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https://forums.kleientertainment.com/klei-bug-tracker/oni/critter-pick-updrop-off-point-bug-r49294/
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3439346200
Still if I want the game harder I use this mod, fun times it was.
- fixed mod for feb24 qol update
- shinebug light and rads now scale with size traits
yes
I am culling non-huge hatches in my current game, though I am not far enough along to conclude whether it causes them to lay only huge hatchlings.
Just curious if this is tried and tested compatible with other mods like Hatch Morphs, Slickster morphs etc... Thanks!
- fixed another vanilla crash
I'd prefer to see it where most critters are normal and the way to get critters with these traits would be to try to create mutations with radiation, like we do with plants and seeds, and the traits are true to the parent. I could also imagine adding a special building that would take radiation (Radbolts, maybe) and have a high chance of mutating a critter.
- fixed potential vanilla crash
Error in LightBug.CritterTraits.OnPrefabInit
System.TypeInitializationException: The type initializer for 'CritterTraitsReborn.Traits.AllTraits' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object
at CritterTraitsReborn.Traits.AllTraits+<>c.<.cctor>b__10_0 (CritterTraitsReborn.Traits.TraitBuilder trait) [0x00000] in <cee2b583c8b74002a796e58537dd1f0d>:0
at System.Linq.Lookup`2[TKey,TElement].Create
at System.Linq.Enumerable.ToLookup[TSource,TKey]
at System.Linq.Enumerable.ToLookup[TSource,TKey]
at CritterTraitsReborn.Traits.AllTraits..cctor ()