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Result authority [auth_corporate] is not valid
Result origin [origin_militarist] is not valid
I'm using the recommended compatibility mod for fork's vassals.
A little something that bother me however ; can't you hide the 3 special terms (like dividends) on other types of vassals?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2997912648
Let me know how it goes for switching subjects to a Mercatorum.
I hope this helps
[17:22:52][government_restrictions_solver.cpp:1405]: change_government at file: scripted effect try_convert_to_mercatorum_megacorp at file: events/specialist_mercatorum_events.txt line: 104 line: 1: Result authority [auth_corporate] is not valid
=== Debug Data ===
Country Type: default
Origin: origin_default
Authority: auth_corporate
Civics: civic_free_traders
Ethics: ethic_authoritarian ethic_pacifist ethic_green
Species Class: TOX
I "assume" an AI is trying to convert an empire who cannot be corporate is what's happening here, but it might be an issue with Ethics and Civics (classic) as well as we're using that.
@[PIGZ]MrTango the instructions for installing local mods (in this case, you need only the contents of the "mod" folder from my GitHub) https://stellaris.paradoxwikis.com/Mods#Installation
The mod is updated for 3.8, if you'd like the 3.7 version you can get it from my GitHub: https://github.com/corsairmarks/specialist_mercatorum/tree/1.1.1
After changing the authority and civics back with console magic the crash happens no more.
Im also using Government Variety Pack but not Ethics & Civics: Bug Branch.
My last few log entries are
[11:13:54][government_restrictions_solver.cpp:1340]: change_government at file: scripted effect try_convert_to_mercatorum_megacorp at file: events/specialist_mercatorum_events.txt line: 118 line: 1: Failed to randomize origin
=== Debug Data ===
Country Type: default
Authority: auth_corporate
Civics: civic_free_traders
Ethics: ethic_fanatic_egalitarian ethic_fanatic_xenophile
Species Class: HUM
Not sure if it help. Im trying to narrow it down but i use a rather large modlist.
Thank you for looking into it as I really like your idea.
On a fast overview I guess it is the Government Variety Pack , but it could also be a mix with Ethics & Civics: Bug Branch as I'm playing an Enterprise...some sort of plutocratic monarchy.
Ah, back to the freeze issue. Just realized that my government is kind of a megacorp, backed by another mod. Unfortunately your mod doesn't realize that and as no 2 mecacorps are allowed, this has to be the reason for the crash. So, either you allow more than one megacorp, probably competing, or you may also code exceptions or better recognizing of other possible megacorp societies.
It should be relatively straightforward to add some code in the effect try_convert_to_mercatorum_megacorp effect if you want to be sure any forced conversions from criminal heritage keep their current authority. You can also set up additional civic swaps following the examples I left - generally, my effect tries to match up civics from a non-corporate empire to similar ones for a corporate empire.
* Totally rebuilt the Mercatorum resource subsidies - that stops Basic and Advanced subsidies from being broken, but you need to renegotiate with your Mercatorum to reset the rates (defaults are now 30% commercial tax, 30% infrastructure subsidy)
* Fixed the incorrect title in the Special Dividends event
* Added the option to become a Mercatorum if you start with Origin: Imperial Fiefdom (in multiplayer, only one player can be a Mercatorum so click fast!)
It sounds like something may be corrupted in your savegame, I have never had anything like the freeze you describe (or transforming the wrong subject) happen during testing.
@Vault76Survivor definitely on the table as a submod. I recall briefly looking at it when I was planning the mod and saw a lot of potential conflict, which is why it was omitted from my initial release.
Same thing with basic resource subsidy.
This doesn't happen when I play without this mod.
Hopefully it can be solved, because i really like this mod, i think it's great, thank you for your work.