Total War: WARHAMMER III

Total War: WARHAMMER III

Apply all Flesh Lab Augments to Units, Lords & Heroes - Clan Moulder
19 Comments
kevinonetwothree 25 Nov, 2024 @ 8:59pm 
Actually I got it to work, I just copied over the db_purchasable_effects table from your mod to the Skaven mounts mod and renamed it!
kevinonetwothree 25 Nov, 2024 @ 7:49pm 
Hey great mod, I downloaded the Mounts for Skaven Engineers mod and they can't get fleshlab upgrades after their mounts. Do you think this is possible to add in? I tried modifying some of the db_purchasable effects tables but kept getting crashes. Understand you're busy; if you have any recommendations on mixing these two mods or where I should read up on merging them would be great!
Revan 16 Sep, 2024 @ 3:39pm 
:< Moulder Menagerie is literally the best mod for Moulder Clan
DrSchrank  [author] 9 Sep, 2024 @ 6:33am 
As I already wrote in the comments of the non-skaven version of the mod:
If you want to have a submod for another mod that adds units, it would be best to create it yourself. It is really not that hard to create simple mods like these. There are some really good resources online.

But I can't add every single mod unit that exists. That's just not possible. Not to mention, that I would have to keep it all up-to-date.
So there is no "fix" for this, that I can do.
Eldritch kitten(s)? 7 Sep, 2024 @ 9:57am 
Hello, I play a game with the mod "Moulder's Menagerie", and I was not able to mutate the unit of the mod if I enable this mod too.@DrSchrank do you think you can fix this?Or can anyone create a sub mod of compatibility? I sadly do not know how to do it my self.
I love this mod but not being able to play with modded units is a bit sad.
DrSchrank  [author] 19 Jun, 2024 @ 1:47pm 
Should be working. I just tested it.
@ZET-U, as I already stated in the comments, the mount bug will happen 100% to all of us. It's how the system is coded. I am not able to solve this, as it would be really complicated to do, if even possible.
So just as I wrote in the "Known issues": Wait until your Lord/Hero has unlocked all his mounts, switch to the one you like and then start augmenting him.
ZET-U 1 Jun, 2024 @ 6:42pm 
Sad, the Hero gets his mount and all of his augments are gone. Got this bug at every hero : (
Naustghoul 26 May, 2024 @ 8:07am 
@DrSchrank thanks for this, I think one lord from Mixu is not working though. Feskit will upgrade, but they go away after the next turn.
DrSchrank  [author] 19 Oct, 2023 @ 12:19pm 
@Moody! Yeah that's true. It works only for vanilla units.
One exception: I added the lords/units from "Mixu's Legendary Lords" mod, because I use it in a lot of my own campaigns.
But I surely won't add every unit from every mod that exists. I hope you can understand that :).
If you want a specific mod to be supported, you should create a sub mod for it.
Moodi! 17 Oct, 2023 @ 11:29am 
This doesn't work for mod units you can recruit as clan moulder I suppose? (I tried and the answer was no I couldn't mutate any mod units, but i thought i'd ask in case that's a mod compatibility)
DrSchrank  [author] 7 Oct, 2023 @ 4:14pm 
@foxin_gs3 It works for me. I just tested it again. There must be some incompatibility with one of your other mods. Probably a mod that adds/changes unit upgrades. What other mods do you use?
foxin_gs3 7 Oct, 2023 @ 12:40pm 
the mod dose not seem to work for me i have no flesh lab mods accpt this one an its not augmenting my heros an lord.
DrSchrank  [author] 6 Oct, 2023 @ 10:47am 
@Serulin That's what I wrote in the description under the section "Known issues / additional information". I think that's happening because the game actually replaces the unit (hero/lord) when switching (to) a mount. I don't know if there is a fix for that, but I can't solve it (for now).
Serulin 12 Sep, 2023 @ 10:52pm 
augments seem to reset when hero/lord gains their mount. Augmented Throt and a hero, checked through old saves, he has augments until he gets his mount, while hero continues to have his augments until he gets his mount a bit later than Throt.
Baba Bluestone 25 Jul, 2023 @ 6:45pm 
Doesn't work
Aisede 10 Jun, 2023 @ 10:12pm 
Thanks
DrSchrank  [author] 14 May, 2023 @ 11:10am 
As there was non that did exactly that, I created one: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2975891008
Feel free to use it.
DrSchrank  [author] 14 May, 2023 @ 8:50am 
You mean allied recruited units? There are a few in the workshop but I'm not sure if there is one that enables all the augments.
Aisede 4 May, 2023 @ 12:05pm 
Is there a version of this for non-Skaven units?