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I removed these units from the Greenskins roster in the most recent update. I forgot to change the description, my apologies.
Just because a mod is outdated, doesn't mean it's broken. Trust me, the mod works fine.
The mod works fine.
Daniel only gets access to units that are daemonic, since his faction is only daemons. So in this case, no, he doesn't get access to the blood orcs.
Just curious if these are also part of his roster?
thats awesome! I cant wait for an orc boss with a metal claw! your work is great! thank you very much!
I'd likely make it available to both Greenskins and Khorne.
A khornate orc warboss is absolutely something I'll make at some point, and I'll likely include a metal claw.
thanks for your awesome mods!
Revising the orcs is absolutely something I plan on doing at some point, though I have no immediate plans for anything.
Not much I can do about the tusks, clipping is just something that comes with the game. These guys have worse numbers in almost every stat compared to chosen. Their main strength is their ap damage, so I feel they're balanced fine.
1. The tusks have a tendency to clip against the armor on their idle animation.
2. These units look really strong on par with chosen of khorne (imo). Would be nice if they were balanced to be an armor piercing version of khorne chosen.
I have no plans to add any of my Khorne content to the chaos dwarfs
Probably not. I don't really have an interest in making anything for the chaos dwarfs, as their aesthetic is very similar to Khorne. So I'd just be doing things I've already done.
Nope, the orcs get access to them as well!
Probably not, as I'm not a fan of the ogres design.
Probably not, as I like their design the way it is.
@Yin Yang TW
Mods regarding other gods probably won't happen, as I'm not a huge fan of their aesthetics.
right now khorne have full units