Europa Universalis IV

Europa Universalis IV

Anbennar-Submod: Blademarches Expanded
127 Comments
Dux Claudius 29 Jul @ 3:26pm 
Damn, that's a shame just as i was about to do a run
Doldenberg  [author] 5 Jul @ 3:55pm 
Hey, FYI: With the latest update to the main mod, the mod is incompatible with it for the forseeable future. I cannot currently say when I will get around to updating it.
Evard 25 Jun @ 5:33am 
The mission 'The Small Quarter' gets locked if you happened to negotiate with Castanoth Patricians before being very far into the mission tree since it needs the Merchants Guilds.
Doldenberg  [author] 15 Feb @ 7:56am 
I've opened a thread, I would be very glad to hear from you there.
skoobeldoobel 15 Feb @ 5:07am 
Yeah, after unlocking them, it made sense why they're in the religious part of the tree. I was holding off switching religions because I was trying to become the emperor though lol. A tooltip would have been nice.

I've more or less finished my playthrough with the mod at this point, and it was pretty damn good. I do have a good deal of feedback though, but I'd rather not spam up the comments with them. Maybe I can send them to you on discord, or you could create a feedback discussions page or something?
Doldenberg  [author] 14 Feb @ 4:09pm 
The Blade Stewards are connected to the Corinite religious missions for story reasons. I might add a tooltip to the mission though, since I've seen that question repeatedly before.
skoobeldoobel 14 Feb @ 1:30am 
nevermind, i found it from the faq. why is it a hidden event from the religious path lol
skoobeldoobel 14 Feb @ 1:25am 
how do you unlock the bladestewards? going through the files, it doesn't seem like any of the government reforms, events or missions unlock them in any way. am i missing something?
Tyyx_4u 15 Jan @ 2:38pm 
W update:steamthumbsup:
Doldenberg  [author] 15 Jan @ 8:15am 
Another series of small updates, mostly concerning cosmetics and some stat adjustments. Some of the highlights:
- the Ravelian mission tree has been expanded to three missions, including rewarding a permanent Veridical and a mechanic for getting additional supplies for your artificers
- there are now some cosmetic renames: the Elven and half Orc path will rename the Stalwart Band upon taking over; and if you have Elven culture as Blademarches, you can choose to rename the kingdom (including the "Empire of the Blade" variant) and some major cities through a decision
Doldenberg  [author] 8 Jan @ 12:18pm 
Thank you; a fix has been pushed. You will need to reload an earlier save or retrigger the event through the console, it's bop_flavor.1
no name 7 Jan @ 8:51pm 
found the issue you need tier five reforms unlocked when you trigger the imperial or royal event or the mission don't unlock you may want to change that to avoid soft locking people.
no name 7 Jan @ 3:26pm 
Reinstalling didn't fix it. My mod list is Anbennar (steam version),homebrew silvertaped,all three monument mods,xorme ai and Anbennar compatch,MIGA and this mod.
Doldenberg  [author] 7 Jan @ 12:34pm 
I cannot reproduce that bug; do you have any other mods active (or are you playing on the Bitbucket version of Anbennar). Also try redownloading the mod.

There should be 12 missions added (not counting the racial military ones), "Building a Large Army" directly below "A Kingdom Reborn", and "Imperial Blademarches" at the very bottom middle.
no name 7 Jan @ 5:36am 
When i went imperial 10 mission showed up 4 about the dosteneck area and 4 about the deepwood area both requiring a mission called building a larger army witch doesn't exist nor is there any missions about uniting escann or forming empire of the blade.
Doldenberg  [author] 7 Jan @ 4:47am 
@no name: Please specify which mission is missing; and which missions require it.
no name 6 Jan @ 8:50pm 
Is the imperial path broken? The missions that unlocked require a mission that doesn't exist.
Doldenberg  [author] 3 Jan @ 2:17pm 
Just pushed another fix for that. You will need to retrigger the event for it to work.
Chalt Amarthband 2 Jan @ 2:43pm 
I did not receive the old guard privilege for the Bladesworn. After I added it manually, the forced support for the New Model was not available either
Doldenberg  [author] 1 Jan @ 9:34am 
Thank you for the report, a fix has been pushed. You will need to load an earlier save or retrigger the event bop_flavor.6 manually, since the government reform unlock was actually bugged too.
Exactly what didn't get triggered for the Civil War though? The conditions are:
- Old Guard Privilege is active
- Support New Model Privilege is active
- is at war
- does not have any other disasters
Chalt Amarthband 1 Jan @ 4:32am 
I was checking the update on your mod and I think there is a bug for the event "A New Model?" (bop_flavor.19): the output event is "An apparition on the Silvermere" (bop_flavor.7), while I believe the intended one is "Fate of the Bladesworn" (bop_flavor.6); additionally, chosing the New Model path in the latter does not seem to correctly trigger the rest of the civil war content.

In any case, thank you for keeping this mod updated and even adding new content to it: I can't imagine playing Blademarches without it now!
Doldenberg  [author] 25 Dec, 2024 @ 12:27pm 
@Meatshield: Sorry, I don't understand what you mean exactly?
Meatshield 25 Dec, 2024 @ 3:03am 
Events such as Old Guard do not appear to be related to reform after performing the mission at the end.
Doldenberg  [author] 22 Dec, 2024 @ 11:36am 
Thanks for the report, fix has been pushed. You will need to load an older save from before you completed the mission for the fix to apply; otherwise the game should be safe to continue, as that government reform isn't actually required by any future mission.
Chiper9RM 22 Dec, 2024 @ 10:35am 
The Reforming the Army Mission for Royal path does not give the new tier 5 reform for a Blademarches. All of the other mission rewards were applied and the current reform for tier 5 was deselected, but the new reform did get added to the list of available reforms. I switched over my military type to human in case the reform was only on the human list, but the reform wasn't on that list as well.
Doldenberg  [author] 21 Dec, 2024 @ 4:10pm 
Thanks for the report, pushed an update to fix this bug.
Chiper9RM 21 Dec, 2024 @ 11:13am 
The starting event's option for the Stalwart Band to switch over to Moon Elf as a primary culture doesn't work as intended. The event still gives the correct administration, military and ruler, but no culture becomes the primary culture instead of Moon Elf. The other options for staying human and switching over to Half-Orc appear to be working for the event.
Doldenberg  [author] 19 Dec, 2024 @ 4:54pm 
Greetings,
The Mods has been updated to be compatible with the new Fires of Conviction update for Anbennar.

You will need to start a new game (necessary due to the main mod update anways).

I also took the time for some minor additions:
- The memey government option combining militarization AND special units has been dememeified somewhat, due to...
- A major overhaul to the two army types/mechanics:
New Model Army with Marcher Militarization now has three buttons to press, one to boost, two with new effects.
The Bladesworn Army has gotten its own Mechanic, Marcher Heroism, a power bar with three buttons to spend it on.
- various writing adjustments to events etc.
- a new event featuring the event of a Blademarcher school of Diranbe (Bladedancing)
- a new Ravelian mission to replace the Corinite tree (replacement happens upon religion change)

As always, report any bugs in the comments.
SchGang 19 Dec, 2024 @ 12:31pm 
also are there plans to expand the royal path and makeing it even bigger
SchGang 19 Dec, 2024 @ 12:01pm 
hey will the mod be updated
Kïïhl 28 Nov, 2024 @ 12:41pm 
I'm working on a submod for you submod, where I multiply every modifier by 2 (similar to Anbennar 2x) and every reward from the mission tree is infinite (similar to Infinite Rewards - Anbennar), except the bad modifiers which can break the game.
Doldenberg  [author] 26 Oct, 2024 @ 4:47am 
I cannot reproduce that bug - you should receive the racial military mini-tree, and then "Building a Large Army" branching intro three lines for Corvuria, Escann and the Deepwoods. Those are all the vanilla missions there are. Did you get those, or is the tree cut off somewhere?

Also, are you using the Steam version of Anbennar, or the Bitbucket one? The latter is not supported by the Submod and might lead to bugs.
ddima 25 Oct, 2024 @ 12:05pm 
When choosing the Imperial path, I'm not getting any missions other than the Military Reform branch as well as two branches for Southward expansion and expansion into the Deepwods.

Is this intended, or are the vanilla missions supposed to unlock later?
Doldenberg  [author] 30 Aug, 2024 @ 1:52am 
I've pushed an update fixing that event; thanks for the report.
Edouard Detaille 18 Aug, 2024 @ 11:52am 
Oh I think I must've had some mod conflict, my reforms ended up on the wrong tier. Anyway, for the Fate of the Bladesworn event, picking the New Model option says it will give the New Model Exodus modifier, which doesn't seem to match the flavor. Is it supposed to be on the bladesworn option instead?
Playernator3000 18 Aug, 2024 @ 12:25am 
do you plan on making anymore expanded sub-mods for anbennar?
Doldenberg  [author] 14 Aug, 2024 @ 6:42am 
I don't really understand what you mean? The Imperial and Royal Reforms are at Tier 2? And you want them to move to 3?
Edouard Detaille 13 Aug, 2024 @ 11:15am 
Hey, cool tree so far, but suggest moving the royal/imperial reform to tier 3, since its easy to gain before unlocking tier 7 of reforms, and it flows better with needing tier 5 for the first army reform mission
Doldenberg  [author] 11 Jul, 2024 @ 11:08am 
Pushed a few localisation fixes; also added a FAQ about all the hidden and unlockable content for people who want to know it in advance; or are looking for some specific secret.
Kapitalisti 22 Jun, 2024 @ 2:08am 
Nice, was afraid I screwed something up.
Doldenberg  [author] 22 Jun, 2024 @ 1:09am 
The estate and special units are unlocked by the first mission of the religious tree.
Kapitalisti 21 Jun, 2024 @ 10:56pm 
Would be really nice if you could decide racial administration and military separately. As in, get half-orc admin and elven military for example. Also I'm kinda lost in how to actually get that new fancy estate and the samurai special units.
Dux Claudius 18 Jun, 2024 @ 3:27pm 
That did fix it, thank you for the tip! Love the Mod!
Dux Claudius 18 Jun, 2024 @ 3:10pm 
Doldenberg, I haven't but thank you for the suggestion, I will give that a shot, thank you
Doldenberg  [author] 18 Jun, 2024 @ 8:32am 
@Dux Claudius: Are you sure that this bug still persists? Because it should have been fixed two days ago and I cannot reproduce it. Have you tried re-downloading the mod?
𝓢𝓷𝓸𝔀 ℬ𝓪𝓵𝓵 18 Jun, 2024 @ 7:11am 
its a bug with the new anbennar update
Dux Claudius 18 Jun, 2024 @ 1:56am 
I love this mod and really want to play it but I have an issue specific to this mod (tested the rest) I am using that isn't letting me pick a Tier V Gov reform
Tyyx_4u 17 Jun, 2024 @ 8:14am 
ty for update :steamhappy:
Doldenberg  [author] 16 Jun, 2024 @ 4:04am 
That feels like insanely bad luck on your behalf. At that point, you might simply want to use the console to cheat and add the required traits.
I might add something, but in general, I try to avoid interfering with files from the main mod for compatibilities sake.
Bandit_6 16 Jun, 2024 @ 12:15am 
Any way to get the formation requirements reduced? Just ran a game to 1575 without getting to form BM and had to go own country route for consolidation.