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I've been working on a custom engine framework for completely designing your own engines.
Do you mind if I add the models to my addon?
It would give a lot of variety and make the engines themselves a lot more widespread for the wider community.
It'll also help in allowing me to update the engines with a lot of the newer stuff like torque curves and whatnot I'm working on.
Of course
I'll credit those responsible however they want.
local thrust = ((rpm * (ent.Inputs[ "Thrust" ].Value))*self.MaxThrust)*35
--physobj:ApplyForceCenter( ( self:GetForward() or -self:GetForward() ) * self.CalculatedThrust) --apply formula to phys obj
--local thrust = rpm * self.MaxThrust * 100
physobj:ApplyForceCenter( self:GetForward() * thrust )