Total War: WARHAMMER III

Total War: WARHAMMER III

Flesh Lab Mutations for Lords and Heroes
7 Comments
Will  [author] 7 Nov, 2023 @ 7:56am 
@Captain Flint this shouldnt conflict with any mod. it only adds content it doesn't alter anything
Captain Flint 7 Nov, 2023 @ 7:51am 
Doing some testing, hoping it's not this mod and possibly one of my other mods breaking it, though they shouldn't
jaqueline lorn 3 Apr, 2023 @ 9:17am 
any way you could make it so other faction have fleshlab access? I'd really like to have both fleshlab and workshop
Will  [author] 23 Mar, 2023 @ 5:16pm 
@Naustghoul this shouldn't conflict with anything unless the mod is using my files. with the exact same naming convention. The way it is structured it will work with anything.
Will  [author] 23 Mar, 2023 @ 5:14pm 
@Naustghoul you miss understand what this does, the Lab is Throts. I didn't enable the Lab function for all the skaven factions. I enabled the ability to mutate lords and heroes with the lab, it used to be infantry and monsters only
Naustghoul 23 Mar, 2023 @ 4:17pm 
Well... After some testing I can say this is not working. All mods off, and clean directory with only this active and the Lab is still only available to Throt. And there does not seem to be any option to just edit a unit with the upgrades.
Naustghoul 23 Mar, 2023 @ 1:08pm 
Love this, thank you for working on it. Been waiting for something similar imported from WH2. I am not able to use it yet (might be any of the 90 other mods causing an issue.) but I will test it out more after this weekend.