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Item balancing takes a lot of time.
But it's really difficult for everyone to be satisfied with balancing, and I don't feel the need for it either.
저는 모드 테스트하면서 캐세이 대상단 버튼 잘 작동하던데 업데이트 해보시고 그래도 안되시면 의례쪽 UI나 기능을 건드리는 다른 모드를 확인해보심이 좋을 듯 합니다.
바닐라 원거리 무기 조정 말고 새로 추가 말씀하시는거죠?
저도 바닐라는 원거리 관련 무기가 적어서 추가하면 좋겠다 생각은 했는데 템 하나 구상하고 추가하고 하는 것도 쉽지 않아서...게다가 최근 모딩에 집중하기도 어려운지라 생각은 있지만 가능할지는 잘 모르겠습니다.
The performance variance between items in vanilla is very large.
By reducing the deviation, you can think that the overall improvement has been raised. A lot of items have actually been buffed.
However, some powerful items have been nerfed quite a bit in my opinion.
I tried to establish various standards and balance them properly, but it takes too much time and effort. please understand.
I haven't been so focused on modding lately. I can't be sure.
@Ruzuhl/Hark
It doesn't work. Haven't added yet.
@Raz
It was resolved with an update.
상단을 쓸 수 없게 되어버리네요
Thank you.
I also want to make it compatible with other mods like SFO, but large mods modify almost every part of the game.
So, in order for my mod to work well, I have to create a completely new system.
This would be too much work to do on my own and beyond my capabilities.
Even if it is not Shop mode, RIR mode has been confirmed to be compatible with SFO, so check it out.
Thanks fro your effort anyhow!
Thank you for this work sir and yes I am enjoying it, keep up the good work.
Thank you
In fact, I spent dozens of hours editing the DB for this update. I hope you enjoy it.
thank you I also thought about method 2, but it takes about as much effort as making a new item.
So I decided to put up with some inconvenience. Thanks for the advice.
1. Alter base game files which is essentially a no-go and rpfm will tell you "no bro"
2. Create a 'custom' weapon with the same stats/properties but a different 'key', and then you can add/remove attributes to your heart's content