Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Si funciona en servidores, pero con fallos como que los jugadores pueden recibir daño en zonas seguras si les disparan desde fuera, o problemas al calcular la trayectoria en diferentes alturas.
De todas formas creo que hay una versión mejor de esta idea.
Open folder:
SteamLibrary\steamapps\workshop\content\108600\2937932054\mods\Advanced trajectory retocado\media\lua\shared\Translate
1. Then select the folder with your language
2. Open the Sandbox_{U LANG} file using AkelPad (I haven't seen another editor do this; I'm a simple user)
3. Find in the basement, this is at the bottom of the AkelPad program itself (not in the body of the code) the value *Unix* is to the LEFT where the text encoding is indicated...
4. Double click on *Unix* change the value to Win
5. Exit the program; it should save the value itself.
6. Open again and check if the changes have taken effect.
7. Launch the game.
I had to fiddle around to find which mod was displaying incorrectly.
After checking, it turned out that the meaning is the same in other languages. I don't know why it hasn't been fixed yet
Ahora tengo una pregunta.
¿Hay alguna forma de modificar el angulo de dispersión de las escopetas? para que se comporten un poco mas cercano a la vida real, no que dispare una escopeta de cañón largo y que basicamente se rompan los cristales a mis lados y tres tiles mas adelante desaparezcan los proyectiles.
This is a tweak of the "Advanced Trajectory"
Fixed some minor bugs.
# Сhanges:
- Compatibility with KillCount and others. (see updates)
- The crosshair texture has been changed for a finer and more aesthetic one.
- The texture of the bullets has been changed, now they are less visible (as in real life), but you can still distinguish them.
- The speed of the bullets is higher by default, they used to go very slow and it gave an uncomfortable feeling of delay between the shot and the impact (it can be adjusted in "bullet speed" options).
- A bug has been translated and fixed so that the configuration options are displayed correctly and in Spanish, It_doesn't_look_this_way_anymore.
- The English translations have also been improved and corrected.
- Icon for the Mod Menu.
If the texture of the sight does not convince you, you can indicate it.
I fixed the encoding of the Russian translation as it was displayed incorrectly
I will be glad if you include them in the next update.
{LINK REMOVED}https://drive.google.com/drive/folders/1SOWa36FV40aIMFxUT7b8_digbPXaj7IL?usp=share_link
cómo comenté antes, lo unico que no me gusta es que la mira de pierede por que tiene lineas puntuales en lugar de continuas.
Por cierto, la mira está muy delgada y se pierde en la niebla, o en la hierba *cuando está verde*
Es posible usarlos juntos, en ese caso, es preferible ponerlo en mayor o menor pioridad?
If someone manages to do it, send it to me, I'll try it out and upload it if it works without errors. Who knows, if people get excited, maybe we can all create a very complete mod together.
My topic on discussions in original mod:
height difference
What about height differences on pvp? You can only hit someone from upper floor to ground, and it doesn't work otherwise, I mean from ground floor to first floor, this gives a huge advantage to one of the sides"
PD: Si probáis la traducción al inglés ¿podrías decirme que tal se ve? no debería haber errores, pero no he podido ver la traducción en funcionamiento aun y nunca se sabe