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1. Blood & Gore DLC better performance (Not essential)
2. Classical Empires: 12 TPY + Expanded Building Slots
3. Classical Empires: Supply Mod (Not essential)
4. Total War: Classical Empires
5. Classical Empires - Unit Models
6. Ancient Empires: Dust Particles (Not essential)
7. Ancient Empires 2.0 - Part 1 of 2
8. Ancient Empires Models & Assets - Part 2 of 2
There are a couple ways one may or may not be able to increase the performance, just google for it, but as your hardware really shouldn't have any problems I don't know whether any of it will work.
The load order would be:
1. Blood & Gore DLC better performance (Not essential)
2. Classical Empires: 12 TPY + Expanded Building Slots
3. Classical Empires: Supply Mod (Not essential)
4. Total War: Classical Empires
5. Classical Empires - Unit Models
6. Ancient Empires: Dust Particles (Not essential)
7. Ancient Empires 2.0 - Part 1 of 2
8. Ancient Empires Models & Assets - Part 2 of 2
To play Classical Empires you need to at least have mods Nr. 2, 4, 5, 7, 8 installed.
Should that already be the case please let me know
It's way too easy to outresource the AI and keep spamming troops, most of the fights I genuinely didn't have to fight cause I had an absurd amount of elite and medium units so I just autocalculated them (and this time I decided to change the difficulty from decisive to hard, the only difference I felt was early on).
If the trade mechanic would get a redo then it would be much better, and gameplay wise imo it should be a priority, rn it feels like a beta test with endless money.
The main reason for that being the same as for many other things, atm we sadly don't have anyone in the team who could create new tnits :/
The key change is in the campaign AI: by tweaking how threatening the AI finds enemy armies, and ESPECIALLY settlements, you will see the AI actually attack and take over settlements decisively.
During testing as Galatia, I went from Pergamon circling Bithynia with 60 units vs their 30 units, and refusing to attack for 8 turns, to Pergamon subjugating Bithynia within 2. The Seleucid Empire proceeded to conquer Persia, conquer nearly all of Media, and drive the Ptolemies out of Anatolia. Minor factions are also going for each other's throats, like Colchis against Armenia, beseiging their capital with a full 40 unit stack.
I also tweaked supplies to be less unforgiving on 40 unit army mode: previously the AI would often run out of supplies mid campaign, whereas now they get a few extra key turns before they run out of supplies. Autumn and Winter cost less supplies
The next major update will be GARRISONS
1. Blood & Gore DLC better performance (Not essential)
2. Classical Empires: 12 TPY + Expanded Building Slots
3. Classical Empires: Supply Mod (Not essential)
4. Total War: Classical Empires
5. Classical Empires - Unit Models
6. Ancient Empires: Dust Particles (Not essential)
7. Ancient Empires 2.0 - Part 1 of 2
8. Ancient Empires Models & Assets - Part 2 of 2
1. Blood & Gore DLC better performance (Not essential)
2. Classical Empires: 12 TPY + Expanded Building Slots
3. Classical Empires: Supply Mod (Not essential)
4. Total War: Classical Empires
5. Classical Empires - Unit Models
6. Ancient Empires: Dust Particles (Not essential)
7. Ancient Empires 2.0 - Part 1 of 2
8. Ancient Empires Models & Assets - Part 2 of 2
yhey dont hav leegggsss
and some other units dont hav hand
I feel like it might be some bug because in the vanilla the AI definitely managed that much at least.