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Honestly glad to hear that, I was convinced there was something wrong with it.
I'm honestly not sure how to fix that, those sort of assignments are deep in the code that isn't accessible to the modding API. Maybe ask the discord server?
You don't need the main mod enabled. Some mods could interfere with what it's doing, so I would test the mod by itself.
Thank you for the quick reply and your work on the mod!
It doesn't work in multiplayer.
which options are you looking for? I have set them under vanilla sandbox option categories. Stop Reloading Lua is currently disabled and the Vanilla Vehicles submod works by default
Ah, no.
Separated "Remove Vanilla, Smashed, and Burnt Vehicles" into a submod
Disabled "Stop Reloading Lua"
Removed "Remove Snakeneta Van"
If you relied on "Remove Snakeneta Van", please let me know and I will give you the separated mod files.
The vehicle options in this mod are flawed, because it goes against how the game works. Anything the game spawns should be determined at the beginning, and not in the sandbox options, hence why it's buggy as hell. I was in the process of creating a mod similar to the one you linked, but it requires modifying the Java code and doing very frustrating and unbearable stuff. I have not touched Zomboid since then.
I guess I can update this to have a separate vehicle option mod that enables the changes by default. Do you want that?
But yes, will let you know if it's working correctly, if/when i get there. xD
Let me know how it goes.
The vehicle options in this one are currently unstable, I recommend using alternatives until I upload a new mod that will work correctly.
thanks anyway c:
It is too much work to do for free. I do not take commissions though. You can try asking on the Discord server if anyone wants to make it (free or not), or get a commission from Orbit Modding (they do good work).
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2475212568
I like this vehicle without parts but vanilla cars still spawn...
Ill try to use your mod but it force spawn vanilla vehicle, and trying on no vanila vehicle mod = the same -_-
can't understand how i can manage it for only KI5 mods i have cars only from them ._. but this not animated vanilla cars hate this
For what exactly
It should remove all burned/smashed vehicles, but I'm not aware of any mods that add those types. Crashed cars should get overwritten, so there is not point in having that mod alongside this option.
Only newly generated areas. Once items and vehicles spawn on a map, those are set into stone.
They are differently named Lua files, I don't remember exactly where. I don't have my computer to go look for them right now. You can try asking the discord server, the people in #mod-development may know where the "vehicle scene" scripts are.
Yes. I know where the code is, but making it work dynamically with any cars will be a challenge. I plan to try it once summer begins and I have more free time.
That'd be difficult to do, because the vehicle skin system is hardcoded. There is the option of either overwriting the vehicle scripts or replacing the skin files with ones you want to see, but neither can be selected in-game. It wouldn't be optional. Would have to be a separate mod.
Those are handled with different code, I have not replaced them yet.
I already expanded "No Vanilla Vehicles", helped make "No Burnt Cars", and know how "No Smashed Cars" works. The issue with my code is that 1) the server does not see the code and is not executing it properly and 2) something is happening with map mods to where they also ignore the code, because I am not running the code immediately at the start of the game. Giving you a choice in the Sandbox Options and executing the code later is the issue.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2961631317 maybe you could talk to them? :3