably hasn’t updated for one of you guys
Cloud Jumper 28 Dec, 2023 @ 1:02am 
im having an issue it seems that with a knight of morr it desyncs in battle when he starts fighting
graetor  [author] 27 Nov, 2023 @ 1:12am 
i havent tried. but if it crashes then you probably need a new save game for it
KornTheBlackdick 27 Nov, 2023 @ 12:54am 
It a save game compatibility? or need to start a new game only?
Because I have enable you mod on the turn 40 and it crash when recruit the Grand Master general.
Barracuda 15 Nov, 2023 @ 7:01pm 
Would it be possible to get the variants in a separate mod? I am currently using SFO which also has Grand Masters but there is only the one variant.
Arcanvs Ultheryk 5 Oct, 2023 @ 1:15am 
Hi mate great for Your work :) any news about Knights Praeceptors? :)
Jep™ 28 Sep, 2023 @ 11:50pm 
hi! any chance this could be compatible with the mod that allows you to turn lords into heroes? :)
Nooses 23 Sep, 2023 @ 4:24pm 
It is! Thanks so much for such a quick fix!
graetor  [author] 21 Sep, 2023 @ 9:03pm 
thanks, should be fixed
Nooses 21 Sep, 2023 @ 6:53pm 
No mods active other than this one after troubleshooting through my list. Knights of Morr mount causes him to have no chest and arms for me.
Kingronthegreat 10 Sep, 2023 @ 3:15pm 
hello awesome mod, will there be perceptors in a separate mod or future update?
st56uv7 7 Sep, 2023 @ 9:24am 
I like the preceptors, sad
graetor  [author] 27 Aug, 2023 @ 4:08am 
yep