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link for the submod here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3179981583
Heirs purposefully disables the Landmarks of Legend version for its own T5 Cavalry version of the Imperial Zoo, but removing Provincial Recruitment (using either this mod of Xoudad's or Russian's extended patch) also disables that Cavalry upgrade, resulting in neither being available. The extra patch to restore the original Landmark of Legend is a great option, but the intended functionality of Sigmar's Heirs remains broken.
And again I have diferent submod in my workshop that restores disabled landmarks
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anyways love your mods! been using them since WH2! thanks for all your work dude.
Did the vanilla buildings get swapped as the primary to house the provincial units for UI and/or ease of modding purproses or should I look for a culprit confusing what this mod is meant to do elsewhere in my mod list?
I got a request for this mod and the other (remove vanilla recruitment): Would it be possible to add some kind of script that removes the provincial buildings from a city and replaces them with the corresponding vanilla version? E.g I starte a new camapain with KF and wanted to recruit on turn 1. Through Sigmars Hair.. uhmm Heirs I got the provincal T1 barracks, but could not see them bc I was using this mod "no prov. recuritment. I had to demolish them and rebuild it with the vanilla version.
Xou, if I may: What I would L.O.V.E. is a submod that keeps provincial recruiting as-is but removes specifically those State Troops units from the tab "vanilla recruiting" that have their provincial version recruitable. Meaning never "Spearmen (Shields)" and "Reikland Spearmen (Shields)" recruitable within a province.
I'd love to have local SH armies by player and AI - but I have to use the vanilla tab for all units added by other Empire mods - e.g. Demolitionists, Storm against Chaos, Empire Elite late game units etc. to name a few (or packs by Deer24, Zerooz or GYT).
Is this possible in theory?