Crusader Kings III

Crusader Kings III

More Provinces Expanded
2,049 Comments
Cobr4a^ 18 Jul @ 2:08pm 
Can we get NO india provinces ? It would boost performance..
DrakeSteele 16 Jul @ 2:06am 
I don't suppose this is compatible with Silk Road mods?
wallstreetwolf55 11 Jul @ 8:10pm 
This is my favorite mod for CK3. Thank you for your hard work to keep this updated!
Aocius 7 Jul @ 3:38pm 
Bro, your mod is really good,it's pushed my 14900HX to the egde of modern silicon. Have you thought about reducing the expansion of baronies while keeping this mod county-sized?
Sasafras 6 Jul @ 4:06pm 
could you make a color coded map that shows the number of holdings per county title, since this mod obviously changes that I cant use the one i find on reddit for reference. obviously if you could somehow make a mapmode that shows the number of holdings (potential max) per county with a color coding like the economy or development map modes than that would be even better but I'm not sure how viable that is or how much work that would be compared to just making some kind of map image.
Euwydd 30 Jun @ 10:15pm 
Also a very minor thought: Imperium Universum should probably replace the empire of Francia as the empire title for restoring the carolingian empire, whose imperial dignity was foremost about being the western emperor
Euwydd 30 Jun @ 8:16pm 
I like the idea of making the Republic of Venice admin (if it's base game I didn't realize) but may I suggest switching all the italian signorias to that too? Also for all under the heavens, I hope hegemonies give the tools to bump a bunch more titles up a tier (e.g. Poland and Lithuania whose medieval borders are basically almost full de jure empires, plus it would allow having a dejure map for the stem duchies, one for the 3 imperial chancelleries and finally the often rival hegemony of the western emperor and the pope, plus I feel like Sri Lanka should also be getting a formable e_tier title and the Irish petty kings treatment)
jlsolider 29 Jun @ 7:12pm 
Why are all the kingdoms empire tier and all duchies kingdom tier is this a bug or something?
Wulfric 29 Jun @ 1:30am 
Hello, I have a question about "on action" if you can help. Is this possible to change the province culture without editing history provinces files? Just by "on aciton" file? Thank you
DBH 29 Jun @ 1:22am 
Can you add more counties to Finland? It really lacks counties in the vanilla game.
SirSen  [author] 28 Jun @ 11:17pm 
the zoom ingame is based on the bottom of the sea, as in its not dynamic to the surface. So its not a bug, just zoom out
Taians 28 Jun @ 2:41pm 
@SirSen thank you for this mod, it's really awesome. I think there's only a little graphical bug, does this mod increase the zoom in level of the map? When fully zoomed in, some parts of the map become black, like you're zooming "into" the terrain texture, this is noticeable especially on mountains
flx_95_ 25 Jun @ 1:37am 
@SirSen I figured it was not the best explanation. Basically I was trying to visit all the holdings that give lifestyle bonuses etc. and sometimes the holding I had to visit was not where the flag was. It also seems like it was right in the beginning of my playthrough and then changed. Please let me know if the explanation was still not really clear and thanks a lot!
SirSen  [author] 24 Jun @ 5:57pm 
@flx_95_ What do you mean by "POI's" ?
M E A T 24 Jun @ 8:48am 
@Wolves in the Throne Room.

Roads to Power is official DLC you nitwit
flx_95_ 24 Jun @ 1:12am 
This mod is one of those I use basically since I play the game - I love it. I was just wondering if anybody else has the issue of POIs being offset from their location after some time or is it a problem only I have?
Wolves in the Throne Room 23 Jun @ 3:17pm 
What does this mean? There is no mod in the workshop when you search Roads to Power
"ROADS TO POWER
Full clean install required.
navigate to the mod folder located at:
Steam\steamapps\workshop\content\1158310\2960153137 and just delete it. The launcher will redownload.
noxovac93 16 Jun @ 12:28am 
The Holding in York is out of its walls
TicoLiro 11 Jun @ 9:56pm 
How will this mod work in the East Asia update?
cuomo860 10 Jun @ 12:20am 
Read the change notes.
ImmatureDegenerate69 9 Jun @ 10:30pm 
What changed this patch?
NPC233333 7 Jun @ 10:37pm 
能把MB+内容加上吗。我翻译成中文
NihilWill 6 Jun @ 9:45pm 
Great mod, probably been my favorite playthrough so far!
moneymase 6 Jun @ 9:40pm 
There is a glitch causing the court ranking system to bug out and each country have several rankings.
cuomo860 6 Jun @ 2:20pm 
@SirSen @Mightus The only problem would be if you are already using a mod like Silk Road and European Tradeways that is already adding modifiers to those counties. It kinda double the effect.
Mightus 6 Jun @ 1:35pm 
Would be cool if you've added a game rule on whether those trade buildings should be added on game start or not, though
Other thing I noticed is that the decision to found the Kingdom of Ireland doesn't grant you de jure land over Ireland (which I feel is weird, since English counterpart does), and it would be cool if this decision checked the cultural heritage in conditions, rather than particular cultures.
And btw I can't imagine how much time going over the whole map had to take, so mad respect for the mod.
SirSen  [author] 5 Jun @ 9:17pm 
the marketplace building exists to add more income to a specific place in a more personally pleasing way than just adding a modifier, also you can upgrade it for extra fun.
Makes certain provinces more important and valuable.
SirSen  [author] 5 Jun @ 9:14pm 
Made a few of the Irish vassal counts tributaries instead, added a few cultural names, made the special building locators more MA friendly, so nothing significant was changed
Trihne 5 Jun @ 4:09pm 
Was the latest update just for the game version? No changes?
Vengeance 1791 5 Jun @ 2:23pm 
@Lemon Pepper Larry - the marketplaces also match EU4 trade nodes / center of trade locations (at least from what I have noticed)
Cretinoid 5 Jun @ 7:38am 
@Lemon Pepper Larry it's for simulating the silk road
Cretinoid 5 Jun @ 7:37am 
no offense but could you get rid of all the decisions and other crap or do a version that only has more provinces cuz that's what people want. If I go to the supermarket for milk I don't want a cup with my milk, i don t want a spoon, i don t want cereal etc. I only want the milk. Thanks
tadu 1 Jun @ 8:52am 
mod keeps crashing after testing several times removing other mods that may clash with this one
maydayp 31 May @ 6:49pm 
Readded this mod to the game, crashes when selecting playing with a custom ruler/ I can do so with no problem with other mods enabled
Lemon Pepper Larry 31 May @ 3:44am 
why does this mod add a new marketplace building? seems like an odd thing to shoehorn in
魔法少女巴麻美 30 May @ 5:20pm 
ok,i look it now thank you
魔法少女巴麻美 30 May @ 5:14pm 
is the mod have chinese?
魔法少女巴麻美 30 May @ 5:13pm 
这个模组有汉化吗
Trihne 29 May @ 7:37am 
What was the update?
29 May @ 2:55am 
It seems that the de jure kingdom of Oman is not included in any de jure empire. Is this intentional or a minor oversight?
ReDjOhN 27 May @ 9:37am 
is mb+ compach coming soon?
Zincau 24 May @ 4:41am 
mb+ compatch will coming soon?
Trihne 24 May @ 12:58am 
What was the update?
Trihne 23 May @ 5:54pm 
Is muslim enhancement compatible using the culture expanded patch?
Cretinoid 22 May @ 10:10pm 
update when
控制合唱团 22 May @ 9:33pm 
can not find the decision to Secure The High Kingdom of the North Sea with MPE
mode: Old Chicken 22 May @ 12:15pm 
my lord, there are 2 burgendy house,I think it might be a bug
Trihne 21 May @ 9:59am 
In the defines, graphic folder, ZOOM_STEPS_MIN_TILT and ZOOM_STEPS_MAX_TILT are both in the tilt.txt and the zoom.txt and they don't match
Trihne 21 May @ 6:58am 
I'm a bit confused about the compatch, is there a difference in the compatch located in the folder of this mod, and the actual compatch mod for MPE+CE ?
SirSen  [author] 19 May @ 1:51pm 
Its not a typo, its a cultural name. Google it.