Dwarf Fortress

Dwarf Fortress

Topples' Orcs
71 Comments
Topples  [author] 3 Aug @ 7:40am 
@Nactarune
Actually, I know the issue. This mod uses non-palettized armor graphics because back when it was made, armor graphics weren't palletizable yet. By "palettize" I mean that one color png could be used to cover all material covers. Since it doesn't have that, that means that only common armors like iron, steel, copper, etc that are commonly seen in fortress mode have graphics. You probably tried giving them gold armor or something which hasn't been included in the mod.

Again, I'll fix this once I get to modernizing the mod.
Topples  [author] 3 Aug @ 7:21am 
@Nactarune
I'll look the graphics issue when I can.

Regarding that mod, I'm not too familiar with it. You say it adds new weapons and armor + graphics? I mean, there probably are things that can be done but it may need to be on that mod's end and it would likely need my graphics merge mod to make it work. I was considering revamping orcs at some point and modernizing their graphics so making it compatible in that way doesn't seem in the cards right now.
Nactarune 3 Aug @ 3:10am 
Also if it's not too much can I request a compatibility patch with Arsenal and Cultural Overhaul so it can use the weapons and armors added by that mod ?
Nactarune 2 Aug @ 9:06pm 
I think the orc's graphics are not working anymore, in arena whenever i put any armor except iron it's not there as well as weapons
Topples  [author] 22 Jun @ 2:27am 
@xxx_420_Bad_Boy [Wizard_Cum]
I guess you're asking if you can release a mod that specifically changes the name of this mod to "hobgoblins" for use in Fortress Craft. Is that what you're asking? If that's all I guess that's fine. Just credit me and specify it's specifically for Fortresscraft.
xxx_420_Bad_Boy [Wizard_Cum] 21 Jun @ 11:45pm 
@topples it's an overlap of a creature race id being "orc", yours was just the easier to update
Topples  [author] 21 Jun @ 3:52am 
@xxx_420_Bad_Boy [Wizard_Cum]
Didn't I change the name in the most recent version within the raws? (from ORCS to TOPPLES_ORCS or something)
@Topples I patched this for compatibility with Forthammer by changing the name to "Hobgoblins", would you be mortally offended if I released a patch?
markus 28 Mar @ 12:37pm 
*** Error(s) found in the file "data/installed_mods/topples_cv_orc (168)/graphics/graphics_orc_sombolg_corpse.txt"
Failed to find CREATURE_CASTE_GRAPHICS creature caste ORC:SOMBOLG
Unrecognized Graphics Token: LAYER_SET
Unrecognized Graphics Token: LAYER
succession traveler placed out of bounds

make me crash :steamsad:
Topples  [author] 10 Mar @ 8:56am 
@Nairagorn
It's sort of an arm's race between modders on how strong their race is. I've tried to balance my races so they aren't push overs, but they also aren't making every other race extinct in world gen. Which modded race are you using? I don't know if they are too overpowered though. There was a mod here once that had a race that could all cast a reaction that pushed target back at 10000u Force. That's the equivalent of getting shot out of a cannon at mach 7 and everyone could do that on low cooldown.

@Deamondo
I think that was an unused reaction that I made to test summoning. It did summon giant orcas everywhere.

@Deamondo
Yeah, I'm gonna have to fix that soon. I realize ORC is a common tag name. The other guy oughta do the same.
Casca wants to die 2 Mar @ 5:19pm 
The name for this mod is... a little too similar to 'Topless Orcs'. Surely I can't be the only one that misread it at first :p
Nairagorn 3 Feb @ 2:55pm 
I really like these guys! Would be super cool if they had portraits and icons that would show what weapons are equipped.

Also looks like they're not surviving world gen. I generated a couple worlds and no orc civs around anywhere. I am using a few other race mods, I'll try just this one and see if it helps ~edit~ it didn't, still no orc civs. Just orcs as members of other civs. Made a huge map with civs set to max, no orcs :(
Deamondo 8 Sep, 2024 @ 2:46pm 
Also, I think there might be a typo in this interaction, unless you truly mean to target orcas instead of orcs:

[INTERACTION:TF_ORCA]
[I_TARGET:A:CREATURE]
[IT_MANUAL_INPUT:target]
[IT_AFFECTED_CREATURE:GIANT_ORCA:ALL]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_NAME:filth tf]
[SYN_CLASS:FILTH_TF]
[CE_BODY_TRANSFORMATION:PROB:100:START:0:END:1]
[CE:CREATURE:GIANT_ROACH:ALL]
[CE_BODY_TRANSFORMATION:PROB:100:START:0:END:1]
[CE:CREATURE:GIANT_FLY:ALL]
Deamondo 8 Sep, 2024 @ 2:40pm 
Since you use [CREATURE:ORC] as the tag for orc directly, this mod conflicts with any other mods that also add [CREATURE:ORC]. My feedback is that it would would increase compatibility and reduce conflicts of the creature name was adjusted to be more unique EX: [CREATURE:TOPPLES_ORC]
Totom 8 May, 2024 @ 8:24am 
It's a suggestion, make of it what you want, but you could put for example novice orc swordsman/spearman etc. if you want to avoid repetitions
Topples  [author] 7 May, 2024 @ 3:57pm 
@Totom2
Yeah. I changed things like swordsman and marksman to "swordsorc" and "marksorc" but the name of the race is always present.
Totom 7 May, 2024 @ 2:59am 
Is it normal that orcs have in their names "Orc swordorc/ Orc markorc/etc" ?
Topples  [author] 23 Apr, 2024 @ 4:59pm 
@minge
Yeah
ron goodfella 23 Apr, 2024 @ 3:22pm 
Can orcs become necromancers?
Topples  [author] 17 Apr, 2024 @ 12:40pm 
Just made orcs playable in adventure mode.
funerarium 22 Feb, 2024 @ 1:31pm 
Ok this is amazing thanks x1000
Shadownamesto 30 Jan, 2024 @ 4:14pm 
http://www.bay12forums.com/smf/index.php?topic=125638.0 That's the mod link, it's on the forums and has access to all of the older works as well, since I know necromancers aren't in the latest variant but were.. I believe pre v40
Topples  [author] 30 Jan, 2024 @ 3:59pm 
@Shadownamesto
I'm fairly certain it's the case that DFhack would have been used there. Can you link me the mod so I can take a look at the raws?
Shadownamesto 30 Jan, 2024 @ 1:53pm 
@topples
I don't fully know if it was made possible with DFhack or not, from a brief look up in both the dfhack website and even booting up masterwork df again for the first time in a few years, I think meph (creator of masterworkdf) actually hardcoded the workshop and all interactions with it into the game itself. The latest variant has the demon faction which you could download and take a look at the coding for. Idk if it's translatable to this version of df since steam is radically different, but it might be worth a look. And yeah I do hope in the future df actually gets proper mod tools as well.
Topples  [author] 30 Jan, 2024 @ 9:43am 
@Shadownamesto
That's probably possible using DFhack. I suppose I'm somewhat against using that since only a fraction of the playerbase will likely go on to use it. My hope is that someday, likely years from now DF will provide mod tools that allow for interesting entities like you've described, but as it stands now, I'm not sure I'd be up for those changes.
Shadownamesto 29 Jan, 2024 @ 6:25pm 
I've just noticed this mod and it's occurred to me. DF doesn't allow races to be asexual, but you could always make the creation of new orcs to be from a few workshops, one being early on and allowing for slow but random orc creation, while another more advanced one allows to specify exactly which orc type you want but potentially costing more resources and time. I know that Masterwork DF pulled it off with the necromancer faction and the usage of skeletons/ghouls but idk if it'll work the same way here.
Topples  [author] 19 Nov, 2023 @ 4:20pm 
@Deadmann
I'm not seeing that issue in v1.10.1. What version are you using? Are you using other mods?
Deadmann 17 Nov, 2023 @ 9:57pm 
I'm getting errors regarding "BONE_PILE" tokens in several graphical files.

e.g. *** Error(s) found in the file "data/installed_mods/topples_cv_orc (167)/graphics/graphics_orc_mutt.txt"
Tile page token not recognized: BONE_PILE
Topples  [author] 8 Oct, 2023 @ 11:55am 
@AlfaMale
I suppose i meant for them to be rather powerful, although I don't think they're that strong since most of them have have strength stats that are perhaps a bit better than dwarves. Do you fidn them too powerful? Also, they should be able to siege since they have the [SIEGER] tag in their entity file. Is anyone else not seeing them siege?
AlfaMale 8 Oct, 2023 @ 3:35am 
Very strong orcs. They are 2-3 times more powerful than dwarfs and it is ruin the defense based on the soldiers. And noticed that they attack you only through ambush, never siege
Fantastic Fwoosh 30 Sep, 2023 @ 8:51am 
I suggest making some clothes @Jabroni, sized to whatever is suitable for orcs or the orc caste by comparing them to animalpeople (trial and error, or looking in raws) as they should pick up clothes if availible while being a long term resident. Trolls are quite well known to be equally sized for polar-bear men, so its easy to designate under 'details'.
Prophet Of Merci 19 Sep, 2023 @ 5:32pm 
Time to get back into Dwarf Fort again
Topples  [author] 17 Sep, 2023 @ 1:01pm 
I made an update to change a few things that have been nagging me. I made it so orcs can have a more diverse selection of names and made a new "black speech" language that's also a bit more robust. I made it so all orcs wear medium armor now. I also slightly lessened the spread of orcs, since it looked like their civs were growing a bit too quick. I also changed the name of the mod to reflect my other mods.
Topples  [author] 9 Aug, 2023 @ 9:07pm 
@Jabroni RIP DOOM
From what I understand, any creature from a performance troupe is always naked. Apparently it may be a bug in the game the creatures that do not belong to a specific civ (like performance troupe members) can't wear them. If you invited them to reside in your fortress, you should be able to recruit them as full citizens after like 2 years and then after that, I think they can get clothes since they belong to your civ now.

I can't mod in performance troupe members wearing clothes tho.
RIP DOOM 9 Aug, 2023 @ 7:13pm 
Can Orcs that reside in Dwarf settlements as part of a performance troupe be given clothes?
A long term resident Orc in my fort is consistently having negative thoughts due to being naked.
Topples  [author] 21 Jun, 2023 @ 12:08am 
@professor pwnage
I've updated the mod to 1.5 that seems to fix the issues. I'm seeing big orc civs that last during the 500 year histories now. The issue about not finding orc historical figures while searching should be fixed too, it was probably the case that many of the orc civs were dying out too fast to make very many.

Let me know if you encounter and more issues and thanks for the help!
professor pwnage 20 Jun, 2023 @ 7:12am 
Cheers, I have found that disabling some of the races and upping the amount of Civs in world generation increases the likelihood of an orc civ surviving, but its not guaranteed. The kind of landscape probably factors into it too. Another thing I noticed is that searching in legends mode you don't find orcs, in the same way you would find dwarfs by typing the word. I would not know how this works in programming terms but I figured I should highlight that too. Thanks for the quick response.
Topples  [author] 20 Jun, 2023 @ 6:02am 
@professor pwnage
Thanks for mentioning this. I don't tend to use worlds that generate long histories, so I didn't know about this. I'll look into it and please let me know if you find any more issues like this.

I've been a bit busy, but I will try to do something about playable orcs soon. I need to modify and test some stuff.
professor pwnage 20 Jun, 2023 @ 4:35am 
I have a question relating to world generation, from my experience the orcs don't seem to survive very well, their pits being overwhelmed by other races, even Kobolds. Now granted I usually have other mods like SEEU's race mods active too, which may be contributing to this. Is there anything I can, or should do to ensure they are not wiped out? I like playing with longer histories, about 400 years and like to keep the variety in the world up.
_♣Caligula♣_ 16 Jun, 2023 @ 12:15pm 
Absolutely@orks behaving like dwarfs.
Ork and skaven are the races I find most interesting in a role very similar to dwarfs, that is building a civilization.
TheFrogSpy 11 Jun, 2023 @ 2:08am 
@Topples I definitely would:)
Captain_Chipz 10 Jun, 2023 @ 3:12pm 
@Topples

I'd be down to play Orcs, even if they play like reskinned dwarves.
Topples  [author] 10 Jun, 2023 @ 3:04pm 
@TheFrogSpy
I've considered maybe just making a separate mod to this that has orcs that makes them playable. The issue I'm having is that I want orcs to play differently than dwarves, namely, being a race that survives off the killing and war. Dwarf Fortress modding doesn't really have the tools to do that.

Would a separate playable orc mod where the orcs basically act like dwarves be something anyone would be interested in?
TheFrogSpy 10 Jun, 2023 @ 9:33am 
@Topples

Can you make them playable? I know that is a lot to ask but I really want to make Jabba the hutt's castle in DF and this mod would be perfect for that.
Topples  [author] 8 Jun, 2023 @ 8:41pm 
@Local Discord Catboi Waifu
No. I only started playing DF in January, so I don't have anything to do with older mods like masterwork.
Local Discord Catboi Waifu 31 May, 2023 @ 8:03pm 
any relation to masterwork orcs?
Topples  [author] 29 May, 2023 @ 4:58pm 
@doctor sex
Thanks!

@Celestial Fox
They're sorta meant to be more like LOTR orcs than Warcraft or 40k orcs, so they're supposed to be deformed and monstrous. Admittedly, some sprites are better than others, but that sorta just comes with making 14 of these things.
Celestial Fox 29 May, 2023 @ 12:54pm 
Orks looks a bit too inbred
Casino 24 May, 2023 @ 4:10pm 
Sprites look great!
Barraigh O’Bammagh 25 Mar, 2023 @ 6:52pm 
lol