Space Engineers

Space Engineers

Jump Alert
32 Comments
Elferades 20 Nov, 2023 @ 7:13am 
hey do you think it will be possible to make a block to enable the detection ? ( for more RP Style )
BDCarrillo  [author] 12 Jul, 2023 @ 3:10pm 
I have no idea
☼king wu 12 Jul, 2023 @ 2:48pm 
is there any mod that adds npc encounters that would spawn and use jump drives to get closer and attack? that would pair nicely with this mod
BDCarrillo  [author] 21 May, 2023 @ 11:45am 
No, as those are not JumpDrives in the eyes of SE.
KhanTheMad 21 May, 2023 @ 7:52am 
does this mod apply to the frameshift drive mod?
Reginald Gickington 9 May, 2023 @ 7:03pm 
Slipspace rupture detected.
Slipspace rupture detected.
Slipspace rupture detected.
UberSend 7 May, 2023 @ 8:16am 
Major jump ALERT major jump alert :yaranaika:
Stork 2 Apr, 2023 @ 7:01pm 
Thx! Now I can prepare invasion of space pirates several more second early.
BDCarrillo  [author] 2 Apr, 2023 @ 6:51pm 
@James_ jumps BY an npc? Yes, if they are jumping with a IMyJumpDrive block and not being teleported via script, then this mod will pick up on the action. If you're wondering about NPCs being alerted to a jump nearby, there is no player to send a GPS notification to nor any additional coding to elicit any response.
Stork 2 Apr, 2023 @ 6:25pm 
Does this mod also respond to jumps on npc?
DustyFennec 22 Mar, 2023 @ 1:20am 
Ah, that makes sense. Thanks for explaining that! :)
BDCarrillo  [author] 21 Mar, 2023 @ 11:59pm 
The dispersion for short jumps has two thoughts:
1- add some variance to combat jumps to keep them somewhat viable

2- whatever pseudo science is fueling these drives takes more energy for longer jumps, implying a larger and more easily interpreted signal to make an accurate prediction
DustyFennec 21 Mar, 2023 @ 10:09pm 
Very cool!!
But why more dispersion for shorter jumps? Wouldn't it make sense if the jump location was harder to calculate the longer the jump is?
Black Tortoise 20 Mar, 2023 @ 9:34am 
Very cool idea, thanks for making this!
BDCarrillo  [author] 18 Mar, 2023 @ 8:58pm 
@Inflitor- this looks for the IMyJumpDrive component, so should work fine with modded JDs.
Cronyx 18 Mar, 2023 @ 6:51pm 
Multiple DRADIS contacts just jumped in! They're launching Raiders! Action Stations! Set Condition 2 throughout the fleet!
Comito 18 Mar, 2023 @ 3:38pm 
WARNING: CAPITAL-CLASS SIGNATURE DETECTED
Cpt.Sovereign-Hun 18 Mar, 2023 @ 9:43am 
slipspace rupture detected!
{ZET} Inflitor 18 Mar, 2023 @ 9:18am 
Does thies also work whit modded jumpdrives?
DaFarmbot 4.0 16 Mar, 2023 @ 11:47am 
The fact that this mod has configurable settings so it fits each person's needs just makes it even better. Absolutely amazing work!
BDCarrillo  [author] 15 Mar, 2023 @ 7:41am 
+/- up to a potentially very wide margin. It's up to you to tinker with the settings so it'll make sense for your world.
Ken Stormwolf 15 Mar, 2023 @ 7:37am 
Excellent! it means that defensive ships can use say...oh I don't know...guided weaponry locked onto the coordinates so when the invader jumps in they're staring down torps XD
BDCarrillo  [author] 15 Mar, 2023 @ 6:31am 
Of course they can copy the coordinates, or click on the GPS and alter a property. That pulls it down to their local GPS storage, and the server won't delete it. Thus the dispersion, which adds an element of uncertainty to the destination
Ken Stormwolf 15 Mar, 2023 @ 3:03am 
I have a question concerning this: during the 30 seconds of panic, can a player copy/paste its coordinates?
BDCarrillo  [author] 14 Mar, 2023 @ 9:35pm 
Playing sounds locally is a pain unfortunately. Right now this is exclusively server side and simple.
LeeTheFlea 14 Mar, 2023 @ 9:25pm 
aww man, I was hoping it was related to the song...:(
vadernation123 14 Mar, 2023 @ 8:50pm 
any way to make this a block? it'd be dope to hook this thing up to a sound block with an alarm to make it an auditory panic too instead of just a visual one.
CatalysmUnabridged 14 Mar, 2023 @ 8:12pm 
Please tell me there is a way to update this mod to include various alerts based on the size of the grid jumping in? *Warning: Capital Class Signature Detected*
Trinity 5150 14 Mar, 2023 @ 7:22pm 
I was hoping this was going to be a mod to put the song in the jukebox in the game. I love that song Jump and I also love the 5150 album. When that album first came out I was listening to it all the time :)
Scanner 14 Mar, 2023 @ 4:30pm 
Franky500 had this same thing on his server Franky's Space. It does get old quite fast, but makes for a few laughs in the beginning.
BDCarrillo  [author] 14 Mar, 2023 @ 11:45am 
TY! The default range is meant as a starting point for players to see the GPS creation for their own ships, similar to the "DisplayMarkersForYourJump" option being enabled by default. It's really easy to dial your own value in the config.
Ronin Planetary Industries 14 Mar, 2023 @ 9:56am 
You get a sub and a like just for the album cover.
I think for your default, a 100km range rather 10km would be more useful. Jumping closer to planets then becomes a liability and a good balance. Players who want to remain stealthy will want to jump in further from a planet.