Project Zomboid

Project Zomboid

Panopticon's Miscellaneous Tweaks
86 Comments
Panopticon  [author] 17 Jan @ 1:27am 
I'll get around to it once I figure out how the code's changed.
Jordan98ish2 28 Dec, 2024 @ 5:27pm 
Can u please update it to 42? i really hate vannilla burrned cars
Panopticon  [author] 24 Dec, 2024 @ 2:00pm 
@Viper
Honestly glad to hear that, I was convinced there was something wrong with it.
Viper 24 Dec, 2024 @ 1:56pm 
still using the "Remove Vanilla, Smashed, and Burnt Vehicles" submod from this for every single playthrough, it's the only mod that just does it and just works without problems. thanks Panopticon
Panopticon  [author] 16 Sep, 2024 @ 6:52pm 
@Jeau
I'm honestly not sure how to fix that, those sort of assignments are deep in the code that isn't accessible to the modding API. Maybe ask the discord server?
Jeau 9 Sep, 2024 @ 7:56am 
can you please fix the burnt masterson horizon not spawning and the burnt chevalier primani not using the right model please, because its kinda anoying to not see the masterson horizon not spawning and the chevalier primani not using the right model
Panopticon  [author] 2 Apr, 2024 @ 10:00pm 
@MKfox
You don't need the main mod enabled. Some mods could interfere with what it's doing, so I would test the mod by itself.
MKfox 1 Apr, 2024 @ 11:22pm 
Unless I need to have the main mod enabled too, even if I'm only removing cars?
MKfox 1 Apr, 2024 @ 11:07pm 
The car remover doesn't seem to work sadly. I'm in singleplayer.
homeworld 7 Oct, 2023 @ 9:36am 
@Panopticon
Thank you for the quick reply and your work on the mod!
Panopticon  [author] 6 Oct, 2023 @ 6:43pm 
@homeworld
It doesn't work in multiplayer.
homeworld 6 Oct, 2023 @ 6:17pm 
So, just out of curiosity, does the remove car portion not work in multiplayer? Spawned into the world and vanilla vehicles are all over the place.
Panopticon  [author] 10 Sep, 2023 @ 2:39am 
i know
Addicted 10 Sep, 2023 @ 2:39am 
erm this doesnt work it sucks :////
Panopticon  [author] 7 Sep, 2023 @ 1:26pm 
@yReduxツ
which options are you looking for? I have set them under vanilla sandbox option categories. Stop Reloading Lua is currently disabled and the Vanilla Vehicles submod works by default
yReduxツ 7 Sep, 2023 @ 9:32am 
I can't use it, I enable it but the options don't appear
Viper 24 Aug, 2023 @ 5:13pm 
thanks!
Panopticon  [author] 24 Aug, 2023 @ 4:51pm 
@Viper
Ah, no.
Viper 24 Aug, 2023 @ 3:25pm 
does the submod require the main mod to be active? Because i'm only looking for the removal of the burnt cars here
Panopticon  [author] 17 Aug, 2023 @ 8:12pm 
New update:
Separated "Remove Vanilla, Smashed, and Burnt Vehicles" into a submod
Disabled "Stop Reloading Lua"
Removed "Remove Snakeneta Van"

If you relied on "Remove Snakeneta Van", please let me know and I will give you the separated mod files.
3lfu84 5 Aug, 2023 @ 9:55am 
@Panopticon ty for fast reply . yes if u can . it would be much appreciated . i trying to get full animated car scenario and ur Remove Vanilla, Smashed, and Burnt Vehicles are perfect also i like ur idea to remove snake's vehicles
Panopticon  [author] 5 Aug, 2023 @ 9:45am 
@3lfu84
The vehicle options in this mod are flawed, because it goes against how the game works. Anything the game spawns should be determined at the beginning, and not in the sandbox options, hence why it's buggy as hell. I was in the process of creating a mod similar to the one you linked, but it requires modifying the Java code and doing very frustrating and unbearable stuff. I have not touched Zomboid since then.
I guess I can update this to have a separate vehicle option mod that enables the changes by default. Do you want that?
3lfu84 5 Aug, 2023 @ 9:38am 
@Panopticon is this an abandoned project? i really love ur vehicles options. i still use this with vanilla vehicles scenes replacer https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3011470969
Viper 8 Jul, 2023 @ 2:31pm 
@Panopticon discovered that the setting did not change any mod-placed burnt cars from Laconia or OverTheRiver mods. Haven't made it to vanilla zones yet to check those.
Viper 7 Jul, 2023 @ 4:10pm 
I won't see them for quite some time, unfortunately. There's no "burnt cars" in Laconia where I start, and my only way through to the parts of the map that have "burnt cars" are through Louisville. And on 2.5 zombie population with sprinters enabled, that's not a trip I can make anytime soon.

But yes, will let you know if it's working correctly, if/when i get there. xD
Panopticon  [author] 7 Jul, 2023 @ 3:09pm 
@Viper
Let me know how it goes.
Viper 7 Jul, 2023 @ 5:21am 
from the context of the conversation below, i gather that you're talking about the ability to remove vanilla vehicles is the bugged part, but that the option to "replace all burnt vehicles with the list of traffic jam vehicles (vanilla and modded)" still works... at least i'm hoping that's the case, cuz i'm about to try it
Panopticon  [author] 11 Jun, 2023 @ 11:47pm 
@Leucotsu (=✖ᆽ✖=)
The vehicle options in this one are currently unstable, I recommend using alternatives until I upload a new mod that will work correctly.
Truck-san 11 Jun, 2023 @ 11:41pm 
oh okay np i just ask maybe you already have this mod or knows other mods like this
thanks anyway c:
Panopticon  [author] 11 Jun, 2023 @ 11:37pm 
@Leucotsu (=✖ᆽ✖=)
It is too much work to do for free. I do not take commissions though. You can try asking on the Discord server if anyone wants to make it (free or not), or get a commission from Orbit Modding (they do good work).
Truck-san 11 Jun, 2023 @ 11:28pm 
hey bro can you do something with this mod? like make your own mod.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2475212568
I like this vehicle without parts but vanilla cars still spawn...
Ill try to use your mod but it force spawn vanilla vehicle, and trying on no vanila vehicle mod = the same -_-
can't understand how i can manage it for only KI5 mods i have cars only from them ._. but this not animated vanilla cars hate this
Panopticon  [author] 20 May, 2023 @ 3:48pm 
An update for anyone interested: I have been working on a separate mod that removes vanilla vehicles from everything. It won't have the bug that is currently in this version, but it is having other problems that I am addressing.
Panopticon  [author] 20 May, 2023 @ 3:46pm 
@Lil_peste
For what exactly
Lil Peste 20 May, 2023 @ 12:57pm 
for some reason recently the option to select is not appearing
Panopticon  [author] 6 May, 2023 @ 12:04pm 
@Mr. Beast from Ohio
It should remove all burned/smashed vehicles, but I'm not aware of any mods that add those types. Crashed cars should get overwritten, so there is not point in having that mod alongside this option.
Ito ang Liga 6 May, 2023 @ 3:48am 
does this only remove burned/smashed vanilla vehicles?
Panopticon  [author] 29 Apr, 2023 @ 9:20pm 
@~Neko Jess~
Only newly generated areas. Once items and vehicles spawn on a map, those are set into stone.
NekoJess 29 Apr, 2023 @ 9:16pm 
Does your version of "remove Vanilla Vehicles retroactively remove them and their burnt / smashed vareitns already spawned in a save / server? If it only affects newly generated areas, that's fine with me. :)
Panopticon  [author] 25 Apr, 2023 @ 7:16pm 
@习近平
They are differently named Lua files, I don't remember exactly where. I don't have my computer to go look for them right now. You can try asking the discord server, the people in #mod-development may know where the "vehicle scene" scripts are.
习近平 23 Apr, 2023 @ 2:13am 
@Panopticon You can tell me where the code is (on special scenario vehicles)
Panopticon  [author] 22 Apr, 2023 @ 10:27pm 
@习近平
Yes. I know where the code is, but making it work dynamically with any cars will be a challenge. I plan to try it once summer begins and I have more free time.
习近平 22 Apr, 2023 @ 9:45pm 
@Panopticon So you now have to find a way to replace these scenery vehicles, either by removing them
Panopticon  [author] 22 Apr, 2023 @ 6:57pm 
@Octavian
That'd be difficult to do, because the vehicle skin system is hardcoded. There is the option of either overwriting the vehicle scripts or replacing the skin files with ones you want to see, but neither can be selected in-game. It wouldn't be optional. Would have to be a separate mod.
Octavian 22 Apr, 2023 @ 5:41pm 
@Panopticon Have you thought of or would consider a separate mod or option for this mod that makes it to where the K15 vehicles would only spawn with the Green, Tan, or EROL camo skins?
Panopticon  [author] 22 Apr, 2023 @ 9:48am 
@习近平
Those are handled with different code, I have not replaced them yet.
习近平 22 Apr, 2023 @ 7:28am 
@Panopticon But those special scenario vehicles (some of which cannot be driven) which also include some police cars on the barricades, they still use vanilla models and are not replaced with mod vehicles
Panopticon  [author] 13 Apr, 2023 @ 11:09pm 
@NeinDao
:steamthumbsup:
NeinDao 12 Apr, 2023 @ 9:24pm 
oh, ok. just trying to help in my ignorance. like your mod and would prefer to use less mods in total :3
Panopticon  [author] 12 Apr, 2023 @ 9:19pm 
@NeinDao
I already expanded "No Vanilla Vehicles", helped make "No Burnt Cars", and know how "No Smashed Cars" works. The issue with my code is that 1) the server does not see the code and is not executing it properly and 2) something is happening with map mods to where they also ignore the code, because I am not running the code immediately at the start of the game. Giving you a choice in the Sandbox Options and executing the code later is the issue.
NeinDao 12 Apr, 2023 @ 8:59pm 
i found 3 mods that manage to remove all vanilla cars from modded mp with extra map areas
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2961631317 maybe you could talk to them? :3