Garry's Mod

Garry's Mod

ZS Lighthouse Remastered
10 Comments
Modern 13 Jun @ 9:53am 
map would have been perfect for my movie if you could go to the top.. shame :(
gitbox 13 May, 2024 @ 1:32pm 
can you like maybe not put gifs of cat boys with suggestive poses please
GroovyBruce 27 Feb, 2023 @ 6:57pm 
Wow! I always loved this map, this is a fantastic remaster. One day, I hope to actually be able to go to the top of the lighthouse haha.
Joe 26 Feb, 2023 @ 12:53pm 
Nav mesh?
Kevdu  [author] 24 Feb, 2023 @ 11:20pm 
[quot­e=Penoltinum]Thank you for the feedback, as I am very thankful of any, I do agree with your statements, though
1. I want to say for the displacement problem at the end of the tunnel, I did not make the displacements, and I had some struggles to try to play around with it. My friend had created them for me as I was a bit noobish at the time with displacements (I am no longer). I will see if I can improve it, making it less noticeable.
2. The ocean does need some improvements, I may add some boats, and islands, I do like the idea for this.
3. The soundscapes, I totally agree, I will eventually release a v1c with this feedback to remove the seagull sounds.
4. As far as the basement, I will most likely nerf if I do see it in gameplay being overpowered.[/quo­te]
gordn 24 Feb, 2023 @ 11:11pm 
this looks awesome holy sht
Penoltinum 24 Feb, 2023 @ 12:53am 
Map is truly amazing. I love the new models, the fine details (especially shadows. did you use lightmap 2 or something?) and the restructure of the interiors. Kudos to the team! However I have a couple of complaints:
1. The tunnel in Zspawn shouldn't be closed like that with a displacement. It would have looked better if there was a similar tunnel to the one where the truck is but with a black texture at the end of it. The current one looks a bit bland and odd.
2. The ocean in the skybox would use some details like boats or small islands. Don't get me wrong, it's fine as it is but I feel like it would need a bit....more things in it to not make it very empty?
3. The current soundscape would need a bit of sound decrease, mainly the seagull noises. They are way too loud!
4. The basement of the lighthouse needs a slight nerf. I feel like the pole in front of it might prevent zombies from efficiently taking cover or attack the cade (that is if the basement is a spot).
The Party Man 24 Feb, 2023 @ 12:13am 
will there be a navmesh for the zombie survival bots made by randomperson189?
TheRalle 23 Feb, 2023 @ 5:34am 
Goodjob and keep going