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If you want to trigger it consistently, there's a settings for it in the mod's settings.
Otherwise, the boss appearing is based on the cards you have in your deck. Misfortune and Shielding cards (AKA cards involving Shion) increase the chance of the boss appearing.
Thank you!
Korean is not a language I can speak, so like with the Japanese and Chinese translations in this mod, I rely on the players to help me with the translation.
So there are no plans for any more translations.
The game is still playable as you simply need to not play Heavenly Excavation and redo the fight.
Super Poverty God gives you back half of the money spent on fatal, so with e.g. 100 Gold, you'd spend 50 and get 25 back (in base form).
Edit: This might be a bug of some kind, since I notice the size looks fine in the screenshots on the mod page here.
Because the Gold loss and Gold gain are calculated in the same frame, the game is still in the middle of subtracting your Gold when it gets the information to gain Gold from the Fatal effect. Because of this, the game internally sets the new Gold amount to a higher number, which is still less than what is displayed on screen, so the display simply does not decrease the Gold as much, instead of going down all the way and then increasing your Gold amount again.
That said, the amount of Gold you should have in the end is correct.
The only way (that I could think of anyway) to fix this visual behavior is to halt the game until the money displayed is equal to your actual gold after you spend Gold and before you gain new Gold, but that would slow down the game (even more than gaining money already does), so I'd rather leave it as is.
I suppose Steam is overly cautious about links (or at least ones not posted by the author).
Thanks, I got the Twitter message.
I'll add your translation to the mod in the coming days. ^^
Sorry for the delay in replying.
I have uploaded the Japanese translation file to MediaFire.
Sorry for the hassle, Please make sure that there are no errors in the directory structure or program syntax before use.
{LINK REMOVED}https://www.mediafire.com/file/fhmzougitbq2crr/yorigami-JP.zip/file
Thank you so much for the translation!
Yes, I can put your translation into the mod.
The easiest way to send the files is probably if you upload the translation files to a filesharing service (like mediafire or any one of your choice) and send me a download link.
Now, I am Japanese. I have selfishly translated the Japanese.
(I checked the original json file by looking through the contents of the mod.)
I have no experience in making my own Slay-MOD. If there is no problem, I would like to send you the file I translated, if that is OK with you.
That's an interesting design! Love how it fits the lore of touhou.
I'm glad you like it! ^^
The Shion Act 4 Boss is a semi-random event. It appears depending on the cards in your deck (Shielding and Misfortune cards affect the chance to trigger it) , but it can also be made to appear 100% guaranteed via the mod config.
And thanks for the translation!
It seems Great Misfortune(curse) is unaffected by Good Luck Omikuji. Is it intended or a bug? Or it's just me installing too many mods?
Anyway Yorigami sisters kawaii <3
Glad you like it! ^^
Thanks for the offer!
The easiest way to get to the text files is to extract them from the mod itself. You can extract the files with any zip program, and from there, the files are located in the resources folder > localization > eng.
Alternatively, I can upload the files to a file hosting site and give you a link to download.
(I should have contacted you way earlier but was working on a mod of my own, if you have started anything with the translation sorry for inconvenience)
I'm not really a fan of machine translation. It's useful to understand the rough context, but, in the case of these cards, while standard effects should be easy to read (even if weird wording is used by the machine), more unique effects tend to be ambiguous because the translation may use individually correct words, but they don't make sense in context.
That said, I guess I can give it a try if you can recommend a good machine translation service/ website. Personally, I do not have good experiences with Google Translate, which is why I don't like machine translation. xD;
Thanks for the review!
I couldn't find any crashes with examining the cards earlier. Is there an error log? If so, I can take a look and see if I can fix it if it is caused by my mod.
Yorigami Sisters/Twin-Gods
Flavour: Exactly in character, spreading debuffs to foes and self alike, along with Gold-based mechanics in both gaining and losing, as portrayed in universe!
Mechanics: Fun and unique!
Balance: I haven't unlocked all of their cards/Relics yet but so far it feels a little bit weak. This might change as I get more familiar with the character and unlock the rest of their kit
Misc: Has fun dialogue in the Gensokyo mod, adds to the flavour and is a nice touch. There is an issue where examining cards can cause the game to crash, but that might be a different mod interfering
Mod rating: 4.9/5 ⭐ , highly recommended for Touhou fans and non-fans alike, an absolutely fantastic character all around!
Extremely rare to have an actual learning curve again, that old feeling of making difficult choices and discovering new combos; this is definitely another top character mod for StS, thank you greatly for such a difficult balancing act.
Yup, Shiob is an alternate Act4 boss. Per default, she appears only when playing as the Twin-Gods, but in the config, you can set her to appear for other characters, too.
If Infinite Spire makes her appear in other places or with other characters before the mod config has been set to do so, then there's a slight incompatibility between the mods. xD;
This is the song used for the battle: https://www.youtube.com/watch?v=t3DC5luDstk
Rare Relics being handed out when the Uncommon pool is empty is regular behavior of StS (same with Common to Uncommon). As such, I don't want to do mess with that part of the code.
I'll take another look at Grab Bag and Heavenly Excavator for the first balance patch, though preferably, I'll try to make it a bit more difficult to play them consistently by handing out less funds (and making it more difficult to play them for free with Poverty God Form).
通过DeepL 翻译。
因为我不会说或读中文,所以我依靠社区的帮助来提供中文翻译。
(The above was translated via DeepL.
Since I cannot speak or read Chinese, I cannot provide a Chinese translation of this mod myself, and am reliant on the community to provide a translation.)
As for Swindle, I guess I could reduce the numbers a bit.
Maybe (for now) 7 Block 10 Gold, and upgrading to 7 Block 15 Gold. I originally had the base form at 5 Gold and rarely picked it up, so I would like not to move the base form back down that far.
Also, by reducing the Block by just a bit, it becomes harder to pick it up if you need the Block; I don't want to reduce it to 6 Block, at least not right away.
For Grab Bag, I guess I could move it (back) up to 2 Energy, to make it more of an opportunity cost to play.
Though I don't want to change ALL the cards immediately, since that might over correct things, so I'll keep this one in my notes in case getting all the relics remains too easy even after the next balance patch.
If it is specifically this combo, I'm (mostly) fine with it, since it is a 6 Energy combo (if no discount shenanigans are happening), 4 - 5 if one of the cards is missing (at which point I'm fine with the gold gained from it).
I may turn Shakedown to Uncommon (hopefully I won't have to change it to Rare in the long run) to make it a bit more difficult to assemble the combo pieces.
For Extortioner of the 80's, I just checked, it gives you money at the end of the battle. It does give you gold equal to 2 times unblocked damage dealt, so if the enemy is at low HP, you might get less money.
Or if you fight the alternative Act4 Boss, you don't get money because that's part of the boss's gimmick.