Stellaris

Stellaris

Living Star Systems (3.14)
139 kommentarer
the event files mentioned below can be found in Steam\steamapps\workshop\content\281990\2949391688\events
Battlespark 1. juli kl. 22:19 
I changed the listed items on two files, and it now works like a charm spawning the ships! thanks Thanos85!
Battlespark 30. juni kl. 18:58 
Ill give that a go, i miss the life this mod brings
Outlawedz 22. juni kl. 23:11 
THANOS85 fix below works like a charm.
THANOS85 22. juni kl. 11:45 
simple fix for 4.0.*.: edit file in folder: events/isb_living_system_spawn_events.txt and replace 'num_pops' with 'pop_amount'. enjoy!
Battlespark 2. juni kl. 14:40 
Currently, the 4.0 patch broke this mod. Even playing as a regular empire they do not spawn. No crashes, but they dont spawn. Just letitn yall know.
w.girl27 30. maj kl. 22:00 
hope a update comes for biogensis a organic skin for the civilians would be so rad
Inerael 24. maj kl. 4:11 
sad, hope someone update it :'(
Jadoth 20. maj kl. 13:03 
It seems to be broken for me :/ I love this mod so much
Kar 16. maj kl. 11:15 
Is there a way to make it so privateers attack the civilian ships? I think that'd make it more interesting and it'll actually look like pirates do something other than sit around.
Vincente Steele 13. maj kl. 9:17 
As I said I played for a few years. That's more than one year.

It looks like edits are still there. They're set as default and even on a new save they aren't showing up, so I'll see if playing with that matters.

I last played this game around the 2.0 update so I don't know the differences between 3.0 and 4.0 enough. Lol.
Clairelenia  [ophavsmand] 13. maj kl. 3:59 
Jea after 1 year ingame they should spawn :D and only in settled systems. You have to activate it as edicts =)

I hope edicts still work/are available
tilarium 13. maj kl. 1:09 
@Vincente If you add to an existing save you have to wait a while before they start to appear. I think a year, but not sure off hand.
Vincente Steele 13. maj kl. 0:32 
I do have UI Overhaul Dynamic installed. I tried running this on an existing 4.0 save and I didn't see any traffic - I played for a few years and nadda.

I'm going to start a new save soon and see if it works then.
Clairelenia  [ophavsmand] 12. maj kl. 2:25 
i never had to update anything in years, and don't think there is any change needed =) but you need UI overhaul, not sure if they updated it
Vincente Steele 11. maj kl. 20:25 
I see you won't update to 4.0.

That's fine. I'm going to take a crack at updating this one for personal use. Would you have any idea of which files, if any, would need to be touched??
Clairelenia  [ophavsmand] 1. maj kl. 15:43 
Hey Guys =) i won't update my Mods anymore cause i keep Stellaris 3.14, sorry! Feel free to use my Mods by your own :D
Clairelenia  [ophavsmand] 29. apr. kl. 11:48 
Maybe if that happens you also miss UI overhaul :D most mods need it to work ... if a game crashes cause of a mod, you maybe don't have UI overhaul, then a crash happens every time
Clairelenia  [ophavsmand] 29. apr. kl. 11:46 
it could be a mod conflict =) i don't have this issue and it seems only very few people had it, so i guess any other mods maybe are incompatible with this mod :/
Janlitschka 29. apr. kl. 4:30 
I have the same crash reason as the other guy, it was unable to find a fleet name. Deactivating the mod solved it...Make find a fix for that? It hasnt anything to do with my PC as it literally cost as much as a small car XD
Roland 26. feb. kl. 9:58 
Good idea, without civvies the universe does feel kind of empty and lonely. LOL.
Darth Mau 8. feb. kl. 23:00 
The idea is great but the flags are annoying as
Kronosfobi 2. feb. kl. 8:42 
(No problem.)

1/3 option works wonderfully for systems with 1, maybe 2 colonies. Anything more than that is still an issue due to Paradox decision of ''We need to put flags on EVERYTHING!''

I'd use it on full mode if they didnt have the flags and such, mod is great.

While I used to have the mod due to some conflicts I cannot use System Scale anymore.
Can you tell me which file I can adjust the spawn rate so I can lower it to a sweet spot where its common but not enough to clutter the system?
Clairelenia  [ophavsmand] 2. feb. kl. 3:21 
That actually asked a few people already. But unfortunately fleets in stellaris always have flags ^^ you can't deactivate them.

I use for example real space system scale, then your star systems are much vaster! Around 10-30x in size/distance between planets etc ... then fleets make systems really lively. It could be worth a try if u want and if u don't like the flags. But i did not find another way, sorry :D

(Btw sorry i wanted to correct a mistake by deleting my comment and unfortunately deleted your comment aswell cause of a delay/lag)
Kronosfobi 22. jan. kl. 1:05 
Thank you both :prothesis:
Clairelenia  [ophavsmand] 21. jan. kl. 23:49 
Jea, with density settings to "low" and only enabling the fleets for your own Empire, it has minimal impact, then its not too bad :D i have a mid-class CPU from 2018 and it does not impact the overall performance :D
Wolf 21. jan. kl. 1:51 
Well it adds processing burden because it adds more fleets and pathfinding calculations. Its impossible to say what specs you need to not have lag, as that will also depend on the rest of your settings, how large your galaxy is, how far into the game you are. Thats why the stellaris custodian team are making a bunch of changes to help with lategame lag for 4.0.

I have a 12700k and 3090 and I'm fine. Not sure what specs you have, but if youre noticing more lag than usual, try enabling the mod settings for only for your empire (and reduce amount of traffic if still noticing), like Clairelenia suggested. If you're still getting lag after that, you were probably already lagging...
Kronosfobi 20. jan. kl. 10:26 
What is the recommended specs that wont lag?
Clairelenia  [ophavsmand] 20. jan. kl. 5:57 
If you have a weak/weaker PC, it will =) but for these things u can change Density of the traffic and also activate it just for your empire or all empires via Edicts
Kronosfobi 20. jan. kl. 4:19 
It didnt accur to me but does this mod create lag?
Evan 28. nov. 2024 kl. 9:32 
awesome, thankyou
Vortek Gamer 30. okt. 2024 kl. 18:28 
just got a random crash and this is the last error it came out of
[effect_impl.cpp:4903]: Failed to find a random name for ship size 'living_eventship_05_var2', for Country 'Civilians (162)'
TheFaithfulWisp627 22. okt. 2024 kl. 6:35 
is this mod reliant on ISBS?
Kronosfobi 26. sep. 2024 kl. 14:15 
thank you!
Clairelenia  [ophavsmand] 26. sep. 2024 kl. 11:03 
Hmmm nothing changed except the version. Not sure if it causes some issues if you use mods for a newer version, but in theory it should work ^^ let me know then :D
Kronosfobi 26. sep. 2024 kl. 3:28 
Will this work for 3.12 too?
Lamb 22. sep. 2024 kl. 14:59 
That's fine! I just wanted to know. Thank you for the swift responses and keep up the good work <3
Clairelenia  [ophavsmand] 22. sep. 2024 kl. 13:58 
Nah, nobody attacks Civilians. I mean, i think you could attack them if you want, but they should respawn eventually, too :)
Lamb 22. sep. 2024 kl. 13:10 
What about factions that attack neutrals; like xenophobes (unless I'm misremembering)? Or do they possess absolute neutrality?
Clairelenia  [ophavsmand] 22. sep. 2024 kl. 13:01 
Civilian Ships are a neutral faction, like Tiyanki :) they won't get attacked by anyone
Lamb 22. sep. 2024 kl. 11:31 
Pardon my curiousity but will hostile factions attack civilian ships or can they not be harmed?
Clairelenia  [ophavsmand] 12. aug. 2024 kl. 10:14 
just a visual mod that makes star systems far more alive :D you have buzzing colonized systems then
knightphantom420 11. aug. 2024 kl. 14:56 
is this just a visual thing? or do they acually transfer people, resources, ect..
Robo 20. juni 2024 kl. 12:03 
Feels like Distant Worlds, great mod!
God Queen 158 27. maj 2024 kl. 15:17 
Just installed this and it works for 3.12. I have it towards the bottom of my modlist. I love the ambience it adds!
Sophia Ferddinand 24. maj 2024 kl. 19:13 
Hey there! Does this mod work with 3.12? BTW, great mod! Thank you for your work!
Naptime Hyena 17. apr. 2024 kl. 15:39 
Wish this mod would get updated for current version ;-;
Hellshiver 29. mar. 2024 kl. 16:02 
Couple errors in the log, only one that seems semi-important.

[virtualfilesystem_physfs.cpp:1202]: Could not open file: gfx/FX/progress_startend.lua, error: not found

The call is in ...\interface\isb_living_icons.gfx line 16. Assume it should be .shader instead of .lua?
Encrypted 10. mar. 2024 kl. 16:42 
Inerael try the No Grow When Overcrowded mod on nexusmods. I use it on 3.11 and it seems to work just fine. It limits pop to available housing limit so you don't have more people than you have housing for.
Inerael 10. mar. 2024 kl. 8:51 
hey, amazing mod thanks you . In every "big game" i encounter lag in end game because of pop . Do someone know if this mod ioncrease the lag please ?