Total War: WARHAMMER III

Total War: WARHAMMER III

Prayers of the North - Unit Upgrades for Kislev
92 Comments
Dirty Dan  [author] 12 Apr @ 4:22am 
@Gh000stpl444yer should be dd_ksl_defiance
Gh000stpl444yer 12 Apr @ 2:51am 
Hi Wthat's a game id of defiance?
Dirty Dan  [author] 6 Apr @ 6:39am 
@☜☆KR✪NOS☆☞ thank you for reporting this oversight. I pushed an update that fixes this
☜☆KR✪NOS☆☞ 6 Apr @ 6:14am 
It is possible that with this mod, the ability to immediately build buildings was added for Kislev. I noticed that with Katarina I can speed up construction with defiance, but with Mother Ostankya it doesn't work because she uses Spirits and you still need defiance to upgrade buildings.
Tal'Raziid 1 Apr @ 9:39am 
Disabling the framework did the trick, thank you!
Tal'Raziid 1 Apr @ 9:34am 
Gotcha, ill do that. I was thinking that a combination of this & Warband Upgrades might not be leaving space for the invocation button
Dirty Dan  [author] 1 Apr @ 1:17am 
@Tal'Raziid it definitely works with this mod. If you are having issues of it not showing up look for outdated UI mods you might have. Also if you are still using the scrap upgrade UI framework, try deactivating it
Tal'Raziid 31 Mar @ 11:09pm 
Anyone else unable to use Kislev Army Invocations with this mod? MIght be a combination of mods causing it to not be shown, though
Tal'Raziid 31 Mar @ 1:09pm 
Got it; I figured it'd be somethin' like that haha, thanks for the answer!
Dirty Dan  [author] 31 Mar @ 12:02pm 
@Tal'Raziid though I should probably delete the screenshot from the old version since it's misleading now
Dirty Dan  [author] 31 Mar @ 11:58am 
@Tal'Raziid i changed this with 6.1. You get flaming attacks on the entire army now with the dazh army invocation now and I don't want to take value away from this
Tal'Raziid 31 Mar @ 10:51am 
I noticed that Prayer to Dazh adds Flammable attacks, but not actually fire attacks; is that intended?
Dirty Dan  [author] 29 Mar @ 1:02pm 
@Waimanian while it would make sense somehow, so they don't lose the frostbite effect completely, this would actually make it stack with flammable attacks and frostbite to around 50% slow and 40% weakness to fire. But since you mentioned it, I think it could work as an additional effect for the army invocation of dazh, so you can avoid the weird meta gameplay where upgrading a few units gives you much more value than upgrading all of them.
Waimanian 29 Mar @ 12:43pm 
Have you thought about making the Dazh upgrade for Ice guards give them the frost-fire contact effect instead of flammable? just an idea.
Dirty Dan  [author] 29 Mar @ 12:32pm 
@Hyper_squirrel pushed an update with reduced upgrade costs, low defiance income/loss from devotion and a few modifiers from the new country boon system. I would appreciate some feedback once you tried it out
Hyper_squirrel 29 Mar @ 8:25am 
@Dirty Dan Thanks again!
Dirty Dan  [author] 29 Mar @ 3:32am 
@Hyper_squirrel currently playtesting it and I will most likely decrease the cost of the upgrades substantially and increase defiance gained a bit
Hyper_squirrel 28 Mar @ 4:24pm 
Could the resource be increased, or cost decreased, especially compared to your other awesome mods. Thanks
thomasashmore1994 28 Mar @ 7:01am 
Many thanks once again for the mod and the quick response, you're a legend!
Dirty Dan  [author] 28 Mar @ 6:51am 
@thomasashmore1994 the key for the pooled resource is dd_ksl_defiance
thomasashmore1994 28 Mar @ 6:12am 
please could you share the res-pool code for console:) many thanks Dan
상자 27 Mar @ 2:26am 
Love it! hell yeah
Dirty Dan  [author] 26 Mar @ 3:34pm 
@NorthStar yes, it's updated
NorthStar 26 Mar @ 1:43pm 
still work after 6.1?
I-Reaper69 26 Mar @ 8:04am 
Thank you for fixing this, really appreciated. your a star.
Dirty Dan  [author] 4 Jan @ 1:07am 
@Guuurr arrrrggg ignore this and use the the scrap upgrade button at the bottom of the army panel. The old unit upgrade panel accessible from the unit cards does not exist anymore since 6.0
Guuurr arrrrggg 3 Jan @ 7:24pm 
0 other mods, re-downloaded the mod, verified game files everything fine. but all i see from any of the unit upgrade mods it the arrow on the unit portrait indicating something can be done. most of the mods only show a small box with a "+" with none of them giving access to the upgrade system
Dirty Dan  [author] 20 Dec, 2024 @ 7:41am 
UPDATE: The Scrap Upgrade UI Framework mod is no longer needed as of today
ElyonHU 13 Dec, 2024 @ 4:32pm 
pls up
Big Blue Dude 22 Oct, 2024 @ 8:28am 
Any chance there might be a submod that allows access to ALL the upgrades for a single unit? I get that'd be horribly unbalanced, but it'd be kinda neat for roleplay purposes. A single decorated regiment gradually becoming known by the gods. Basically a Regiment of Renown in the making.
Dirty Dan  [author] 23 Sep, 2024 @ 3:42am 
@Your Ever Faithful Medic modded units need a submod that links them with the upgrades of this mod. Check out Apex' submod compilation to check if he already included the Kislev unit mod you are using
Your Ever Faithful Medic 22 Sep, 2024 @ 9:24pm 
Is there a way to have custom Kislev units have access to these unit upgrades?
NeoKorp 18 Sep, 2024 @ 5:23am 
Thank you for replying.
Dirty Dan  [author] 18 Sep, 2024 @ 3:14am 
@NeoKorp I don't think the latest hotfixes changed anything that would require an update
NeoKorp 17 Sep, 2024 @ 6:07pm 
Does this mod need an update?
charlie 7 Jun, 2024 @ 6:14pm 
I don't think Bishop Kislev's building is going up, is it just me?
Dirty Dan  [author] 13 May, 2024 @ 3:01am 
@Augsburg what needs to be updated?
Augsburg 12 May, 2024 @ 2:14pm 
Update please.
Dirty Dan  [author] 18 Apr, 2024 @ 2:14am 
@NeoKorp you can generate a lot of devotion as Boris Ursus or with the devotion buildings, even in minor settlements
NeoKorp 17 Apr, 2024 @ 6:03pm 
Why is it easier to upgrade Cathy compared to Kislev?

Cathy just needs to harmony the settlement then gets +15 per turn.

Kislev needs to fight but still get peanuts.
Human72 17 Apr, 2024 @ 7:54am 
@dirty Dan that would do it.
Dirty Dan  [author] 17 Apr, 2024 @ 1:58am 
@NeoKorp kossars with shields are not an official unit
Dirty Dan  [author] 17 Apr, 2024 @ 1:19am 
@Human72 then it's most likely a mod incompatibility that wasn't reported yet
Human72 16 Apr, 2024 @ 9:28pm 
i am not. just using your mods straight etc. ^^;
Dirty Dan  [author] 16 Apr, 2024 @ 3:20pm 
@Human72 if you are using any submods for these mods try disabling them. Heard some reports that outdated submods can cause crashes
Human72 16 Apr, 2024 @ 2:35pm 
alrighty then had to ask etc cause i ran in to said issue in my post. @dirty Dan
Dirty Dan  [author] 16 Apr, 2024 @ 3:37am 
@Human72 they all work fine as of now, doesn't matter what the launcher says
Human72 15 Apr, 2024 @ 6:19pm 
will your mods of the series be updated cause a good bit of them are not up to date and when i enabled them to try and launch the game it said nope and crashed. :(
olekjaer86 29 Mar, 2024 @ 3:07am 
Great, I was looking for this - Needs a upgrade more focused on ranged units .
Ariel Soto 5 Mar, 2024 @ 11:47am 
Just FYI, managed to get it done by deleting both Frost Wyrm and Kislevite Warrior entries with RPFM.

Until Venris decides the world doesn't spin around his mod, I guess i'll use this work-around.

Thanks a lot!