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Well, thats always a risk when using crazy mechanics like this one ;)
Doesn't matter much, this thing is completly obsolete compared to newer projector based guns (like that on my new "Vendetta" Battleship)
I'll just mark it as broken / obsolete. Thx for reporting!
Also added 2 sensors: the first one turns on the welders, grinders and grav gens when the ammo moves into firing position. Helps top avoid accidents ;)
The second one stops the piston after every shot, it acts like a switch between full auto fire and single fire. Default is off, that means auto fire.
Btw u don't need small ship parts to deactivate the mass blocks. U can simply do it by setting the second triggerable function of the sensors to do so and set it to react on big ships
Whatever it is, I'm glad it works again now.
Additionally, Well done on the breaktrough.
The trick is mounting sensors on all torpedos. They are programmed to turn off the mass block when they see a small ship.
The "small ship" is actually just a landing gear sticking on the frontside of the cannon.
So when the torpedo passes by the landing gear, the sensor turns off the mass block and the torpedo is now immune to further grav gen influences.
I added a massive grav shield at the "II" target. The torpedos don't care at all about the grav shield. Except for the 2 little ones at the end of the torpedo rack,
for them I left out the sensors as demonstration. The little, sensorless torpedos never even touch the "II" target.
Also, I really hope someone can actually view this update. Please leave a comment if it works for ANYONE ...
I was working on the map again, and this time I did notice some strange problem - one of the disconnected magazines started to spin around like crazy for no reason at all, then it exploded. I also noticed damaged on the HE magazine, no clues what was going on there.
I made a clean up of the whole map - deleted all of the older magazines, including the HE magazine (need to build a better one anyways). Also the duplicate cannon.
Maybe this will somehow fix the problem.
It just seems wierd to me.
This is seriously annoying, why do I keep running into problems with SE uploads latetly? Like with that frigging Gladius Fighter that noone could see ...
I tried again and it crashed.
I can only tell you that it works perfectly on my computer - no crashes on load.
The only problem I noticed is that the collisions still seem to take up a lot of CPU power.
No problems with this small cannon, but with the MPAC Quad I'm working on - which works exactly like the MPAC prototype, except with 4 barrels & magazines that all can fire simultaneously - I get serious lag on impact. No problems while loading or firing, just when torpedos collide on target.
FIX IT!
Also added a gryscope to the magazine itself because it now tends to rotate around forever once you unmerge them.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=303267885
Thanks for sharing this weapon of dooooom ;)
I also noticed todays update changed something about the way the torpedos are released. It still works, aiming is horribly unprecise now however. Will try to find a workaround this weekend. Better grav gen placement, a barrel and gryos in every torpedo could help I guess.
We got awesome new grinding & explosion sounds though, or am I just imaging things ..
You don't even know the meaning of the word "scared" yet, just wait until I unleash my upcoming Firestorm Cannon and its ability to shoot 3 large Omega-Torpedo Magzines
synchronously.
MUHAHAHA *walks back to the weapon lab in his secret volcano base*
The first result was a bit disappointing, but I managed to build a improved AP mag with much more bang for the buck (without increasing the magazine size).
The single torpedos are much bigger and heavier now, which is a good thing for a SE torpedo. I just added blast door blocks - the cool thing about them is they don't merge with the
blocks of the other torpedos.
I will probably also do something about the double torpedos too.
Also, a magazine full of what the inventor called "no grav torpedos". They do have a grav block, but the powersupply gets destroyed by thruster damage - making the torpedo immmune to grav shields.
Great work!