Door Kickers

Door Kickers

Uniforms: Blue
17 Comments
SleepingGood 26 Apr, 2016 @ 3:10am 
Thanks. :swatshield:
NIXON KANE 29 Mar, 2015 @ 6:12am 
Nice mod
Splash Friday  [author] 12 Jan, 2015 @ 1:37pm 
If you notice any errors let me know.
Splash Friday  [author] 9 Jan, 2015 @ 12:15am 
UPDATED:
Shield class has been corrected. No more helmet flickering.
Splash Friday  [author] 8 Jan, 2015 @ 1:32am 
UPDATED:
Now compatible with v1.0.5
That includes the breaching animations.
Sparky^^ 7 Dec, 2014 @ 1:48pm 
епт
All-a-Mort 22 Oct, 2014 @ 5:31am 
Will you be updating these to make them compatible with the newly released version of the game? Also I note that the mod section stated they shared a file with Red Panda's latest bullet wounds version.
Splash Friday  [author] 21 Aug, 2014 @ 4:38am 
It's all good. No worries. ;)
shock trooper 21 Aug, 2014 @ 4:16am 
Ok. Thanks for responding, also I'm sorry for asking the same question in two places.
Splash Friday  [author] 21 Aug, 2014 @ 3:41am 
I'll be working on updating all of my mods over the forth coming days. Some will take longer than others based on their complexity. But, yes, they'll be getting updated eventually.

As for the thermal stuff, I'll upload it in some form or another once I get it to the standards worthy of a release. The first iteration of it will most likely be a variation of the Clean Play mod but with an IR aesthetic.
shock trooper 19 Aug, 2014 @ 6:09pm 
Also I heard from Bogdann that you where working on a Night Vision/Themal Imaging skin, is this correct? I am interested to know if you do plan on releasing it.
shock trooper 19 Aug, 2014 @ 6:08pm 
Are you going to update you mods for Beta 2 and the Gold release?
Splash Friday  [author] 2 Aug, 2014 @ 7:15pm 
Right on, thanks. :)
shock trooper 2 Aug, 2014 @ 6:51pm 
Oh ok thanks for awnsering. PS your mods are awesome :)
Splash Friday  [author] 2 Aug, 2014 @ 5:50pm 
I'd like to but it all depends on whether or not I can get the patterns to work properly.

Unfortunately, I don't have access to the 3D assets and animations that were used to make the characters so I'm having to do this manually frame by frame which means the animation principles apply. In other words, if I can't come up with a process to make it happen without the original files that were used it'd require the hand animating of every single piece of the pattern on every frame of each character. Not only is that a massive amount of work but also extremely difficult.

I have a few ideas I'm gonna try but no guarantees.
shock trooper 2 Aug, 2014 @ 3:48pm 
Could you do multicam with black or coyote vests?
Splash Friday  [author] 30 Jul, 2014 @ 10:37pm 
NOTE:
These are the same uniforms found in the LAPD mod.