Total War: WARHAMMER III

Total War: WARHAMMER III

Living World: A Dynamic, Loreful World State Overhaul [DEPRECIATED]
237 opmerkingen
Forlorn  [auteur] 3 jan om 17:46 
Manga: No, check news and title
Manga 3 jan om 13:17 
can we expect an update?
Iron 25 sep 2024 om 6:50 
kk bro, thank for your work, will check out expanded at some point, all the best :)
Iron 17 sep 2024 om 9:27 
Seems to be working with the current version, as all factions that had changed starting points that I could remember from before have moved.
just be aware for first-time users, that the faction/char screen will show you the default start point, not the new one, and the camera will be on that location with nothing there at the start, you will have to plan and find there new starting position your self, only takes a sec, from there is as normal.
P.S. When testing new mods, disable all others, except for those required, and on a different save than your current campaign to see the mod in action separately, as some mod clashes are not known to authors and you get the wrong impression on a mods working state.
Elchman69 9 sep 2024 om 2:06 
thanks for the quick answer
Forlorn  [auteur] 8 sep 2024 om 20:31 
No it's not included, but it does work together well
Elchman69 8 sep 2024 om 6:13 
Is loreful diplomacy included in this mod?
I'm playing with Loreful Diplomacy SFO at the moment and was curious to try this one out
cheers
Iron 25 aug 2024 om 10:10 
yes, it does work with SFO, and the best way to see if it working, to check if Korne is still in the ORK wastes to the south, just above Main Tomb king start, and to look at before and after on High Elf Island, and it puts races that should be together and reposition others to be more challenging or easy depending on what the race/faction is. It's excellent if your board of Fav factions starts fights and first steps and wants to mix it up a bit. however not how it still works now with 5.2.
WarMaster GoreHowl 9 jul 2024 om 3:01 
does this work with SFO?
JP 5 jul 2024 om 14:26 
How do I tell if the mod is actually working? Installed it, setup a campaign and it looked the same. What's the easiest way to confirm it's actually on?
Bunnielovekins 20 jun 2024 om 14:49 
Liking the mod so far.
One small oversight: Maggoth kin seems to start with two very separate regions: one in the SE of the map just above ku'gath (ruin's end), and one in the far north, just above hell pit (can't quite see it as I'm on the other side of the map)
Had a funny situation playing as Tretch where a full stack marched all the way through my lands, going from their southern territory to their northern territory.
Thought you ought to know
Kyle Draconicus 12 jun 2024 om 7:31 
@BelKhan ["Starting positions for many races are changed..."]
BelKhan 9 jun 2024 om 14:08 
I read all the description and yet I dont know what this mod does.

Phrases like "Expand your Empire from minor to major threats organically and enjoy a huge world." are not helpful.
Kyle Draconicus 2 jun 2024 om 13:52 
Yes it work
N! 31 mei 2024 om 9:13 
is this still work?
Kyle Draconicus 22 mei 2024 om 9:13 
Hi ! Really thank you for your mod, it’s so awesome! I especially like having two big demons on the other side of Cathay Bastion. It's a beautiful carnage

I also plan to try your mod while adding a mod that combines the chaos factions. History that it is a real deadly invasion :D
VideoJames 30 apr 2024 om 23:05 
Hello! This mod sounds awesome, I was wondering if it needs an update to work with the latest patch?
Dr Charko 20 apr 2024 om 15:30 
So has Zhatan moved, it was unclear what the final decisio nwas
emerald10005 24 mrt 2024 om 19:04 
Hi, could you tell me how you got the screenshot for the second picture?
Bodongs 20 mrt 2024 om 4:51 
Hello! Is it a bug that the starting objectives don't change to reflect the moved characters? I am playing as Changeling who has moved to Lustria, but his starting objective is still to take a town in the empire.
Forlorn  [auteur] 13 feb 2024 om 8:54 
Bigstrongmama: I'd have to learn some stuff, not even sure where I would start, but honestly it is something I'd like to do at some point.
BigStrongMama 11 feb 2024 om 23:18 
Hello. Will you eventually create a custom ui to show the new starting positions? I like considering starting locations when starting a new campaign, so having a map to refer to would be a great addition.
Forlorn  [auteur] 29 dec 2023 om 15:09 
Use wall.

BTW Cathay actually has one of the best campaigns, goes from being boring steamroll to actually having to face serious enemies north of the wall while also dealing with internal threats. Holding bastion is critical and there is a good reason to upgrade it all the way to Lv. 5.
Aurora 29 dec 2023 om 9:41 
This makes Cathay kind of unplayable. Way too many strong enemies north.
Skarbrand, Azazel, Chaos Dwarfs and those Norscans north.
Snikch and a whole other crap south and east. How are you supposed to do anything as Cathay?
Zeroking54 18 dec 2023 om 15:30 
I'm unsure of the exact reason, however, it appears the mod is not working for multiplayer currently. I confirmed it worked in singleplayer yet in multiplayer everything was how it is by default.
Forlorn  [auteur] 2 dec 2023 om 5:34 
Solaire 1 dec 2023 om 21:36 
Well Mixer got updated yesterday so now you can. By the way how compatible is this with caravan mods?
I Have No Enemies Brother 30 nov 2023 om 8:27 
@Forlorn

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3100756944

^^^ Immortal empires expanded substitute version.
I Have No Enemies Brother 30 nov 2023 om 8:26 
@Forlorn

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3100753534

^^^ This just got released today and its fix for the mixu problem. Just enable this mod linked and not the original until original gets patched saturday. Also this guy released another version of Imortal empires expanded as well. Same thing just enable his version and not original until patch. I'm running brand new Immortal empires expanded campaign as we speak no problems now.
Forlorn  [auteur] 30 nov 2023 om 6:52 
So I have a beta of living world expanded ready to go, but I can't host it because mixu's unlocker is down today. :( Having a big world feels really nice though.
Solaire 27 nov 2023 om 19:56 
Just saw the description again and saw the detail. Ty
Solaire 25 nov 2023 om 12:14 
Looking forward to it sounds hype. What about multiplayer? Think this would work or nah
Saigo 25 nov 2023 om 9:21 
Would it be possible to have MCT options ? I really appreciate this mod but I am also playing with mods that add factions and settlements are being passed around to the point of crippling the AI. I would prefer to not having to drop some mods.
Forlorn  [auteur] 25 nov 2023 om 6:26 
Solaire, yes this version is perfectly compatible, however, I am making a Living World Expanded edition, working on it right now in fact. With a giant map I have lots of freedom to make a killer warhammer world
Solaire 24 nov 2023 om 19:53 
Question is this compatible with Immortal Empires Expanded
Forlorn  [auteur] 24 nov 2023 om 16:23 
Minor update for 4.1.
RatboyW 21 nov 2023 om 21:18 
Ahh that makes sense!
Forlorn  [auteur] 21 nov 2023 om 18:38 
because that ogre, as AI, usually gets auto-deleted. by giving him a settlement no one needs, it allows his faction to stay in the game a bit longer. and by forcing him to be allied with WE, it keeps empire from allying with WE too soon
RatboyW 21 nov 2023 om 10:15 
In that case, what's the rationale behind it? Vazgrat is a really interesting campaign to me, but idk what adding that settlement changes for him campaign flow wise. Genuinely asking, not being snarky!
Forlorn  [auteur] 21 nov 2023 om 5:50 
cynical: intended
RatboyW 21 nov 2023 om 2:01 
Is Vazgrat the Lucky (Treehammers) supposed to have moved? I noticed he owns Karak Azgaraz at the start with your mod, but he (and his camp) still starts in his regular position in Talabheim, near Gryphon Wood.
Aurora 14 nov 2023 om 18:32 
I don't use SFO , changes too many things
Forlorn  [auteur] 14 nov 2023 om 14:32 
Use my collection listed at the top of the page. Crank up difficulty settings on SFO
Aurora 12 nov 2023 om 7:21 
Do you recommend any other mods that work with this so my campaign is interesting?
Trying AI mods but often the minor factions either die, or somethign snowballs.
I use anti bias mods too
Forlorn  [auteur] 11 nov 2023 om 17:57 
Aurora: I don't recommend that mod for either vanilla or living world. It just doesn't work for all the factions that start outside of home base, e.g. imrik/lokir/teclis/rakarth, just to name a few. And without strategic threat factions are less likely to go to war
Aurora 11 nov 2023 om 16:30 
Since this changes some start points, does this interfere with https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2854768607 ?
[NC] Will Francesco 8 nov 2023 om 17:09 
You're the man . TW: Warhammer will be great again !
Starranger 3 nov 2023 om 22:32 
I also agree with @nielsen0 that Tzeentch should be to the north of Cathay, as Tzeentch (Chi'an Chi) is an important part of lore there
Father Maxwell 31 okt 2023 om 14:14 
@Forlorn Modders may save this game yet :steamthumbsup::steamthumbsup: thank you for your efforts!
RatboyW 29 okt 2023 om 6:22 
Oh hell yeah, thank you!!!!