Stellaris

Stellaris

Influence Cap+ (3.14)
34 Comments
ranma100 23 May @ 8:53am 
This still seem to be working fine in 4.13.
Clairelenia  [author] 1 May @ 3:42pm 
Hey Guys =) i won't update my Mods anymore cause i keep Stellaris 3.14, sorry! Feel free to use my Mods by your own :D
Toss a coin to your Witcher 22 Mar @ 5:41pm 
tried different alternatives for increasing cap, for me works best : "resource influence -1000 " in console then later add what I need with "influence 500" .
Clairelenia  [author] 18 Mar @ 6:35am 
this does not really matter for that mod, somewhere in the middle is okay
Demognomicon 17 Mar @ 2:32am 
@Claire What is the ideal location in the mod list?
Clairelenia  [author] 28 Dec, 2024 @ 2:52am 
probably an incompatibility with any mods =) i recommend that mod just for vanilla or slightly modded games
CowabungaDude85 28 Dec, 2024 @ 12:26am 
Causes game to not respond while loading a new game and CTD.
Clairelenia  [author] 21 Sep, 2024 @ 7:38pm 
updated
Redeye 16 Sep, 2024 @ 3:35pm 
update?
Dankos333 16 Mar, 2024 @ 11:57am 
Can confirm Influence editcs still work fine in Stellaris 3.11
ranma100 21 Jan, 2024 @ 12:27pm 
Works OK in 3.10
~BofSs~ schroedinger 18 Dec, 2023 @ 11:21am 
update?
johnplan1235 2 Dec, 2023 @ 11:01am 
update please?
Hate Bear 30 Jul, 2023 @ 8:39pm 
I would be okay with something like this in the game, but only if it were locked behind a tech, maybe once or twice, with a smaller increase each time. Interesting idea, but it should probably be conservative if at all.
刚刚 29 Jul, 2023 @ 6:27am 
mod本身就有缺陷 可以避免读档存档吞影响力的问题 就是打开mod文件把影响力上限从2500改成1000就能避免了
BlackLaser 20 Jun, 2023 @ 11:22am 
When I play my "Borg" I usually finish way before 200 Years (very overpowered stuff XD) but yeah sometimes it takes until 300 years... I barely ever play pacifist :War:
Clairelenia  [author] 19 Jun, 2023 @ 7:26am 
Oh god ^^ i always get bored after 200 years when the Empires suddenly own the whole galaxy and there is no space to explore left :)

So far i just ended 2 games in 5 years i think. One time i ended the Galaxy with the aetherophasic engine and one time i just enslaved everyone and declared "The Empire" xD
BlackLaser 19 Jun, 2023 @ 5:43am 
it's not a complaint but I will assure you it does happen :joker: I nearly finish all my games (as in until there is no enemy in the galaxy left) and I play with Gigastructures mod :lunar2019coolpig:
Clairelenia  [author] 18 Jun, 2023 @ 7:24am 
In theory, yes :p sry for the late response, took a break.

But jea, storing such big amounts of influence probably does not happen anyway cause u need/spend it mostly :D not an issue then i think ;)
BlackLaser 15 Jun, 2023 @ 3:15pm 
so with the fix that makes it essentially infinite Influence storage... right?
szymon 10 Jun, 2023 @ 9:01am 
So much thank You Claire for this mod and this fix!
Clairelenia  [author] 29 May, 2023 @ 10:53am 
Hey Guys!! =) BIG NEWS ... I have a fix for the problem, that our sweet sweet Influence always resets after u reload the game, if you use this mod.

I have added 2 edicts to store unlimited amounts of Influence before closing your game!

- Store Influence (Puts 50 Influence into a virtual storage each time u use the edict)
- Retrieve Influence (Retrieves 50 Influence out of the virtual storage each time u use the edict)

These Edicts are REPEATABLE indefinitely, so you can store/retrieve as much Influence as you like! :D and you can't cheat the system thankfully, too! It just works, Todd Howard would say :P

I hope this solution is acceptable and you can counter this annoying issue with it and enjoy the game again, guys!

Cheers,
Claire
Clairelenia  [author] 11 May, 2023 @ 5:33am 
updated to 3.8 ^^ unfortunately influence still resets sometimes XD there is no way around; just play for 3-4 ingame months and reload then, then you should get back all your lost influence =D
Clairelenia  [author] 7 May, 2023 @ 11:52pm 
Yes; this happens because Stellaris does not like if you change Influence with my Mod :(

BUT u get all your Influence back after you load your save again usually and after a few months ingame have passed ^^ next reload u suddenly have > 1k Influence...

There is no way to fix that unfortunately :( i don't even know why this glitch exists; it should not exist xD
darlf 7 May, 2023 @ 8:48pm 
i have some glitch, evry leave and join the game, it stole some of my IF is random 50-300 and never stole below 100 but if i have 101 is can stole all -_- whne mod work aloe is not happend but not alos happend whne my pack work on this mod off. I liek that mod. Is very help for mega corop player :D
Clairelenia  [author] 29 Mar, 2023 @ 10:49pm 
Jea since Stellaris 3.0 changing the Influence-Cap has become a two-edged sword and it causes some funny issues sometimes. But it's your choice if u wanna use it or not ^^

The consumer goods and living metal thing must be caused by another mod, my mod only! Impacts Influence as resource. But jea, sometimes Influence resets when you load into your savegame and u get the lost amount back when u reload again ^^ it balances out that way. Or better > try to make use of it for longer sessions :p

The 1000 Influence cap ist just a visual bug; u still get above 1000 ... but like i said; only since Stellaris 3.0 these issues appeared; it has to be some hard-vanilla-coding which u can't change with mods :/
Nex7 29 Mar, 2023 @ 11:16am 
Installed this mod - got over 1000 influence, and started getting the warning about having full influence even though it wasn't up to 2500. Also spent some and it suddenly was showing I only had 50 influence except also still had the warning about being at max 1000 influence. Quit and reloaded, suddenly have 1500 influence. Save, quit, uninstall mod, load save -- now living metal is on the market and consumer goods is not. Yeesh.
Clairelenia  [author] 29 Mar, 2023 @ 12:51am 
u have a cap for ancient artifacts? hmmm ... i don't, i can get unlimited ... maybe it's because i use Guillie's Planetary Modifiers, not sure ...
Ethric 28 Mar, 2023 @ 1:59pm 
Don't suppose you have a mod for minor artifact cap too do you 3000 seems to be to small late game to upgrade my fleets?
Clairelenia  [author] 27 Mar, 2023 @ 4:33am 
jea ^^ all mods impact AI and your own Empire ;)
Tempest 26 Mar, 2023 @ 3:37pm 
Wanted to make sure, does this apply to AI as well as the player?
Theki 25 Mar, 2023 @ 3:25am 
i'm not sure whether it's specifically this mod or an odd conflict in my mod list, but when i added this to my game, i lost access to the food menu in the galactic market.
Katie <3 [BLM] 24 Mar, 2023 @ 5:56pm 
I FUCKING LOVE YOU
Comrade Kibbles 23 Mar, 2023 @ 6:55pm 
just found this because i was looking into why the previous version was discontinued. Hope you are well just wanted to let ya know this is one of the main mods me and all my friends use, atleast the ones on PC. Please keep up the great work.