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I think I'll probably look into the DSmash, USmash, DTilt, and DSpecial the most with maybe nerfing the FSpecial a bit.
-- Dtilt could act as a command grab that follows into Sukapon's JMF throw
-- Dspecial could fastfalll super fast if you press special again while falling, giving the move more utility and silliness as well as fixing the speed problem without looking bad
-- Usmash could stun both players and play part of the JMF "Robot is being destroyed" sound effect, killing around 90%
-- Dsmash needs a massive nerf
-- Bair could bounce Sukapon upwards on hit?
that's all i can say, i literally adore this version of Sukapon. As someone who's been wanting to add Sukapon somewhere else for a few years, I'd say this rivals my ideas and is currently the best iteration of Sukapon. LOVE love the work.
+ means I like it, +++ means I'm suggesting a big change
---- Tilts
+ Ftilt feels absolutely amazing and is my favorite move, and his utilt is good too but could use a louder hit sound for the 2nd hit?
+++ Dtilt feels too slow to use, but i think it just needs more utility to have that speed feel justified. I'd suggest making it knock the opponent above him or changing something that doesn't make it outright replace ftilt. if you really want to go crazy (and stupid) , make his dilt a weak command grab by making Suka grab the opponent on hit (with his foot) , and then throw them behind him just like his grab in JMF.
+ Sukapon's uspecial is perfect as of now, acting as a 2nd dash attack of sorts and an amazing combo tool with great movement and working as a strong kill move. I will, however, request that its knockback scaling is toned back slightly since everything combos into it.
+++ Fspecial shouldn't be killing imo considering its size, jump mixups and utility, but MORE IMPORTANTLY the silly sound of the opponent getting hit should be louder because it is silly and cool
+++ Dspecial is a weird problem, but I kinda like it? its ability to be jump cancelled is REALLY gimmicky yet fun, and that makes it super silly offstage. But onstage it feels way too weak. my suggestion is to make pressing special again make Suka fall faster--- like, so fast that it's almost instant. it'd just be stupid silly fun, but it shouldn't be possible until Sukapon starts falling so the pressure isn't overpowered and the animation doesn't look stupid.
+ Fair is perfect and flows with the rest of his kit amazingly. Never touch it.
+ Dair kills hella early, but i think it adds to Sukapon's charm and reward as a slow character? at worst it could be toned down a bit or given a sourspot
+ Uair is fun, just needs to do much more damage
+ Bair feels like it should kill, but i personally like that his aerials compliment his other tools rather than acting as tools of themselves. I think making it kill would detract from what makes him feel so special. I like it personally, but i do think that bair could make Sukapon bounce upwards on hit to allow for better followups (unless the player is holding down, in which the bounce shouldn't happen) .
+ Nair yes
+ I love his aerials
+++ Fsmash should absolutely kill earlier. maybe around 110% at ledge?
+ With Fsmash, I also think that the head pull variantion should also be doable by holding forwards since pressing attack again feels awkward.
+++ Usmash needs to kill stupid early, easy. No competent player should be getting hit by usmash, so it could kill at like 90 or 100. I was thinking that it should freeze both players, and play a small part of the "Slowdown, Robot being destroyed" sound effect from JMF (for maximum trauma). this move should absolutely feel good to hit and terrible to be hit by.
+++ Dsmash . This move is like Jigglypuff's rest, but unpunishable. It shouldn't be killing at 40% and shouldn't have so much base knockback. maybe killing around 90% or 100% would be justified for its sheer speed, and it should do 10% or 15% self damage to increase the risk of using this move. Keep in mind, this move will always be the optimal parry punish.
Make the dspecial projectile able to go off-stage
Add a hitbox when you land/in the air with dspecial
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His main issue is his weak combo game and his SIGNIFICANT lack of power: I'd like the idea of giving him more range and increase his killing power but to the point where he still struggles to a kill a little.