Total War: WARHAMMER III

Total War: WARHAMMER III

Stances Changed And No Stalking Stance
34 Comments
Dizzy Ioeuy 30 Mar @ 12:17pm 
YEAH!

TY for these mods so much
Incata  [author] 30 Mar @ 11:39am 
@Dizzy Ioeuy Yes :lunar2019wavingpig:
Dizzy Ioeuy 30 Mar @ 10:47am 
TY for this mod! ok to combine with your other: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2945726255

?
Trepen0004 29 Jan @ 9:20am 
ofc just realised that
Incata  [author] 29 Jan @ 9:16am 
@Trepen0004 Because they already have it in the vanilla game :lunar2019crylaughingpig::lunar2019wavingpig:
Trepen0004 29 Jan @ 8:39am 
not noted*
Trepen0004 29 Jan @ 8:38am 
Ok thanks. But in the description have I missed something, or are they note noted?
Incata  [author] 29 Jan @ 8:21am 
@Trepen0004 They already have it, as does Oxyotl, maybe some other faction that I don't remember right now. You also have a second version that is less limiting and allows the elves to ambush through hidden paths https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3394666276
Trepen0004 29 Jan @ 8:15am 
Nice mod, could you please consider adding master ambush for wood elves as surely they would be just as skilled in ambushing as Crooked moon, hunts marshal's expedition ETC.
Crimson Saens 6 Jan @ 8:15pm 
Thank you for the mod and the quick response.
Incata  [author] 6 Jan @ 5:00pm 
@Crimson Saens I had accidentally copied the version of the new mod onto this one. Fixed now, thanks for letting me know!
Crimson Saens 6 Jan @ 4:33pm 
I just checked Snikch and his stalk stance is still active.
=[NK]= Col. Jack O'Neil 8 Jul, 2024 @ 4:40am 
😂 ♥ Honestly I was the worst person to update it! Because I don't know anything about sorting the animations. I was given exact instructions on how to update the 4. Something patch and it was going to be too much data work for the original author! Then idonrspeakrussian did a few animations things for 5.
Incata  [author] 8 Jul, 2024 @ 4:22am 
@=[NK]= Col. Jack O'Neil Start updating the right now Battle Mage and stop wandering through the comments of other mods :lunar2019crylaughingpig: (it's obviously a joke, thanks for the comment) :steamthumbsup:
=[NK]= Col. Jack O'Neil 8 Jul, 2024 @ 3:58am 
There's a mod in my SFO collection that works Emily
Incata  [author] 8 Jul, 2024 @ 3:35am 
@Emily SFO will probably change the game's original references for faction stances. I don't use SFO so I couldn't tell you for sure.
Emily 8 Jul, 2024 @ 2:10am 
sadly doesn't work with SFO... regardless of mod load order Stalk stance isn't removed
Incata  [author] 2 May, 2024 @ 9:08am 
@GDI Sure
GDI 1 May, 2024 @ 4:11am 
update?
Incata  [author] 21 Apr, 2024 @ 11:31pm 
@adresseno I find it difficult for this mod to produce this effect, this mod is savegame compatible, it can be deactivated and everything will return to normal.
Many mods modify things that players would never associate with that mod for design or functionality reasons.
adresseno 21 Apr, 2024 @ 11:58am 
I may have found a bug while playing as tomb kings in a multiplayer campaing. During my invasion of Ulthuan, my armis could not lift sieges or retreat from battles. I was not using any other mod that could explain that, altought, the chace for this bug being associated with the game itself is, as expected, high. Have anyone seen this?
Krakenous 30 Mar, 2024 @ 3:13pm 
Ah cool I didn't want to assume just in case haha, I did figure as much. Thanks!
Incata  [author] 30 Mar, 2024 @ 2:40pm 
@Krakenous If you are referring to the Delete March Stance And Double Time Stance mod, of course you can use them together, each mod deals with a different thing :lunar2019wavingpig:
Krakenous 30 Mar, 2024 @ 1:45pm 
Dumb question alert. Can I use both your stance mods together? I would assume not but would love that option if possible!
Incata  [author] 17 Mar, 2024 @ 11:56am 
@NeoKorp This mod probably has incompatibilities with many others due to the large number of things it changes :lunar2019wavingpig:
NeoKorp 17 Mar, 2024 @ 6:31am 
The mod below is conflicting with your mod.

SFO: Grimhammer III - 4.2 BETA

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2816231618%EF%BC%8CSFO
Incata  [author] 17 Mar, 2024 @ 4:53am 
@NeoKorp The mod works well, try loading it with a higher priority than the rest.
NeoKorp 17 Mar, 2024 @ 3:42am 
Tested with Alith Anar and Queek
Stalking still there with minus 20% to ambush.

Either the mod is not working anymore or in-conflict with my other mods. But I don't have other mods that changes the stances.
Incata  [author] 1 May, 2023 @ 7:21pm 
@RagingFlower Well, in exchange he receives an improved ambush
RagingFlower 1 May, 2023 @ 6:34pm 
Yep, ambushing on your own turn was pretty overpowered, I think this mod is worth a playthrough at least! I hope poor Alith Anar is still fun to play as with this change, he's really underwhelming on the battlefield...
Incata  [author] 9 Apr, 2023 @ 10:28am 
@VOLDEMORT :steamhappy::lunar2019wavingpig:
Tom Riddle 9 Apr, 2023 @ 7:28am 
A better way to enjoy Alith Anar campaign ! Tx dude
Incata  [author] 14 Mar, 2023 @ 9:27am 
@ShaggothChampion Thanks for your kind words :steamhappy:
MorglumNecksnapper 14 Mar, 2023 @ 9:12am 
One of the most important mods out there, thanks so much for making it! Vanilla stances are a huge mess.