Serious Sam Classics: Revolution

Serious Sam Classics: Revolution

Slaughterhouse
13 Comments
Sniper is a spy 6 Feb @ 2:59pm 
bloody brilliant level. somehow though I missed 900 enemies, which is a lot even against 4000 total. still, great fun, balance, design, and overall experience
Zaphael 25 Jan, 2024 @ 1:31pm 
Ah yes, a good classic custom map.
Retro Grade 21 Mar, 2021 @ 8:07am 
Very fun map, that's just what Serious Sam is about (thousands of enemies to kill with little or no reason at all). I expected some big bad boi as final boss but it was still very cool. Thanks for posting it
Knivesron 7 Apr, 2017 @ 10:25pm 
This map is great. i love how you learnt as you made it which is what im trying to do now. was cool to see your ideas develope and improve. great work alot of what you did is still a mystery to me.
erc493 6 Jan, 2017 @ 11:33am 
Nice playtime 1:03.18. More than 1000 Enemies, good work.
FrameRater 8 Feb, 2015 @ 7:25pm 
Holy shit this was fun as FUCK. That near-ending Aludran Reptilioid spam was the most intense moment I've had in Serious Sam history. I'm not even being sarcastic, my adrenaline was pumping at some moments of this campaign. Just two complaints: some areas are larger than they have any need to be (though you handled the action well with enemies galore), and the first minute or so of the map is a little heavy in difficulty. Since it appears you learned as you made this map, you progressively got better. I really loved this campaign. Please do not ever stop making maps. This rocked, I loved it all the way through. Playing time: 1:07 hours.
v359 12 Oct, 2014 @ 4:55am 
COOL MAP
猪肉味的牛肉粒 29 Sep, 2014 @ 7:49am 
Good job ! Keep on do it!:smartsam:
Art-serious 20 Sep, 2014 @ 7:47am 
Good map. But one music track per hour is boring
Zaphael 27 Aug, 2014 @ 12:06pm 
I remember playing this a long time ago when I found this on the seriously site. Pretty long map and pretty good for a first map.
xrs01  [author] 22 Aug, 2014 @ 1:28am 
Hey, thank You for Your feedback.
If You have difficulties when respawning after being killed during cooperative game sessions, try to enable "Respawn in-place" option while setting up the game (Game options > Cooperative options > Respawn in-place > Yes).
Thanadrax 20 Aug, 2014 @ 12:47pm 
Just hating this map. Sorry, but on coop it's IMPOSSIBLE.
Why so much spam? True spam on the second half of level, just remember these marsh hoppers and harpies. FPS drops very often, and monsters are falling under water and living there. watafak.
For a first map, it's nice, but only if it's first map.
[-:-]Harbinger 5 Aug, 2014 @ 11:02am 
For a first map it sure is long and interesting. :D