Cities: Skylines

Cities: Skylines

Natural Disasters Renewal: v1.2.4
178 kommentarer
Darth_Jimbo 19. juni kl. 10:09 
Unfortunately, in my opinion, this mod is missing one of the most important key elements of Ragnarok: Absolute disaster strength limits. Like limiting tsunamis to an absolute maximum of 5 or 6 regardless of the population amount. Because a strength 10 or even larger tsunami is simply not survivable without ruining your coastline...
K1L0 13. maj kl. 18:06 
I find the frequency of disasters using Real time quite annoying and rather boring. Adding a setting that would at least help with the frequency (ONLY USING REAL TIME) will be a life saver. :)
patrickkeroro226 3. maj kl. 12:51 
As a "Real Time" enjoyer, the disaster frequency is really annoying.
Even if I turned everything to max the disaster only happens like once in 10 days which is pretty sparse.
Especially meteors, they would never happen if all three cycles are in intermission.

Is it possible to configure more things such as periods of meteors, and higher frequencies of disasters per year? Thank you.
taj 3. maj kl. 9:04 
MarkJohnson if you go to options and then to gameplay in base game there is an option to disable or enable random disasters and also a slider where you can change the disaster frequency
MarkJohnson 20. apr. kl. 12:38 
Will this mod or Ragnarok mod allow me to disable all disasters. I get multiple disasters at once in vanilla. I can only unlock 3 tiles. any more and they just stay in an almost constant disaster state. I barely got 75 pop, and can't get further from all of the disasters that keep coming at me.
Bene_YippeeKiYay1097 17. apr. kl. 23:49 
tree can not set on fire for me. try spam, max the intensity, or launching meteor into the forest and there is no forest fire, no tree on fire
Ch1lledY3ti 19. feb. kl. 0:22 
I don't know if its this mod or not but whenever I trigger an earthquake it lasts for 2 seconds and stops
lolic_lol 7. feb. kl. 14:31 
Does this mod work with Real Time 2.6?
VoidGravitational 7. feb. kl. 14:29 
can you update it to have 50.0 max intensity
maxvmaxvmax 8. jan. kl. 5:49 
I just want to use the updated ragnorok, is it possible with this mod
Tyrol 29. dec. 2024 kl. 17:33 
Is there any way to disable the time lapse building intensity as city population increases?
Isaac Aren 16. dec. 2024 kl. 16:19 
Would it be possible to have an option to enable the old evacuation AI? Shelters are completely useless currently. I understand it tanks the economy but I want people to evacuate when I tell them to, and to the nearest shelter
RHS0 15. dec. 2024 kl. 21:12 
Can you please add an option to make it so the player can set a maximum possible disaster level? for example, I don't wanna deal with a level 20 tsunami, but am fine with a similar level tornado. An option to manually put a cap on maximum level the disaster can spawn at would be great! Thank you!
beanboy23 10. nov. 2024 kl. 6:04 
Wow! Disaster Apocalypse!! BAHAHAHA!! :steamhappy::steammocking:
LeonardMT 28. okt. 2024 kl. 13:24 
Hello, I was wondering if there could be a lite version of the mod where the only thing that the mod does is increase the largest random and spawnable disaster size to 25.5?

I am not really interested in having my disasters behavior being modified outside of size and I am not really interested in automatic evacuations.

I am willing to modify your mod's source code if you point me into the right direction.

Thank you.
CanPacific 11. aug. 2024 kl. 15:30 
I'm getting this error: System.NullReferenceException: Object reference not set to an instance of an object
at WaterSimulation.ReleaseWaterWave (uint16) <0x0004e>
at DisasterManager.ReleaseDisaster (uint16) <0x00250>
at EightyOne2.Patches.DisasterManagerPatches.SimulationStepImpl (DisasterManager,int,uint[]) <0x005f9>
at (wrapper dynamic-method) DisasterManager.DisasterManager.SimulationStepImpl_Patch0 (DisasterManager,int) <0x0002b>
at SimulationManagerBase`2.SimulationStep (int) <0x0004c>
at DisasterManager.ISimulationManager.SimulationStep (int) <0x00024>
at SimulationManager.SimulationStep () <0x00693>
at SimulationManager.SimulationThread () <0x0018a>
Dragnulls 21. juni 2024 kl. 16:36 
do i need to have city skylines bought & installed to run this mod asking for my pet hamster
K1L0 14. juni 2024 kl. 12:11 
Hey @lagbtech since the disasters go slower on the Real Time mod, can you make it so theres like an option to have it more common when using Real Time? I really love both mods but it gets really boring without a disaster.
ScottishLad 3. juni 2024 kl. 8:32 
How does this mod work with "Real Time" mod? Since time passes much slower, 1-50 days passing takes so much longer making the events very infrequent?
Yuno1020 28. apr. 2024 kl. 5:21 
@labtech sorry for late response but yes, the same issue is occurring, buildings dont collapse when struck with a meteor
Doctor Mewing 11. apr. 2024 kl. 11:37 
After i unsub from your mod it was like it still have some file left I think and after that it crash my save game, very sad for me :(((
lagbtech  [ophavsmand] 13. mar. 2024 kl. 7:55 
Hi @Yuno1020 any time. Do you still having issues?
Yuno1020 13. mar. 2024 kl. 1:55 
@lagbtech thank you for the response i went ahead and checked i am only subscribed to this mod, i used to be subbed to ragnarok but the new city im on was made after i unsubbed from ragnarok. thank you for your assistance
lagbtech  [ophavsmand] 6. mar. 2024 kl. 19:26 
Hi @pieruun, correct. You needed.
Regards
pieruun 28. feb. 2024 kl. 12:35 
Do you need disasters DLC for this?
lagbtech  [ophavsmand] 23. feb. 2024 kl. 20:22 
Hi @Yuno1020 , please check if you have no any other Natural Disaster mod installed. If you have any other description, configuration or log. please share to take a look.

Regards
Yuno1020 23. feb. 2024 kl. 6:21 
i am having issues, when i spawn a meteor it doesn't destroy any buildings just roads and leaves a crater
drago_m84 18. feb. 2024 kl. 11:22 
hello the button of emergency that disables the disasters is bugged.Once i press it i cant enable it back.
Coffee 17. feb. 2024 kl. 7:33 
@lagbtech yes i did it manually and highest intensity in a row, also the same thing happens to ones with very low intensity
lagbtech  [ophavsmand] 2. feb. 2024 kl. 7:02 
Hello @Coffee, did you do it manually? How does it happen? the highest intensity ones in a row? alternated? Can you give a little more detail about what is happening to you. The information you provide is not enough to be able to review the scenario.
Coffee 28. jan. 2024 kl. 1:48 
i tried launching 10 25.5 power meteors, but for some reason only 5/10 meteors were 25.5, others were default 5.5
PhazezGova 6. dec. 2023 kl. 11:37 
Cool, thank you.
lagbtech  [ophavsmand] 6. dec. 2023 kl. 8:06 
Hi @JackochOlle12. You need natural disasters DLC to use this mod
lagbtech  [ophavsmand] 6. dec. 2023 kl. 8:05 
Hi @PhazezGova. Yes, It is
PhazezGova 3. dec. 2023 kl. 8:43 
Does anyone know if it is compatible with the real time mod? :)
JackochOlle12 24. nov. 2023 kl. 10:19 
i dont have dlc
lagbtech  [ophavsmand] 7. nov. 2023 kl. 12:50 
Hi @Dogahn. Thank for your words, Is glad to hear that the mod useful for community. I will try to be improving it,. at least until people continue playins CSL1 LOL
Dogahn 1. nov. 2023 kl. 12:03 
You're one of my Hero's now. I was still using Ragnarok for the intensity and type control, even if everything else was broken. So happy to see it brought up to current, as it's nearly necessary functionality for Natural Disasters to be thematic an not just annoying.
lagbtech  [ophavsmand] 24. sep. 2023 kl. 18:41 
Hi @SQUEAKER, if you go to mod setup into game options. you can see a ccouple of buttons to reset mod controls buttons. In this mod images you can se how the buttons looks like
Regards
Starbit 24. sep. 2023 kl. 12:36 
I don't see the disaster controls can you fix this?
Thanks in advance. :steamfacepalm:
lagbtech  [ophavsmand] 23. sep. 2023 kl. 16:56 
Hi @StealthyEagle97 that's correct. For now it slows down the disasters period, I'm doing some fixings for future updates, this is one of those.

Regards.
StealthyEagle97 22. sep. 2023 kl. 1:27 
Does this mod get affected by Real Time?
lagbtech  [ophavsmand] 19. sep. 2023 kl. 8:52 
Hi @Colezz22 you can spawn disasters into the game as well. It allow it, you can take a look to the following screenshot and look for the place into the game menu:

https://steamhost.cn/steamcommunity_com/profiles/76561198110266961/screenshot/2080156100379000968/

Regards :steamthumbsup:
Colezz22 15. sep. 2023 kl. 18:01 
can you spawn natural disasters? if you can how?
lagbtech  [ophavsmand] 12. sep. 2023 kl. 19:32 
Hi @Pattons_Spear I mean the mod' setup, something like this: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3034933030

Regards
Pattons_Spear 12. sep. 2023 kl. 18:05 
@lagbtech, sure thing.

Network Anarchy
Harmony 2.2.2-0
TM:PE 11.8.0.0 STABLE
All 24 Areas purchasable
Zoom It!
Demand Master
and of course Natural Disasters Renewal: v1.2.4
lagbtech  [ophavsmand] 12. sep. 2023 kl. 10:39 
@Pattons_Spear. @Bleep, Please share your Mod Setup to verify if exist any issue or scenario not covered.
Pattons_Spear 11. sep. 2023 kl. 17:46 
I have the same as Bleep did, meteors don't seem to destroy roads or housing. I don't know why.
1234 7. sep. 2023 kl. 11:25 
@LemonsterOG, Skyve does not report any mod incompatibility. Already ran that.
LemonsterOG 7. sep. 2023 kl. 10:54 
@Bleep -- You need to use the Compatibility Report built into the Skyve mod and follow all its instructions regarding the mods you're using.