XCOM 2
Stukovs War: Stimgun Visual Replacement
15 Comments
Lanford 26 Dec, 2024 @ 8:29am 
Can I use this without ABA? I don't mind the animation to be non-ray. I presume that if I don't use ABA, the "medkit" will shoot the pistol bullet effect, right?
Maldracai 3 Jan, 2024 @ 2:55pm 
@Kinsect "Yeah it doesn't work with Knox's version just turning it into the Medkit's model with your weapons texture over it"

Unfortunately, outside of making an entirely new model for the Stimgun, there doesn't seem to be any way to keep the Medikit textures when converting the Stim Gun.
It should still work in replacing the bullets with the healing beam tho.
Maldracai 3 Jan, 2024 @ 2:50pm 
OMG! I did this exact thing a couple of years ago, with RustyDios assistance in getting it to work :D

I'm glad someone actually made it into a mod, tho I only found it after spending two days working in the WSR again because I got a new laptop and my previous files were lost :D
This should make it easier to fix should I take a big break again ^^

I see you've run into the same problem I did, in that Medikit gets the correct shape, however seems to keep original Stimgun's (Pistol) textures.
Stukov81-T.TV  [author] 22 May, 2023 @ 2:12pm 
ABA is needed for the drone beam animation i use for "shooting" the stimgun. So without it you will still pistol shot.

Maybe you can find a similar effect though
Deesthetics 22 May, 2023 @ 11:06am 
Can I use this mod without ABA because i don't use this mod anymore?
KnoxAHHHHHHHHHH 20 Mar, 2023 @ 7:35pm 
Considering some of the name in the code is different than base Pharmacist (whenever I updated it to be already implemented into the mod) it makes sense it doesn't work. If I can somehow implement compatibility, I'll end up doing it whenever I get the Pharmacist updated.
Stukov81-T.TV  [author] 20 Mar, 2023 @ 4:37pm 
What this mod should do:
Stimgun on your soldier should look like a medikit
Stimgun in inventory screen should have different images like in the screenshot
When you fire the Stimgun it should be like the healing bream of the ABA drone

that's everything this mod does
Kinsect 20 Mar, 2023 @ 4:29pm 
I'm not sure other than what I said
I'm not a mod maker, heck I never even messed with the config files before
Stukov81-T.TV  [author] 20 Mar, 2023 @ 4:24pm 
so what is not working?
Kinsect 20 Mar, 2023 @ 3:00pm 
Yeah it doesn't work with Knox's version just turning it into the Medkit's model with your weapons texture over it
Jaffapug 20 Mar, 2023 @ 1:48pm 
Awesome insta sub I had it configured to a mandalorian blaster, but this is way better
Stukov81-T.TV  [author] 20 Mar, 2023 @ 10:13am 
I don't use his class, so don't know. If his stimgun has the same template name as the original pharmacist then it would still work
Kinsect 19 Mar, 2023 @ 8:35pm 
Say does this work with Knox's version of the pharmacist class as well?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2843288811&searchtext=Pharmacist
jat11241976 19 Mar, 2023 @ 1:01pm 
I'll run it with RPGO and see how it goes :steamthumbsup: Thanks for posting
Nero 19 Mar, 2023 @ 12:23pm 
Sweet :steamhappy: