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On the sound replacement, can you give an example of which unit specifically you are referring to? The problem is there are so many sounds, and not all units use the same sounds. I can look into it at least, but no promises because often it is like trying to find a needle in a haystack.
Is it possible to replace the sound of slash with the sound of behead?
you know,the sound is like "poo"!
I'm pretty sure transferring assets (beyond animations) between TW games is not something CA wants people to do.
I'm a long-time fan, was wondering if you've ever gotten to hear the voices and soundtrack of the Beginning of the End Times mod for Medieval 2 Total War? The voices and music are exquisite, so immersive, and I promise that if you hear them, you will agree! Especially if you hear the voices of the Vampire Counts and Chaos Warriors! I
know you're probably super busy, but man if you were able to transfer the voices and soundtrack from that mod into Total War Warhammer 3, I would be so happy! Please let me know if you would consider doing it, or if you can think of a way that I could make this dream come true. While I'm no programmer, I could do tasks for you, such as extracting audio files via the vlc editor for you to save time.
It has been a while, maybe you aren't using the mod, but just in case you are - another attempt here to improve performance in v7.2 for some situations. I found an issue with bows and crossbows that might have been causing too much processing when many are fired, and that has been improved here now. I noticed the issue (choppy sound) you mentioned in one particularly large battle, and then after this fix I haven't heard it again, so hopefully this is actually what the problem was.
They were at least a lot more distinct. Like are they still stored in the database somewhere? Not asking you to do it just a general question
Have fun.
If not, then not, but good to know I'm not the only one noticing this sound, haha.
Have a good one
But I guess the point is - I had already been looking into it, and this might help me decide what to do, exactly (leaving them for undead horses is probably best approach).
Yes, the sounds the mounts make on the campaign map and pre- and post battle.
To me, the horses make some of the most disturbing sounds I have heard in a game, especially after sinking countless hours in it, lol.
For example, when I have maybe 2 or 3 generals next to each other, in a province where I am recruiting and thinking about how to rearrange the armies, sunk in my thoughts with this beautiful ambiance on the map, then suddenly these horses start to scream as if they are being slaughtered, or worse.
Is there a way, to just delete a specific sound from the game?
When you refer to the horses, what are you talking about specifically? Their "vocals" I assume? And when are they doing it?
I had already worked on making their "whinnys" quieter, in the pre-battle screen where it shows two leaders and one of them is on a horse. Is that what you are referring to? Maybe I should look into that a little more at some point, or is it something else?
Thank you for the Mod.
Is there a way to get the Mounts, especially the Horses to be quiet?
Sorry, if this has been asked already.
Haven't experienced it since so idk lol
So im using the "Victory Conditions Overhaul" mod, the one that replaces the boring "take x amount of territory" for the long campaign victory with actual goals for each faction.
I just got a long victory, one of them anyway, with Miao Ying for wiping out the chaos factions north of the bastion and immediately after triggering long victory (and my legendary campaign long victory achievement, yey), the levels of the music shot WAAAAY up. Like, easily 5x louder than what they were beforehand.
Very weird.
In the time i tabbed out of the game to write this, i tabbed back in and its back to normal so...double weird.
Perhaps your bug report pushed them towards a solution? They may not have know about the event firing and such. They may have been aware of it but hadnt been in the files to investigate what was causing it yet.
CA_Liam replied:
"Dun dun dun! (Ironic drum sound) - Thanks for posting :) This is something we're aware of and are looking into."
So maybe they will fix it after all.
I don't recall if it ever worked, because I think someone complained in the comments here about it being too quiet before. But maybe it worked at one point and was broken in some patch.
...I did want to add a comment to it to confirm what you said and mention how the bug has been occuring basically ever since the units release, but when i click on "Comment" it wants a title...steps to reproduce it....almost liike im submitting an entirely new bug report, which is weird lol.
The bug is here:
https://community.creative-assembly.com/total-war/total-war-warhammer/bugs/7598?page=1
...if someone wants to vote on it.
Its the same as their forums, there is a button near the top simply called "Bugs (!)". You do need a CA account but most people do already have one, as they need to link their steam to get the FLC like gotrek and felix.
I have no idea how get in contact with CA in their ivory tower, but maybe someone can point this out to them to investigate.
Its just that...yea. I wana hear the damn drum!
But weird that there is a missing sound effect...i did find it weird that you had to get literally within touching distance to hear it, even in vanilla.
Maybe you could make some new sound effects for it, perhaps make it a seperate, small mod?
You'd only need three sound effects, one for each stance they can go in to.
Hell could even just be a single sound effect but sped up and pitch shifted depending on stance. Dunno how feasible that is though.
Sound Event (Battle): Battle_Individual_Foley_Wardrum_Drum_Hit
...I could see if I can substitute some other sound event instead.
There seems to be NO SOUND for the drum "hit", all you are hearing is the wind-up of the big drum stick (Rope_Pull). I think CA is missing a sound effect, or maybe the sound event is just broken...
Battle_Individual_Foley_Wardrum_Drum_Hit
...maybe someone should point this out? Hmm.
If the skaven can have bells that you can hear across the map, it doesnt make sense that the Cathay drums you need to be literally within 2cm of them to hear them!
You will want to look for a sound_settings.xml file inside, and then I suspect the numbers you will want to change is on line 1199 to 1201 (PROJECTILE_MIRROR_CULL_DISTANCE). My guess is that the amount of processing required for your audio chip is just too much for it, and change those numbers from
2500
0
5000
...to...
500
0
1000
See if that does it (let me know). If it does, then you can play with that number until you can make it as high as possible for you before it does it (this way you can hear the reverb as far as possible).
And thanks for the update !
It seems any mods having uppercases in packfiles crash, regardless of the content of the mod.
Here is the link of the topic, if it can help skipping avoidable headaches that would be my pleasure :D
https://steamhost.cn/steamcommunity_com/workshop/discussions/18446744073709551615/591766810822459412/?appid=1142710