Space Engineers

Space Engineers

(DX11)Hydroponic
323 Comments
Cobe 22 Sep, 2023 @ 4:41pm 
bruh the space police are coming after me if i do so
Cobe 22 Sep, 2023 @ 4:41pm 
im not about to grov weed inside my ships
Capt. 20 Jun, 2023 @ 5:44pm 
Darth Biomechhh come baaack
VS-lockon 2 Dec, 2021 @ 7:30am 
Darth Biomech come back
devilspiek 18 Dec, 2020 @ 11:52am 
these seem to effect shield recharge as mad as that sounds
schwefel 4 Mar, 2019 @ 6:30pm 
i cant get them to work so i use them as decoration
fail2ban 5 Feb, 2019 @ 9:04am 
I don't think this is working as an Oxygen Generator anymore. How to use: place plant, put some ice in it, cap one or two ends with the ventilator cap. If ice is depleted, remove cap, place some more, reinstall cap. won't change anything in the hydroponic plants behaviour. It's just sitting there, doing nothing, but looking good. The vent indicates the room is sealed, but nothing happens. As well the hydroponic plant has no way to change ownership. Maybe that's why it is not working.
n♿va 10 Oct, 2018 @ 2:15pm 
space weed
Maison De Cornusiac 27 Dec, 2017 @ 1:29am 
At every game start, this mod is reported by SE with 3 errors.
Igneel Prime 23 Oct, 2017 @ 10:26am 
in today's SE yes. but back then things were much much simpler and the idea was nowhere to be seen. this is from a time when I think you couldn't even TAKE OFF your helmet. also I think he stopped modding a while back. Idk about that tho
Ziron 23 Oct, 2017 @ 8:11am 
it should be possible to make bio fuel as a form of energy with this...
nutvidzdotcom 22 Jul, 2017 @ 3:12pm 
v They're actually ment to just be a form of hydroculture and not MENT for anything but using minerals without using dirt basicly.
nutvidzdotcom 22 Jul, 2017 @ 3:11pm 
@likeeasy, They're ment for oxygen RIP
CreepWallk 2 Jun, 2017 @ 9:09pm 
like the idea think you should use great suggestion hamasmillitant [have you considered giving it a chemical and solar power function so it also generates power if it has a facing in the sun?] like it lots would love if used
VALT13L 23 Mar, 2017 @ 5:08am 
love this mod, its pretty cool. i dont really use it seeing as its not working for my saves at least, but it makes one hell of a good decoration. hydroponics bays and other 'decor' mods like this one give the ships and stations a bit of life. yeah its just cosmetic but looks can seriously change the feel of a ship
hamasmillitant 12 Mar, 2017 @ 10:31pm 
have you considered giving it a chemical and solar power function so it also generates power if it has a facing in the sun?
ClassicJoe 25 Nov, 2016 @ 8:43am 
Would love if this actually produced oxygen, however it still looks really cool.
spiritplumber 15 Oct, 2016 @ 12:17pm 
The vents work, the plants work as conveyor tubes, the oxygen generation function doesn't work.
Th3oriesMan 8 Sep, 2016 @ 1:43pm 
Just a community heads up; Darth has reitred from SE modding and opened up his mods for continuation by those who want to keep them running; Please Read:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=759583275

for the specifics and rules regarding Darth's work. Much <3 Darth and thx for all the mods :)
Vas 8 Sep, 2016 @ 6:38am 
I suppose I could try and take over this one, I dunno. :P
Shroom 19 Aug, 2016 @ 2:39pm 
@Vas it would be nice, first, for the mod to actually work. But I don't think this is high on Darth's list of priorities, understandably
Vas 15 Aug, 2016 @ 10:35am 
It would be nice if you could make a version of this compatible with the oxygen re-balance mod, the dev has already posted the values he used and given plenty of detail.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=418587691
Ziggun 30 Jul, 2016 @ 6:27am 
Love this pack. Working on a oxygen/power refueling station, so this is just what I needed.
Shroom 21 Jul, 2016 @ 9:26am 
This is mostly a decorative pack right now guys. He knows it doesnt work.
MisusedPower 16 Jul, 2016 @ 8:19pm 
sofar..... its crap broken.. dont work.. etc.. placed everything down had ice in it even in a sealed enviroment.. ice didnt deplete and it did not produce any oxygen.... at all
Abisius Xarvenius Carbensius 20 Jun, 2016 @ 1:44am 
last patch of se has killed the plants for me, cant put any ice in
VVRambo 19 Jun, 2016 @ 5:14pm 
where do i get fertile soil from?
Airomis 6 Jun, 2016 @ 7:59am 
Can you allow this to use conveyors
Ferra 17 May, 2016 @ 9:12am 
Is it still not working?
Toha_ 21 Apr, 2016 @ 1:08pm 
my friend sees it normal on the multiplayer server. for me its not visible .w hy?
jandraelune 17 Apr, 2016 @ 1:26pm 
New in the SpaceEngineers.log Keen changed something.

MOD_ERROR: C:\Users\...\AppData\Roaming\SpaceEngineers\Mods\295394554.sbm_SpinningFans
in file: C:\Users\...\AppData\Roaming\SpaceEngineers\Mods\295394554.sbm_SpinningFans
Compilation of C:\Users\...\AppData\Roaming\SpaceEngineers\Mods\295394554.sbm_SpinningFans failed:
MOD_ERROR: C:\Users\...\AppData\Roaming\SpaceEngineers\Mods\295394554.sbm_SpinningFans
in file: C:\Users\...\AppData\Roaming\SpaceEngineers\Mods\295394554.sbm_SpinningFans
c:\Users\...\AppData\Local\Temp\vqlu3ng4.0.cs(136,24) : error CS0234: The type or namespace name 'IMyAirVent' does not exist in the namespace 'Sandbox.ModAPI.Ingame' (are you missing an assembly reference?)
Slinds 6 Apr, 2016 @ 12:44pm 
It seems since the last patch the plants don't produce any oxygen, if i put ice in it. Or did i forget something?
Aesculapius 23 Mar, 2016 @ 11:38am 
This cannabis garden is gonna make me space engineer :P
seacury 22 Mar, 2016 @ 7:36am 
How to get fertile soil?
jwktrucker 26 Jan, 2016 @ 4:36pm 
This would also be good for when survial requires food too. I am sure it is coming
alex 26 Jan, 2016 @ 8:27am 
Any chance we might get to see small ship compatibility? I'm making a small grid space station, and i really miss it.
Darth Biomech  [author] 18 Jan, 2016 @ 10:48am 
Seems that recent update broke scripts. I'll try to fix that.
Mogwai 18 Jan, 2016 @ 9:02am 
dedicated server log.....came up recently....do you know of that?

Compilation of X:\spaceeng_profile\Mods\295394554.sbm_SpinningFans failed:
MOD_ERROR: X:\spaceeng_profile\Mods\295394554.sbm_SpinningFans
in file: X:\spaceeng_profile\Mods\295394554.sbm_SpinningFans
[...]\AppData\Local\Temp\zdnmfkaz.0.cs(32,13) : error CS0234: The type or namespace name 'Components' does not exist in the namespace 'VRage' (are you missing an assembly reference?)
SergeantShavedBalls 17 Jan, 2016 @ 6:04pm 
It was a stormy night in space...I spotted the enemy through their cloaking device by their distinct FLOATING LEAVES
VS-lockon 10 Jan, 2016 @ 5:20am 
Dark I love your mod can you make make a reactorthat generate 40.000 power and out puts 20.000 BC I use hey shield mod that take a lot of power and I ending up with 3.000 reactors in 3 rooms making my ship way too big so if you can make me a we reactor but not too big with those specs
Horny Rooster 7 Jan, 2016 @ 1:35am 
A manner that I found to circumvent this error was to break the wall the hydroponics was attached too, and the grind it down. I have no idea why this works but it does.
Horny Rooster 7 Jan, 2016 @ 1:12am 
Upon grinding the item I get an error that crashes the game to desktop. I don't know if this is due to the mod alone, or because I have many mods installed at once. Can anyone please confirm that if they make one of these then grind it down, that their game crashes?
BaconOnARock 1 Jan, 2016 @ 2:17pm 
can youmake these to function as oxygen farms instead of oxygen generators?
Hill 27 Dec, 2015 @ 5:17am 
Yes its definitely a distance thing. Only happens for me at certain distances.
Haggy1982 23 Dec, 2015 @ 10:35am 
Is it possible to let them create air by sunlight?
In addition to the ice?
Darth Biomech  [author] 22 Dec, 2015 @ 11:55am 
Models weren't changed, so I still think that it is a z-buffer issue.
Shabazza 22 Dec, 2015 @ 5:28am 
It seems to only happen when beeing further away. Do you have different LOD models?
Hill 18 Dec, 2015 @ 9:43am 
I can also see the leaves through wall, floor & ceiling blocks.
Darth Biomech  [author] 17 Dec, 2015 @ 1:18pm 
I saw it too, and I think that's a bug, since I didn't touched the model and textures. I reported it already.
Rhedd 17 Dec, 2015 @ 12:43pm 
So did you JUST change something about the textures?
When I left SE just a couple of hours ago, these were fine, but when I just went back to playing there was something wrong with the z-sorting, and the leaves (just the leaves) can be seen through walls!
I thought it might be a bug introduced with today's update by Keen, but since I see you've been updating these, I thought I'd mention it.