Oxygen Not Included

Oxygen Not Included

Critter Traits Reborn
46 Comments
Unstable Energy 3 Jul @ 8:12am 
Yea somebody else said something about them taking dmg from those tiles under a geyser or volcano. Which could be true because i had them in a polluted water geyser tank.
Sgt_Imalas  [author] 3 Jul @ 7:58am 
iirc last game hotfix had something about jawbo taking random damage
Unstable Energy 3 Jul @ 7:39am 
@Sgt_Imalas hopefully they fix this soon. I was so frustrated that they wouldn't drop them off for the rhex's to eat. Then they somehow die in their own pen. Also the Jawbone's taking random dmg until death even while swimming with 20+ pacu just to die. At first I thought they were fighting an just took dmg but that wasnt the case.
Sgt_Imalas  [author] 3 Jul @ 4:03am 
critter dropoffs/pickups broke last update, coincidence that it stopped working again.
https://forums.kleientertainment.com/klei-bug-tracker/oni/critter-pick-updrop-off-point-bug-r49294/
ElenaRoan 3 Jul @ 3:53am 
Had the dupes refuse to drop off newly hatched smooth hatchs in the appropriate stables, also refused to do the same with wild wrangled regular hatches unless instructed manually. When I disabled this mod it returned to the regular behaviour.
Nika13 🄺 22 Jun @ 9:32pm 
Can you add the trait to the critters description? It is kinda hard keeping track of their traits when it is only visual ques. Also, how do the traits work with eggs? Will eggs inherit traits until an egg hatches with every possible trait, or is it just random and parent critters make no difference?
Unstable Energy 22 Jun @ 4:27pm 
Sgt do critters with traits work with the butcher station mod? Im using both but im not sure if something is wrong with those 2 and the critter drop off signs with incubators. Im trying to hatch eggs and keep a steady population in my animal pens then drop the excess off in the butcher station room for meat but something is off. They wont drop the new critters off in my Rhex room for them to eat or in their original animal pen even when the priority is set to 9.
Sgt_Imalas  [author] 17 Jun @ 4:46pm 
they arent cosmetic. they affect the critter lifecycle
n3mes1s 17 Jun @ 10:33am 
Thtats nice but what are the benefits of those traits??? not really going to install another mod if the only thing it does is change cosmetics...
卫宫士郎 14 Jun @ 3:06am 
What's so special about him?
Vaultaiya 15 Sep, 2024 @ 3:44pm 
According to critter inventory, I have 994 critters and still have yet to add a few. This....is going to be interesting. Love your work!
Sgt_Imalas  [author] 18 Jul, 2024 @ 5:11pm 
use mod updater to make sure you are on the latest version (1.0.7)
Mikel9199 18 Jul, 2024 @ 5:04pm 
Not working with new update that included the Frosty Planet Pack dlc i do not have the Frosty Planet Pack dlc but have spaced out
Sgt_Imalas  [author] 6 Jul, 2024 @ 7:17am 
Yes, its not compatible with the beta and I cannot put out a beta specific version right now
Nick 6 Jul, 2024 @ 5:23am 
The Mod is crashing when i start my game (Frosty Planet Pack Beta)
Enlonwhite 14 May, 2024 @ 3:41am 
was a cool mod, and even had some really neat potential and such. However, I did not have options on filtering critters by special traits, and it was a nightmare to micromanage.
Still if I want the game harder I use this mod, fun times it was.
虎斑法斗 26 Apr, 2024 @ 10:02am 
为什么我的只有辐射生效?快速变大变小和臭气缓慢都不生效
hazimemasite 1 Mar, 2024 @ 5:33am 
amazing mod:steamthumbsup:
Sgt_Imalas  [author] 29 Feb, 2024 @ 10:21am 
1.0.5:
- fixed mod for feb24 qol update
- shinebug light and rads now scale with size traits
Sgt_Imalas  [author] 29 Feb, 2024 @ 10:19am 
fun idea
yes
SacredScout 22 Aug, 2023 @ 5:07pm 
Is there any way that we could make shine bugs and their morphs that have the "large" or "Huge" trait put off a brighter, larger area of light, and opposite for the smaller ones?
joecool1216 3 Aug, 2023 @ 10:19pm 
love this mod but unfortunately the stinky trait ruins my pip food processing, displaces the water in the dispatching rooms... Is there any chance of getting a config menu to enable/disable traits or a config file we can edit manually?
Самодѣр̆жецъ 20 Jun, 2023 @ 5:05am 
works! <3 love it!
AFLD 4 Jun, 2023 @ 8:07am 
@安子雾 The source code seem to suggest traits are heritable, though I don't understand the subscribe method: https://github.com/Sgt-Imalas/Sgt_Imalas-Oni-Mods/blob/master/CritterTraitsReborn/Source/Components/CritterTraits.cs ;

I am culling non-huge hatches in my current game, though I am not far enough along to conclude whether it causes them to lay only huge hatchlings.
安子雾 23 May, 2023 @ 4:39am 
May I ask if it is possible to provide players with the ability to configure whether certain features appear or provide ways to cultivate specific features? (Machine flipping):steamhappy:
Sgt_Imalas  [author] 17 May, 2023 @ 12:01pm 
not tested, but I assume it is compatible, these mods dont really have overlapping areas they modify
Vyktor 17 May, 2023 @ 8:56am 
Hi, great idea for a mod, I love critters!

Just curious if this is tried and tested compatible with other mods like Hatch Morphs, Slickster morphs etc... Thanks!
Sgt_Imalas  [author] 15 May, 2023 @ 12:50pm 
and as for breeding, (I think) eggs inherit their parents traits
Sgt_Imalas  [author] 13 May, 2023 @ 3:19am 
yes it does
Inmortal 12 May, 2023 @ 7:13pm 
i have the same question :Cjoe:
beepgroover 12 May, 2023 @ 5:51pm 
So what's with the meat? Does it depend on the size of the creature?
Sgt_Imalas  [author] 12 May, 2023 @ 11:26am 
1.0.2:
- fixed another vanilla crash
Sgt_Imalas  [author] 16 Apr, 2023 @ 3:35am 
there is no radiation in the base game
Thundercraft 15 Apr, 2023 @ 9:43pm 
This is an interesting mod and an interesting concept. However, I think it would be more appealing and satisfying if the traits were not given randomly. Do the traits even breed true; Do the offspring carry the traits of the parent?

I'd prefer to see it where most critters are normal and the way to get critters with these traits would be to try to create mutations with radiation, like we do with plants and seeds, and the traits are true to the parent. I could also imagine adding a special building that would take radiation (Radbolts, maybe) and have a high chance of mutating a critter.
Inmortal 15 Apr, 2023 @ 9:14pm 
Large critters give more meat?
Sgt_Imalas  [author] 14 Apr, 2023 @ 8:47am 
v1.0.1:
- fixed potential vanilla crash
whisperer 31 Mar, 2023 @ 11:58am 
i like the beeg pip :D :steamhappy:
catwhowalksbyhimself 30 Mar, 2023 @ 4:57pm 
@2739294360 The game was just updated. That often breaks mods and is to be expected. Just wait for update.
2739294360 30 Mar, 2023 @ 7:04am 
When I prepare to start new game, the game crash:

Error in LightBug.CritterTraits.OnPrefabInit
System.TypeInitializationException: The type initializer for 'CritterTraitsReborn.Traits.AllTraits' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object
at CritterTraitsReborn.Traits.AllTraits+<>c.<.cctor>b__10_0 (CritterTraitsReborn.Traits.TraitBuilder trait) [0x00000] in <cee2b583c8b74002a796e58537dd1f0d>:0
at System.Linq.Lookup`2[TKey,TElement].Create
at System.Linq.Enumerable.ToLookup[TSource,TKey]
at System.Linq.Enumerable.ToLookup[TSource,TKey]
at CritterTraitsReborn.Traits.AllTraits..cctor ()
Oniwabanshu 29 Mar, 2023 @ 8:22am 
This is pretty cool regardless, thank you very much!
Sgt_Imalas  [author] 29 Mar, 2023 @ 5:29am 
at the moment, no, trats are chosen at random when the egg hatches
3GuB 29 Mar, 2023 @ 4:47am 
WooooWiiiieeeee
whisperer 28 Mar, 2023 @ 9:08pm 
this is nice,i was waiting for something like this :steamthumbsup:
Oniwabanshu 28 Mar, 2023 @ 5:07pm 
Can you breed or favor the appearance of a particular trait?
阿桑师 28 Mar, 2023 @ 3:29pm 
Fantastic ideas