Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Yes, I should be able to make a mod for that in the same way that I made these. I'll have a look at that.
Once your presence has been revealed and they are in active contact with you, they'll get one of these rooms instead.
That is their original purpose in the game. So pre-FTL species get these rooms (except the observation post room) depending on which age they are in, even without my mod.
This is something that can need to be done as often as every 3-4 months when having phantom mod issues.
I'd suggest trying to turn off your UI mod, and maybe seeing if that helps. If it doesn't, then I'm really not sure what it could be, I'm afraid.
As you say, all my mod actually does is give access to the room by referencing the same file that these pre-FTL civs use. So it should have no effect on its appearance, since it doesn't modify the actual room file in any way.
I'm afraid I'm not sure what the issue is. It could be from a UI mod? If you have any of those. But if you wanna find and see if there's anything wrong with your gfx file for this room, I can point the way to where it is: stellaris/gfx/portraits/city_sets there you can find it under the name pre_ftl_modern_room
So from what I can tell it's not being caused by my mod.
In the meantime you may wanna check if you have the room at all, or if there's something wrong with your gfx files. As I say, my mod doesn't add the file at all. So, like, what happens if you look at a modern pre-ftl civilization with my mod turned on/off? They use the same gfx file. If the room is black for them regardless of if my mod is on or not, then you probably need to verify game files.
Some mods replace room gfx files in order to stay achievement compatible. I'd recommend seeing what happens if you turn those mods off.
But if you find that another mod is causing this, please let me know! It would be good for me to know if there are any incompatibilities I don't know about.
btw, on last screen steampunk city, is possible add it and other too for player?