Stellaris

Stellaris

Animated Bunny Portraits
38 Comments
cubbigummi1 22 May @ 12:25pm 
Thank you cant play without this Mod so i am happy that this mod is back.
magiexe  [author] 3 Feb @ 6:54am 
This mod has been updated and now supports the Ascension Path.
The portrait can be changed through an event that occurs when you progress in a Tradition on the Ascension Path. You can choose to change it or not, but the event occurs only once.

And also their class has been changed to Mammalian. you can use bunny portraits through gene modification in gene route.

Note that the portrait change event is triggered by the progression of a tradition tree. so the event will not occur until you take one step in a Tradition after completing the special project.
(example, if you go Synthetics Path once and complete a special project that changes your species to robots, you will have vanilla robots once, and then progress a Tradition step after that, the event will trigger that asking if you want to change your portrait to a bunny robot.)
Breezie Bae 11 Sep, 2024 @ 10:59am 
PERFECTION. You have granted us a glimpse of divinity! ALL GLORY TO THE BOOPLESNOOTS!
Bormac 15 Jul, 2024 @ 1:10am 
Yeah, it was a robot non gestalt empire, going to become super robots. That is probably where the problem was. But I guess it isnt big deal just felt kinda cheaty. Good portraits though, fits the ascetic of the game pretty well.
magiexe  [author] 14 Jul, 2024 @ 3:32pm 
I checked it out. I started the game with a machine intelligence and the mecha bunny portrait, but my mecha bunnies never grew as a pop of organics. I don't know how I could reproduce that.

I have updated it to fix a few small issues I noticed for now. However, I don't think it will solve your problem if it's something complicated. If this issue is related to the Machine Age DLC, I can't confirm it because I don't have that DLC. or if you are playing as a robot empire after going through the Ascension Path, that might be more complicated.
Bormac 13 Jul, 2024 @ 2:32pm 
A weird thing I found is that playing as the robotic rabbits, they have both normal pop growth and mechanical assembly. Not sure if it was another mod but I feel like it might be because they appear in both the machine and organic section of the species tabs? I cant say for sure just an observation, maybe its one of my other mods too. Just feels a little broke. I want my Hegebunny to be fair, after all. ; >
EvilSnowball 16 Mar, 2024 @ 8:48am 
As a bunny, I approve of this mod.
magiexe  [author] 5 Mar, 2024 @ 7:41am 
Thank you for your kind advice. I think i have added Mecha bunnies into Vanilla robot tab with reference to that mod, I have also updated an event that asks to change their robot portrait to only happen for player without DLC or AI countries founded by bunnies.
magiexe  [author] 4 Mar, 2024 @ 5:51am 
I think i can't make it without overwriting the vanilla files. and it make conflict with other robot mods and also make some trouble when update comes up. moreover I haven't Synthetic Dawn DLC so I can't check it work or not if I made it.

so there is plan B. i have added an event that ask to change robot portrait to mecha bunny or not when robot modification is completed.
it will only happen for country founded by bunny.

I hope this alternative solution would be good. but still you can't build mecha bunny with country not founded by bunnies.
cubbigummi1 23 Dec, 2023 @ 11:03am 
very good mod
TY 1 Sep, 2023 @ 12:19am 
Aaaaaaaaa bunny!
Raptor Jesus Reborn 1 Aug, 2023 @ 6:05am 
Time for retribution has come.
Frettchen 13 Jul, 2023 @ 2:07pm 
so.. finished a long and bloody reenactment of watership down but in space.
🐭 5 Jul, 2023 @ 10:59pm 
Best mod ever! :BC_ThankYou:
I love you dude, thanks for these quality space bunnies! :rabbitstory:
Frettchen 2 Jul, 2023 @ 9:03am 
thank you, i love you
magiexe  [author] 30 Jun, 2023 @ 8:17am 
ok, I made jackalope with wings and added it.
their looks are something wild from other bunnies, but who cares.
Frettchen 25 Jun, 2023 @ 12:24pm 
could add a horned and winged version please? (Wolpertinger)
Ichigo Usagi 4 Jun, 2023 @ 2:26pm 
Shut-up and take my money!
哪条狗盗我号 2 Apr, 2023 @ 1:26pm 
I think it is one of the best species mod.
magiexe  [author] 22 Mar, 2023 @ 11:37pm 
That's good to hear
Sköll Drachen 22 Mar, 2023 @ 1:10pm 
i see you added mecha bunnies. i approve..that new model is really nice to
magiexe  [author] 21 Mar, 2023 @ 5:13am 
@Etiluos thank you:steamhappy:
Etiluos 20 Mar, 2023 @ 6:50pm 
Nice very well made :steamthumbsup:
magiexe  [author] 19 Mar, 2023 @ 3:38am 
and if you talking about ascension perk that is out of my hands. I have not Utopia Dlc. sorry about that.
magiexe  [author] 19 Mar, 2023 @ 3:34am 
i think you can now play as machine intelligence with mecha-bunny.
but you can't change the robot's portrait to bunny's because robots and machines are seprareted as a different portrait group in system. I should override a vanilla file to make bunny selectable as a robot. but that will make conflict with another mods about robots. so I didn't do that.
Sköll Drachen 19 Mar, 2023 @ 2:28am 
robo bunnies cant be robo. other then that i havent ran into any problems....though if i did it would be hard to tell since i currently have...128 mods.. because i have what is called. a problem.
magiexe  [author] 19 Mar, 2023 @ 1:43am 
I have tried to make them playable as machine. i didn't check it with dlcs, I hope it works well.
Sköll Drachen 17 Mar, 2023 @ 5:27am 
did find a small issue while making multiple after the most recent patch it all seems to work fine. but i cannot make a machine intel with the machine bun bun-
Sköll Drachen 14 Mar, 2023 @ 11:23pm 
still works for me
Cipher Purinina 12 Mar, 2023 @ 7:20am 
bnuuy
greensniperhat 6 Mar, 2023 @ 5:06am 
Ayy, no problem!
magiexe  [author] 6 Mar, 2023 @ 5:03am 
@greensniperhat I fixed it. Thank yoy for helping me!
greensniperhat 5 Mar, 2023 @ 9:13pm 
found an error in magi_tetsusagi_portraits.txt:

Error in gfx\portraits\portraits\magi_testusagi_portraits.txt: Ln: 219 Col: 1
Note: The error occurred at the end of the input stream.
Expecting: closing brace or statement
Other error messages:
The clause opened at
("gfx\\portraits\\portraits\\magi_testusagi_portraits.txt", Ln: 83, Col: 19)
was not closed.

it seems like there's a missing } near line 128/127, to close a portraits = {.
Sköll Drachen 5 Mar, 2023 @ 6:28pm 
Detail
This mod has five types of bunny portraits.
Random AIs do not use these portraits. Use this sub-mod if you want to see bunny as random AIs.

*Not Achievement Friendly


reading is important
barricadedpurifier 5 Mar, 2023 @ 6:03pm 
Can this spawn as a random species?
Livnthedream 5 Mar, 2023 @ 3:52am 
Starfox is now viable.
Baka Racker 4 Mar, 2023 @ 4:15pm 
Thanks for the nightmare fuel, these things are absolutely terrifying. I love it!
Sköll Drachen 4 Mar, 2023 @ 12:12am 
oh. your. god. these are. adorable. must have for my collection....these will be THE DIPLOMATS!!!