RimWorld

RimWorld

Expedient: Wastepack Solution
49 Comments
RiskyBusiness 16 Jul @ 5:47pm 
Given that someone commented this earlier and you said you fixed it, this might be a mod conflict, but there are now about six dead wild animals near a toxic wastepack drop since it's winter and they're eating it :)
gunns22 13 Jul @ 7:23am 
@Cedaro

1.6?
in just had a pawn use the toxic garbage as animal food and instantly kill my panther, besides not letting him feed my panther i dont know what im supposed to do to prevent that, there isnt a way to control what my animals can and cant eat, unless i gotta add a mod for that as well...
Mona 18 Apr @ 8:20pm 
显然是平衡的,原版里有毒垃圾甚至是很有价值的物品,就算只放在本地图内也可以用来吸引毒污虫巢当守卫,异象开了以后可以直接填埋。花费工作量和资源去处理太浪费了
gunns22 19 Jan @ 4:47pm 
I also noticed a while back that Ascetics don't get a Moodlet from eating Toxic Wastepacks, even though it's literally poisonous garbage. Combine with something like the Immortals mod to prevent or quickly cure the Toxic Buildup, and you can turn a single Ascetic Colonist into an effectively infinite garbage can for all your Toxic Wastepack Disposal quest needs!
Ray40,000 9 Oct, 2024 @ 10:40am 
殖民者在有其他正常食物的前提下会优先用有毒垃圾训练动物:lmao:
System_Of_Scales 28 Sep, 2024 @ 5:39pm 
Can it be made into Nutripaste like raw food?
SoulDRoul 9 Sep, 2024 @ 1:25am 
粹树种点了个赞
gunns22 8 Sep, 2024 @ 11:19am 
Could I suggest that Poluxkin from Vanilla Races Expanded: Phytokin don't get any negative mood effects, Food Poisoning, or Toxic Buildup when consuming Toxic Wastepacks?
The_Legendry_Fork 28 Jul, 2024 @ 4:26pm 
does the -30 mood apply to wasters?
R! 18 Jun, 2024 @ 7:51pm 
哈哈就专门冲着可食用来的
UwU 22 May, 2024 @ 9:27pm 
说起来我有个想法是新做一个以高价处理垃圾服务为生的中立污骸种派系/或者轨道上的垃圾处理飞船,不过不清楚这种付钱消除物品的的交易在机制上好不好实现。原版把垃圾空投给污骸种海盗还要被一车面包人暴打就感觉挺怪的(x
CaptainRedBeard 26 Apr, 2024 @ 5:32am 
1.5?
UwU 3 Jan, 2024 @ 5:04am 
可食用这一点有点过强,哪怕是喂给五脏俱全的人,一具腐尸换两袋垃圾都是太超值了,心情减益没得还比中毒条快得多...只能说人命在现实和游戏里果然都是最廉价的么()
总之我觉得改成吃了必死好一点
TheWWworld 25 Nov, 2023 @ 12:39am 
享啊,很享啊
Cedaro  [author] 4 Nov, 2023 @ 5:58pm 
@gunns22 I suppose no
gunns22 4 Nov, 2023 @ 10:10am 
Do the Tox Resistance and Tox Immunity genes work to counter the Toxic Buildup from eating Toxic Wastepacks? I just started a new game in a Gelatinous Superorganism (a modded biome with absolutely no rocks), and I have no other way to dispose of the Toxic Wastepacks until I get a Caravan together and go out to find rocks.
NogNub 21 Oct, 2023 @ 8:06am 
my waster prisoner with no legs watching as he is forcefed a wastepack for the 975640th time today
yanwoo 30 Jul, 2023 @ 10:00pm 
Since waste pack have nutrition now. If I "accidentally " put that in nutrient paste machine's hopper.....>:)
Tipic_faker 26 Jun, 2023 @ 4:58am 
享啊,很享啊
Cedaro  [author] 24 Jun, 2023 @ 7:46am 
@太平洋潜泥蛤 感谢支持❤,以前有推广过的,大概是帖子沉了。想着捞旧帖可能不太好,等我攒够一波再发新帖罢
爸爸 24 Jun, 2023 @ 5:06am 
大佬,你好多mod啊,贴吧自己推广推广啊,感觉都挺好的
斯大琳酱 17 May, 2023 @ 10:55pm 
非常好mod,爱来自瓷器
Overkill 13 May, 2023 @ 1:38am 
I can feed them to my rat farm!
Rats got tox resistance anyways so free food for my food source
Cedaro  [author] 2 May, 2023 @ 2:16am 
@1005189160 其实设计上就是让精炼有毒垃圾冷藏或空投的,精炼后毒性减半,投到大地图上的污染也会减半,本质上只是一种绥靖之策
1005189160 2 May, 2023 @ 1:40am 
建议精炼有毒垃圾可以改成5合1,或者10合1要不精炼一回的意义好像不大还是冷藏
Blutdrachen 30 Apr, 2023 @ 4:18pm 
The toxic food would be a fun thing to see be good for those with the right genetic adaptation. like the toxic buff lungs.
Cedaro  [author] 28 Apr, 2023 @ 10:06pm 
@Shidestiny
Yeah letting wastepack can be eaten cause so many problems, I've give up trying to fix it. so there's a not edible version linked below
Shidestiny 28 Apr, 2023 @ 6:08pm 
OMG. The eating bit is probs what is killing my dogs!
Cedaro  [author] 30 Mar, 2023 @ 8:33am 
@Maritisa Yes, it all just depends on your kindness :p
Maritisa 30 Mar, 2023 @ 6:35am 
...If it has a nutrient value, doesn't that mean I can just stuff it into a biosculpter or something? lol
otheofoolo 19 Mar, 2023 @ 9:07pm 
hmmm inspires me to make a patch for combat extended for "DIRTY" rounds so you can turn your low calibers into a fun tox weapon. also a warcrimy way to use up waste
otheofoolo 19 Mar, 2023 @ 9:05pm 
for those wondering. Code wise tox immunity only protect from injury, enviroment and gas. it doesnt effect the other sources. would require patches for each new item that can cause build up. so be careful ;3
otheofoolo 19 Mar, 2023 @ 9:02pm 
I would recommend giving a chance for cyrosickness for eating the waste pack. the body should fight agaisnt this
Karkino 14 Mar, 2023 @ 12:20pm 
@Cedaro thanks for answering me! and dont worry about it
Cedaro  [author] 14 Mar, 2023 @ 8:33am 
@PlanetSat0rn
Yep, eating it will directly increase toxic buildup, regardless of bionic or gene, thus one can't rely on a tox immune pawn to eat all wastepacks.

...Later I will change wastepack to 0 nutrient value so it will disappear from pawn's dinner menu, no one will get hurt from eating it by mistake forever.
PlanetSat0rn 14 Mar, 2023 @ 8:03am 
my colonists with tox immunity genes fucking died from eating wastepacks
Cedaro  [author] 14 Mar, 2023 @ 4:46am 
@Yoko_Baron
相比于其它方法,用囚犯处理还是太低效了(
Cedaro  [author] 14 Mar, 2023 @ 4:44am 
@Sandia <3
That sounds cool. But sadly it seems cannot be realized in pure xml and I'm not familiar with c# modding, so I can't add this effect :(

If you think the recipe is somewhat op, you can customize it, like extend its workAmount or else.
Yoko_Baron 14 Mar, 2023 @ 12:20am 
囚犯:这世上还是好人多啊()
Karkino 13 Mar, 2023 @ 3:38pm 
can you make the cremation process spill some tox gas? to make it a bit less op? like you cant just set someone to burn it all at once or they will suffocate or something:LostTechnology_Poison:
otheofoolo 12 Mar, 2023 @ 10:17pm 
make a "dirty shell" so you can mortar tox pacs to they explode where the mortar land. maybe some tox gas for fun
Cedaro  [author] 12 Mar, 2023 @ 7:37am 
@Tactical Drongo
I may not do so. I expect refining as another way other than to deal with: weaken its harm and just throw away. It is weird that refined wastepack can still be dealt, why not atomize/cremate the unrefined one?
Tactical Drongo 11 Mar, 2023 @ 12:27am 
can the refined wastepacks be atomized/cremated/etc. like normal ones?
Cedaro  [author] 9 Mar, 2023 @ 9:21pm 
@CHARLES Emm, oh thanks for report, fixed now
CHARLES 9 Mar, 2023 @ 8:34pm 
uh animals wilt freely eat the waste packs over food i believe this to be a problem
Schadenfreude 8 Mar, 2023 @ 12:56am 
10 Packs sounds way more adequate.

I'll give them your regards!
Cedaro  [author] 8 Mar, 2023 @ 12:41am 
@Schadenfreude Thanks for suggestions!
Yes you're right, I also doubt if it's unworthy to dismantle toxic wastepack but don't know how to evaluate it, and you give me inspiration.

I made an update on the recipe, now 1 spacer component can solve 10 toxic wastepack.

If use drop pod, to calculate roughly, the total cost is 60 steel + 1 industrial component + 75 chemfuel = 318.5 silver, equivalent to 12.74 silver per wastepack
If dismantle, 1 spacer component cost 200 silver, that's about 20 silver per wastepack, but fully environmental-friendly

Guess this would look more reasonable. Please take my greetings to your prisoners btw
Schadenfreude 7 Mar, 2023 @ 11:34pm 
I think this is actually balanced very reasonably, especially since it takes labour cost.

Although... ejecting wastepacks via drop pods seems more cost efficient, than using the dismantle option.

1 Drop Pod = 60steel + 1 industrial component (chemfuel discounted), removing 12x Wastepacks.
1 Spacer Component for 5 x Wastepacks doesn't seem like an attractive alternative.

But maybe people don't know what to do with their Spacer Components and don't have steel to spare, the good thing is that it's a different sort of cost to the method, making it an actual alternative!

I can't wait to treat my prisoners to new treats!