Total War: WARHAMMER III

Total War: WARHAMMER III

Warpstone Unleashed: 2.1
70 Comments
☠Be'lakor☠ 6 Jul @ 3:56am 
Same as AlexanderV mentioned, can not upgrade any unit on the army tab, because of the scrap mechanic upgrade..:/
AlexanderV 1 Jul @ 4:17am 
I am unable to apply unit upgrades ever since CA upgraded the Scrap Mechanic for Green Skins and Durthu. Any chance you may be able to give Ikit the same system as Durthu/Green Skins for the unit upgrades?
The upgrades work when the mod is first installed but when the game is rebooted the upgrades don't work
Zecrocs 8 May @ 8:09am 
Does this mod still work ?
PaPa' SamBuBu 23 Apr @ 1:24am 
would love to see an update to this mod, the unit upgrades aren't working.
Zhong Xi Na 8 Apr @ 7:24pm 
Is this mod compatible with ikits workshop upgrades mod?
Daverin2112 1 Jan @ 2:58pm 
You'll want to look up BAGHolder's Scrap UI Framework for the update, as basically modders had to restore accessibility for other races after the scrap update.
Solaire 29 Dec, 2024 @ 1:30am 
Awesome glad you're alive
Static  [author] 28 Dec, 2024 @ 5:53pm 
Thanks for updating me, I'll update the scripts with whatever changes Creative Assembly have made.
Anbasa 24 Dec, 2024 @ 3:31pm 
Just like @einfachKEX mentioned the warpstone upgrade mechanic appears to be inoperable. Besides that it appears everything else is working as intended. I've run a test turning off all my other mods but alas warpstone upgrades still don't work. I enjoy what this mod does for my boy Ikit overall and making warpstone fuel more meaningful.
einfachKEX 18 Dec, 2024 @ 7:47am 
I cant upgrade my Units....the Yellow Marker is shown, but when hover over it a orange cross appears and i cant open the menu for upgrades....i dont have the flesh lab mod installed
DireTech 3 Nov, 2024 @ 11:42am 
Thanks for bringing this back. Note to any who try to combine it with the confederation mod that gives you flesh lab, it will overwrite the ability to use the warp fuel upgrades.
Gingusa 20 Aug, 2024 @ 10:42pm 
yea cuz my main gripe about the rats that throw the anti large stuff cant do much to cav, a little homing might help with that. but i gues they are meant for large infantry or monsters? i would just use jezails then. i don't get the point of the anti large bomb throwers with tiny range
Gingusa 20 Aug, 2024 @ 10:28pm 
oooh
Static  [author] 20 Aug, 2024 @ 7:44pm 
How about slightly homing projectiles?
Gingusa 20 Aug, 2024 @ 3:47pm 
i wonder if its possible to give them simply faster projectile drop? would be nice
Mawootad 26 Jun, 2024 @ 2:00am 
Really cool mod. That said, looks like globadiers/bombadiers don't get any upgrades despite being workshop boosted units. Dunno exactly what you'd want to do, shrapnel like with the plaguewind mortars would be hilarious if a bit much, but just extra range (aerodynamic bombs? Dunno what you'd call it) would make glob/bombadiers much more reasonable for Ikkit.
Static  [author] 8 Jun, 2024 @ 10:15pm 
I can do that - but it might be a bit too much. I can definitely put the basic upgrades on the RoR units, like crude autoloaders.

I'll start with those and make sure they're not too over powered, I might even add some RoR specific upgrades which are super expensive or something.
Rookstar 4 Jun, 2024 @ 8:16pm 
Its a small issue but would it be too much if the relevant unit upgrades could also be applied to the RoR and workshop units?
Static  [author] 25 May, 2024 @ 8:43am 
That's a good point, I didn't really have a reference point for the plague claw catapults. But I also didn't want to hamstring them.

I'll reduce the numbers to be more in line with what makes sense, without making them weak.
BÄRFoRcEOnE 23 May, 2024 @ 10:51am 
absolutely Top Mod for skaven but you should probably try to balanc the shrapnel upgrade for plagueclaw Catapults its way to overpowered :) :steamthumbsup:
ChopChop 13 May, 2024 @ 2:52pm 
Thank you Static :WH3_clasp: The patch will be deleted soon :steamthumbsup:
Static  [author] 13 May, 2024 @ 2:01pm 
@jogosvascogilgomes The mod should be compatible with all other mods - there's no reason that this will cause incompatibilities with anything.
Static  [author] 13 May, 2024 @ 1:59pm 
Hey everyone - I've released a big update, we're officially on version 2.1 now! You no loner need Chop-Chops patch to play the mod (thanks for doing that again!)

I've posted some update notes at the top of the workshop page.

Main things are:
- Poison Wind Explosive Shrapnel is back! (Crude Fuses)
- Added even more new upgrades.
- Added a new Warp-Fuel building chain available in settlements with iron ore.
- Updated everything to the latest tables.
- A little re-balancing (you'll be stronger with all the new features).

If anyone is curious the reason that the Poison Wind Shrapnel upgrade was removed until now was due to weird bug that I couldn't resolve for ages. When I dug back into the mod for the 2.1 update I realised what was happening and was able to resolve it with a simple schema update!
jogosvascogilgomes 13 May, 2024 @ 7:08am 
Does this mod have any incompatibility with other mods for skaven such as moulders menagerie and skaven esoterica for warhammer 3?
KEPHA 11 Apr, 2024 @ 5:37am 
seems to work for me
davidsatzger44 23 Mar, 2024 @ 4:49pm 
will the poison wind mortars also get explosive shrapnel ammunition, like in WH2?
ChopChop 14 Mar, 2024 @ 1:21pm 
I love your mod :D It made me play the game many-many hours and it's what The Skaven need! Me - humble rat only happened to know how to fix this couple of tables, please if you ever would like to put into your mod i welcome you :WH3_clasp: I will support the patch too and keep up with CA updates with pleasure friend, people can report any problem too me with the mod and I'll help if can. You did already the biggest job for Skaven community with the mod, you sit-sit in the Council of Thirteen! Thank you for the included link 🐀💚
Static  [author] 14 Mar, 2024 @ 4:08am 
Thanks for doing that ChopChop!
ChopChop 14 Mar, 2024 @ 3:22am 
Lovely mod? Yes-yeees! Now with mini nuke-nuke! Ikit is the greatest rat of them all 🐀
[Patch] Warpstone Unleashed: 2
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3183005124
xypherath 28 Jan, 2024 @ 2:04pm 
Not to nag but is there a chance of this being updated? there's a missing table preventing the extra skills for ikkit from showing up
ChopChop 17 Nov, 2023 @ 7:29am 
@mshweez sounds like Skaven Bodyguards mod, check his mount, as that mod gives you several choices from Skaven units to be "mounted" for lords and heroes
mshweez 12 Nov, 2023 @ 12:11pm 
wondering if this mod is responsible for my starting warlock engineer balequint to be like... leading a pack of death globes? cant figure out why
KermitXBL 29 Oct, 2023 @ 10:10am 
@static any update coming soon? really need this for Ikit
Panzerwagen 98 J 1 Sep, 2023 @ 9:14am 
yesterday the doomsday rocket was there and now it is gone.(singes skills are also gone)
Static  [author] 1 Sep, 2023 @ 8:19am 
The mod is mostly working - but some parts are unavailable.
United Arab Amiright Fellas? 31 Aug, 2023 @ 9:30am 
The mods working randomly
Static  [author] 25 Aug, 2023 @ 12:01am 
I'm currently waiting for WH:3 to be more stable for modding, it's been very shaky lately and a lot of work is just wasted every patch. Once the game is a little better for solo modders I'll update the mod and get everything working again as intended!
United Arab Amiright Fellas? 19 Aug, 2023 @ 1:40pm 
Love this mod, hope youre able to update it soon
Zagin 9 Aug, 2023 @ 4:37pm 
never have i got this mod to work
xypherath 3 Aug, 2023 @ 4:11pm 
Hate to bother like this but will there be an update?
Edgrim 29 Jul, 2023 @ 7:48pm 
Would you update it soon? 😭😭😭
Daverin2112 2 Jul, 2023 @ 10:16am 
Not exactly, as even with the included trade-offs, it still is mostly net. It isn’t egregious either, however, and “feels” like a part of the Skryre campaign so… up to you as the player, I suppose.

Ofc, this is not including how all these warpstone upgrades will work when fixed, as that I have no clue…
Scorptilezero 25 Jun, 2023 @ 2:03pm 
Is this mod balanced?
Static  [author] 23 Jun, 2023 @ 1:51am 
Looks like the most recent update has again, further broken the mod. I need to update all the tables to get upgrades working again, unfortunately I'm currently overseas and away from my PC, I'll put a fix up asap once I get back!
Kauperwood 23 Jun, 2023 @ 12:07am 
In Ikit's starting army I only see the upgrade for doom-flayers
Daverin2112 12 Jun, 2023 @ 8:36pm 
So, I DO see the upgrade option specifically for the doom-flayer, but no other starting unit as Ikit. Which all units, exactly, are supposed to be able to benefit? I would have assumed jezzails and ratlings, but I guess not?
Dragonknight951 4 Jun, 2023 @ 10:19pm 
Well I will await the update whenever you get time. Been a good while since I decided to teach the worlds old and new about the virtues and glories of GUNS and EXPLOSIONS in copious and often gratuitous volumes.
Static  [author] 3 Jun, 2023 @ 11:05pm 
Which sucks because I was really happy with it, it was super fun to use.
Static  [author] 3 Jun, 2023 @ 11:04pm 
Ikits doomrocket is still broken, it's not a game breaking issue so didn't prioritise fixing it. I'll get around to it at some point but I'm currently on holiday