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Don't worry, being a former technician (until my health forced me to quit), I know all too well how tiny mistakes or oversights can screw up your day royally, especially if it is something you are very proficient in, but haven't done in a while...
I'm sorry to hear you had a bad time, I hope life treats you better at the moment.
I think I have fixed that finally. At least, the LSM reports no longer mention any private assets or other warnings. My other buildings (at least reworked ones) don't seem to have this issue -- guess I was more careful back then, haha. Thank you once again!
I would hate people unsubscribing silently...
It's such a nice asset.
That issue is new to me, nonetheless, if you need help testing, hit me with a pm!
Regarding the error message. It wasn't supposed to be that way - the props were supposed to be embedded with the building. I was testing the building with empty Assets folder and didn't see the issue. I'll take another look into it -- thank you for pointing that out!
I haven't tested your other assets, as I just now found this one, but there is a big chance many of them will have the same (undetectable to you) issue, costing your wonderful assets a lot of subs. (many players don't like lots of red "Workshop asset uses private asset" errors in LSM...)
To check for it without a lot of hassle, use the Load Order Tool and uncheck all local assets.
Then load your game using LSM, you'll be able to open the report to see the errors.
Sadly, LSM throws an "Workshop asset uses private asset " error about the following props:
HK Cart E, HK Cement bag E, HK Glass showcase E, HK Industrial light E, HK Ladder E, HK Mark 2 block glass 2 E, HK Mark 2 block glass 3 E, HK Steel buckets E
You don't get that error because the game fetches the props from your hard drive...
The way to fix it it is to upload the props to the workshop, place the originals on an external drive (usb stick), and replace the original with the uploaded props.