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I've more or less finished my playthrough with the mod at this point, and it was pretty damn good. I do have a good deal of feedback though, but I'd rather not spam up the comments with them. Maybe I can send them to you on discord, or you could create a feedback discussions page or something?
- the Ravelian mission tree has been expanded to three missions, including rewarding a permanent Veridical and a mechanic for getting additional supplies for your artificers
- there are now some cosmetic renames: the Elven and half Orc path will rename the Stalwart Band upon taking over; and if you have Elven culture as Blademarches, you can choose to rename the kingdom (including the "Empire of the Blade" variant) and some major cities through a decision
There should be 12 missions added (not counting the racial military ones), "Building a Large Army" directly below "A Kingdom Reborn", and "Imperial Blademarches" at the very bottom middle.
Exactly what didn't get triggered for the Civil War though? The conditions are:
- Old Guard Privilege is active
- Support New Model Privilege is active
- is at war
- does not have any other disasters
In any case, thank you for keeping this mod updated and even adding new content to it: I can't imagine playing Blademarches without it now!
The Mods has been updated to be compatible with the new Fires of Conviction update for Anbennar.
You will need to start a new game (necessary due to the main mod update anways).
I also took the time for some minor additions:
- The memey government option combining militarization AND special units has been dememeified somewhat, due to...
- A major overhaul to the two army types/mechanics:
New Model Army with Marcher Militarization now has three buttons to press, one to boost, two with new effects.
The Bladesworn Army has gotten its own Mechanic, Marcher Heroism, a power bar with three buttons to spend it on.
- various writing adjustments to events etc.
- a new event featuring the event of a Blademarcher school of Diranbe (Bladedancing)
- a new Ravelian mission to replace the Corinite tree (replacement happens upon religion change)
As always, report any bugs in the comments.
Also, are you using the Steam version of Anbennar, or the Bitbucket one? The latter is not supported by the Submod and might lead to bugs.
Is this intended, or are the vanilla missions supposed to unlock later?
I might add something, but in general, I try to avoid interfering with files from the main mod for compatibilities sake.