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Shield class has been corrected. No more helmet flickering.
Now compatible with v1.0.5
That includes the breaching animations.
As for the thermal stuff, I'll upload it in some form or another once I get it to the standards worthy of a release. The first iteration of it will most likely be a variation of the Clean Play mod but with an IR aesthetic.
Unfortunately, I don't have access to the 3D assets and animations that were used to make the characters so I'm having to do this manually frame by frame which means the animation principles apply. In other words, if I can't come up with a process to make it happen without the original files that were used it'd require the hand animating of every single piece of the pattern on every frame of each character. Not only is that a massive amount of work but also extremely difficult.
I have a few ideas I'm gonna try but no guarantees.
These are the same uniforms found in the LAPD mod.