Rivals of Aether

Rivals of Aether

Sukapon
18 Comments
A Yambunctious Little Scamp 20 Apr, 2023 @ 5:31pm 
Holy moly after using him a bunch more up special kills rediculously early like 20% if you're close to the edge or ceiling please reconsider this attack it's insane! Love this character but jeez some of his options are silly lol
King Frog 13 Apr, 2023 @ 6:31pm 
Sukapon deez nuts lmao
absa's strongest soldier 16 Mar, 2023 @ 8:54pm 
hey why does up b kill at 40
A Yambunctious Little Scamp 13 Mar, 2023 @ 4:07pm 
this guy feels REALLY floaty it doesn't really feel right to me but love him otherwise! it must be difficult translating a character from a fighting game with no combos not to mention him being very obscure so there's not as much feedback as one would like
The Knight 6 Mar, 2023 @ 10:43am 
he's beautiful
Dimpsuu~  [author] 28 Feb, 2023 @ 6:25pm 
I like some of these ideas, and it does beat the whole "buff Sukapon more" thing that carried on the first couple days of his release as I never felt like the problem was him being too weak? I'm kind of glad it happened at least though since it got me to improve his DAttack and FTilt a little better but I absolutely agree DSmash could use a nerf upon doing some versus matches today. I just liked having DSmash being the disgustingly silly move since it's part of what made me adore his character in PMEX Remix (part of the major inspiration for this character as a whole).

I think I'll probably look into the DSmash, USmash, DTilt, and DSpecial the most with maybe nerfing the FSpecial a bit.
The Knight 27 Feb, 2023 @ 2:14pm 
Here's a TL;DR of my gigapost, with only the most important suggestions

-- Dtilt could act as a command grab that follows into Sukapon's JMF throw
-- Dspecial could fastfalll super fast if you press special again while falling, giving the move more utility and silliness as well as fixing the speed problem without looking bad
-- Usmash could stun both players and play part of the JMF "Robot is being destroyed" sound effect, killing around 90%
-- Dsmash needs a massive nerf
-- Bair could bounce Sukapon upwards on hit?


that's all i can say, i literally adore this version of Sukapon. As someone who's been wanting to add Sukapon somewhere else for a few years, I'd say this rivals my ideas and is currently the best iteration of Sukapon. LOVE love the work.
The Knight 27 Feb, 2023 @ 2:02pm 
I'll leave my own notes on absolutely everything, since i absolutely *ADORE* adore this iteration of Sukapon
+ means I like it, +++ means I'm suggesting a big change

---- Tilts
+ Ftilt feels absolutely amazing and is my favorite move, and his utilt is good too but could use a louder hit sound for the 2nd hit?
+++ Dtilt feels too slow to use, but i think it just needs more utility to have that speed feel justified. I'd suggest making it knock the opponent above him or changing something that doesn't make it outright replace ftilt. if you really want to go crazy (and stupid) , make his dilt a weak command grab by making Suka grab the opponent on hit (with his foot) , and then throw them behind him just like his grab in JMF.
The Knight 27 Feb, 2023 @ 2:01pm 
---- Specials
+ Sukapon's uspecial is perfect as of now, acting as a 2nd dash attack of sorts and an amazing combo tool with great movement and working as a strong kill move. I will, however, request that its knockback scaling is toned back slightly since everything combos into it.
+++ Fspecial shouldn't be killing imo considering its size, jump mixups and utility, but MORE IMPORTANTLY the silly sound of the opponent getting hit should be louder because it is silly and cool
+++ Dspecial is a weird problem, but I kinda like it? its ability to be jump cancelled is REALLY gimmicky yet fun, and that makes it super silly offstage. But onstage it feels way too weak. my suggestion is to make pressing special again make Suka fall faster--- like, so fast that it's almost instant. it'd just be stupid silly fun, but it shouldn't be possible until Sukapon starts falling so the pressure isn't overpowered and the animation doesn't look stupid.
The Knight 27 Feb, 2023 @ 2:00pm 
---- Aerials
+ Fair is perfect and flows with the rest of his kit amazingly. Never touch it.
+ Dair kills hella early, but i think it adds to Sukapon's charm and reward as a slow character? at worst it could be toned down a bit or given a sourspot
+ Uair is fun, just needs to do much more damage
+ Bair feels like it should kill, but i personally like that his aerials compliment his other tools rather than acting as tools of themselves. I think making it kill would detract from what makes him feel so special. I like it personally, but i do think that bair could make Sukapon bounce upwards on hit to allow for better followups (unless the player is holding down, in which the bounce shouldn't happen) .
+ Nair yes
+ I love his aerials
The Knight 27 Feb, 2023 @ 2:00pm 
---- Smash Attacks
+++ Fsmash should absolutely kill earlier. maybe around 110% at ledge?
+ With Fsmash, I also think that the head pull variantion should also be doable by holding forwards since pressing attack again feels awkward.
+++ Usmash needs to kill stupid early, easy. No competent player should be getting hit by usmash, so it could kill at like 90 or 100. I was thinking that it should freeze both players, and play a small part of the "Slowdown, Robot being destroyed" sound effect from JMF (for maximum trauma). this move should absolutely feel good to hit and terrible to be hit by.
+++ Dsmash . This move is like Jigglypuff's rest, but unpunishable. It shouldn't be killing at 40% and shouldn't have so much base knockback. maybe killing around 90% or 100% would be justified for its sheer speed, and it should do 10% or 15% self damage to increase the risk of using this move. Keep in mind, this move will always be the optimal parry punish.
SussyShart 26 Feb, 2023 @ 4:39pm 
Tilts/Aierals are very weak, like 200% needed to barely kill weak. The strongs/specials are fine
Dimpsuu~  [author] 23 Feb, 2023 @ 9:58pm 
See I'll have to play around with stuff like that as I have done test runs in VS with Sukapon and I decimate the opponent pretty quick so it's really confusing me hearing the slow kill rate when moves like FSpecial kill disgustingly early. It keeps making me just wanna buff USpecial and DStrong as those feel like moves that should be really really good. As well as an improved DAttack to make it easier to land something with.
SussyShart 23 Feb, 2023 @ 5:16pm 
A few notes:
Make the dspecial projectile able to go off-stage
Add a hitbox when you land/in the air with dspecial
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His main issue is his weak combo game and his SIGNIFICANT lack of power: I'd like the idea of giving him more range and increase his killing power but to the point where he still struggles to a kill a little.
Sans with Pancreatic Cancer 22 Feb, 2023 @ 9:02pm 
SUKAPON DEEZ NU-
Pikaverse24 22 Feb, 2023 @ 7:01pm 
finally he is here
The Knight 22 Feb, 2023 @ 7:01pm 
how in the name of fuck did you make him feel exactly like a JMF character this is wildly impressive
Aperson 21 Feb, 2023 @ 4:10am 
*insert unwitty nut comment here*