Crusader Kings III

Crusader Kings III

Census
80 Comments
shlejma 26 Dec, 2024 @ 1:12pm 
Update.
Caloens2k1 19 Oct, 2024 @ 5:12am 
Shouldn't the cooldown be at least 5 years? Most modern Census is around every 10 year. Also, doing the decision after 1 year time in-game seems a bit too repetitive.
HeirandtheSpare 7 Oct, 2024 @ 1:41pm 
Very cool!
LickitySplit 6 Jan, 2024 @ 7:55pm 
update ?
Eatme 21 Sep, 2023 @ 1:56pm 
this needs an update 1.10?
Doozer64  [author] 5 Jul, 2023 @ 2:23pm 
Hello Stehr, yes, i already found out to change the localization myself and had the same idea, to translate the file. I already did it partially for my own use and testing. I just came here to tell you. But anyways thank you very much for your detailed explanation how to solve this.

I must say, CK3 is very mod friendly. I didn't expect it to be so easy to add stuff without much hazzle. Years ago i modded a lot on Elder Scrolls Oblivion and other games and it was much more complicated to no mess up folders and files etc. I went over to console playing not at least to get out of this modding hell XD.

On console this year i fell in love with CK3 and just to mod it i came over to Steam. Now i run it with around 50 mods and it is amazing how well it all works together. Compared to the console edition it feels like a pencil scetch vs an oil painting. So many fine mods out here. Great community. d
Stehr  [author] 5 Jul, 2023 @ 12:32pm 
@[+DG+] Sir_Castic Thanks for pointing out the typo, I fixed it now. Nice pun!
Stehr  [author] 5 Jul, 2023 @ 12:28pm 
@ Doozer64 I don't speak German myself so I would be unable to do a proper translation for you. If you or anyone else is willing to do that I would be very grateful and I can point the steps to do that. It would just be a matter of copying the localization files and translating over the English text(minus the coded parts). For now you could get it working even though it would be in English by going into the mod folder. For me it is Program Files (x86)\Steam\steamapps\workshop\content\1158310 Then you need to find my mod, I'm not sure what the number it is. Once you are in my mods folder ( You will probably see a lot of images from my mod as I store them there) Go into the localization folder. Duplicate the english folder and rename it to german Once you do this it should show up fine in the game but it will just be in English.
Stehr  [author] 5 Jul, 2023 @ 12:27pm 
@Doozer64 I'm sorry this mod only works in English and another modder helped add a translation into Russian. I didn't really expect this mod to gain so much popularity with other languages. All of the game text is in the localization files so the lack of the files in German is most likely causing your issue.
Doozer64  [author] 4 Jul, 2023 @ 2:51am 
Hi there again, i just took a look at Paradox Launcher and in playset manager it says with a yellow triangle this mod is for the wrong version (1.9.0.4). I don't know how critical this is. I've got a few mods running smoothly with yellow triangle, but in this case i thought it could be useful to mention.
Doozer64  [author] 4 Jul, 2023 @ 1:40am 
Hello, i'm a total noob in ck3 modding, that said first. I'm running your mod on a full dlc-equipped game with some already well running mods in version 1.9.2.1 Lance, language German. Your Mod is the only one, that doesn't work right, sadly. It shows up in game, but there are just Code-Snippets in the game menus, not the ingame text. It looks like the language strings are not loaded properly. I placed your mod to the very end of my mod list, but it didn't help. Do you have any suggestions on how to find out, what's going wrong here? Any help would be great, because this mod is something i always imagined to have in CK and i really would like to make it run. Regards
[+DG+] Sir_Castic 17 Jun, 2023 @ 11:47am 
also because you misspelled "additionally" .
[+DG+] Sir_Castic 17 Jun, 2023 @ 11:47am 
You should change the description's first paragraph so that it reads:
" Additially, you get an actu(ari)al artifact! "
because that is a census pun
drago0281 30 May, 2023 @ 6:34pm 
fantastic sub mod
radwilly1 18 May, 2023 @ 11:35am 
@Stehr court position type common adds an extra button which makes it incompatible with Ketaros' "advanced court positions," although it's an easy fix, all that's needed is to change court position type to learning
Stehr  [author] 17 May, 2023 @ 3:40pm 
@Prusbartek It works with new update, I just updated it and I don't see anything broken but please let me know if you find something..

@MedievalHistoryMann Thank you so much!
I did get it sort of fixed for AGOT but am not sure whether to post a patch now or wait until after they are able to fix it for the new update.
MedievalHistoryMann 16 May, 2023 @ 8:37pm 
Thank you even more so for updating it with the new updates and expansions
MedievalHistoryMann 16 May, 2023 @ 8:37pm 
Stehr, Thank you for such a simple yet amazing mod! It makes CK3 even more immersive!! Many thanks..
prusbartek 16 May, 2023 @ 7:26am 
Hello, work for a new update 1.9.0.4?
see two 14 May, 2023 @ 9:12am 
yeah, vanilla event does not give info
BloodW0lf 12 May, 2023 @ 2:28pm 
oh I see, good luck :D!
Stehr  [author] 12 May, 2023 @ 12:54pm 
All of my script values are in the common/script_values/census_values.txt I have starr_total_courtier_or_guest which includes both. If its wanted I could make a script value that just finds the number of guests
laxfeed 12 May, 2023 @ 12:48pm 
In the localization there is a line [ROOT.ScriptValue('starr_total_courtier')|0], which displays the number of courtiers, is there the same, but specifically for guests? I tried [ROOT.ScriptValue('starr_total_guest')|0], but it doesn't work
Stehr  [author] 12 May, 2023 @ 11:46am 
@laxfeed Yes this is on purpose. If the user doesn't actually choose to do the census for whatever reason, then I don't want them to have to wait out the cooldown. But if the census is running the cooldown should be there and it no longer removes it at the end.
laxfeed 12 May, 2023 @ 11:31am 
I can still make a decision after rejection. https://imgur.com/a/ID0igFT
Stehr  [author] 12 May, 2023 @ 9:32am 
I am able to put a script value in the cooldown. So now it is five years plus the total time to do the census. Please let me know if it feels too long/short!
Stehr  [author] 12 May, 2023 @ 9:21am 
@laxfeed Oh I see yes. I can definitely increase the limit. Unless I am able to put a script value in the cooldown for the decision, if someone has a massive empire with a lot of provinces they might still go over but it will certainly help.
laxfeed 12 May, 2023 @ 9:12am 
@Stehr I mean, even though the last census isn't over yet, a year from now, you can decide again.

About the limit the suggestion is relevant
Stehr  [author] 12 May, 2023 @ 9:10am 
@Yes I made the cooldown refresh unless the census actually happens. I didn't want the user to use the decision and then if they didn't have enough money be forced to wait out the decision again.
laxfeed 12 May, 2023 @ 9:08am 
And I've also noticed that after one year, even though the last census didn't end, a new one begins... That's weird too, it would be cool if you could fix that... And maybe we should put a limit: population census every 5 years or 10 years. A limit of 1 year is very little.
laxfeed 12 May, 2023 @ 9:03am 
In my opinion, I can still make a decision, choose items to decline and kool down doesn't happen. The problem is not solved, unlike the custom event background.
Stehr  [author] 12 May, 2023 @ 8:40am 
@laxfeed I like your suggestions! My original idea was to have a longer event that has more story elements in order to get the good scribe. I like the idea of having multiple candidates to choose from, and even a bad outcome to the census. I think the census is a little to op anyways since the user can just technically fill up their court with the best census if they have enough money.

And thank you so much for working on the Russian translation! It means so much for someone to spend time on the mod.
laxfeed 12 May, 2023 @ 8:31am 
@Stehr Great, thank you so much for your hard work!
laxfeed 12 May, 2023 @ 8:30am 
At least, I do not see posts from earlier dates describing a similar problem.

I would like to thank you for listening to my problem, taking your time and solving it. In the future it would be great to see updates to the mod that would, for example, add historical characters-scientists during the decision-making process.

Well, or for example there will be a chance, the scribe will cheat you, along with this would be appropriate to make it possible to choose from several candidates scribe at different cost, so that their properties affect the final result.

Now in the game there is an effect on possession "illiterate census" or something like that, perhaps you could make, that if the census is of poor quality, you got minus to taxes and militia, and if good - on the contrary.
Stehr  [author] 12 May, 2023 @ 8:29am 
@laxfeed Yes it seems the developers changed the code for the event theme background slightly. (from event_background= to reference= ) I just updated it so hopefully it should work now! Both the cooldown and the background should be fixed
laxfeed 12 May, 2023 @ 8:18am 
@Stehr I used the mod when I first tried to translate it into Russian, and there were no problems, so this error most likely occurred after the update
Stehr  [author] 12 May, 2023 @ 8:04am 
@laxfeed Oh thanks, I think I forgot to add the cooldown back. I remove it during testing and forgot to put it back. I am aware of the bug and I really tried to fix it last night. I'm not sure if they changed something in this update to break it so I will try to pinpoint the problem. Does anyone know if it was working fine before I updated with this new update? I didn't think I made any changed besides the localization so I am confused why it suddenly broke.
Hinkel 12 May, 2023 @ 7:00am 
Yes I got the same bug.
laxfeed 12 May, 2023 @ 4:20am 
And it looks to me like something is broken here, or not? It's about the background. https://imgur.com/a/zpTHjMY
laxfeed 12 May, 2023 @ 4:10am 
If you select "Nevermind" after deciding to "Census", you can make the decision again without a kuldoon, although the tooltip says that after a year.
Stehr  [author] 11 May, 2023 @ 9:38pm 
@Ed Wuncler III from Boondocks Oh no! Someone else also mentioned the scribe was too op. I will try to finish the event I have been planning to make the great scribe more special. Also maybe make the census have a higher cooldown.
Stehr  [author] 11 May, 2023 @ 9:35pm 
@BloodWolf Still everything but the date seems working! I looked into it more and its a bigger problem with fixing the date. I need to contact the AGOT modders to figure out how to call their number.
Stehr  [author] 11 May, 2023 @ 9:34pm 
@see two There is. I don't think the vanilla event gives you any information at the end, its more for favor. I guess if you wanted to know some numbers about your kingdom you can use this mod.
Stehr  [author] 11 May, 2023 @ 9:32pm 
@laxfeed Sorry I didn't realize anyone would do translation so I never finished the localizations in the event since I figured them out part way through the mod. I now updated all the files so it should all be in the localizations files now!
(USSR) Comrade Mamdani 11 May, 2023 @ 5:47am 
The scribe you get is mega OP he was my steward and took my 4 dev level county into 20 dev in his lifetime
BloodW0lf 10 May, 2023 @ 7:26pm 
would love to see this fully working with AGOT!
see two 2 May, 2023 @ 9:41am 
there is already a census event in vanilla though
laxfeed 1 May, 2023 @ 10:30am 
I started doing a localization and found that the folder localization is not enough content that is in the game itself. What's wrong?
Stehr  [author] 19 Apr, 2023 @ 11:40am 
Mod seems to work ok with AGOT. The date is wrong, adding 8000 years. I should be able to patch it but it will be a separate download.
Stehr  [author] 16 Apr, 2023 @ 8:20pm 
@conceitedreality @gorillacakes I didn't know until now that it has been released! I will take a look. I feel like this mod should technically work but I haven't tested it yet. I'll try to update it if it doesn't work for some reason.