Stellaris

Stellaris

Origin Constructor
137 Comments
ACExtravaganza 20 Apr @ 6:20pm 
@galofir no, nor does this mod work
galofir 26 May, 2024 @ 3:23pm 
does this works with mod origins?
ACExtravaganza 21 Mar, 2024 @ 8:45pm 
The mod author has account activity again, but the type of games are quite different than they used to be. Either they were hacked or they no longer care about this mod/stellaris. Hopefully they're okay and just don't care anymore...
mahoney76 18 Feb, 2024 @ 7:22am 
is scion in this?
Perch 28 Jan, 2024 @ 2:02pm 
so what is the staus on this mod?
Porkenstein 12 Oct, 2023 @ 3:48pm 
I'd love to see the calamitous birth civic split off into a standalone mod. I'm dying to play as a void-dwelling terravore with calamitous birth.
Undying Void 25 Jul, 2023 @ 1:34pm 
MrArcaneGates, our hero in these trying times.
MrArcaneGates 7 Jul, 2023 @ 5:57pm 
Hey guys, since it has been a hot minute since the mod author was last online i have decided to release the hotfix that i made last month. If you wish, you can subscribe over at https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2985814416

Once he returns i will set my version to private again.
The_Draco 19 Jun, 2023 @ 9:19am 
I wish there would be a way to build mods like this without changing every vanilla file that contains an origin...
Robotwarehouse 18 Jun, 2023 @ 12:01pm 
Mans is dead or drafted at this point
Shoff 18 Jun, 2023 @ 1:53am 
@MrArcaneGates. Ah, thanks for illuminating me. I had imagined it as more of a framework that could generically work with origins, but based on your description that's clearly not what this is. Cheers
ACExtravaganza 17 Jun, 2023 @ 12:25am 
according to steam, the mod author hasn't played anything in over a month
Robotwarehouse 13 Jun, 2023 @ 7:31am 
I'm Trying to be a Patient as Possible, but I'd love some kinda of ETA
MrArcaneGates 3 Jun, 2023 @ 1:19am 
@Shoff it has to account for every origin, and since new ones have been added it can't.
Shoff 2 Jun, 2023 @ 12:07am 
Is this even broken in 3.8, though? Seems like the Origin system has been unchanged for eons, but this is a custom Origin system so perhaps it has additional failure points. Anyone know the current working status?
Chaseoreo 28 May, 2023 @ 9:24pm 
we love u
Phoenix 25 May, 2023 @ 4:23am 
Один из лучших модов, которые я вообще видел на Стелку, спасибо Автор)
Ждём апдейт!)):Blessing:
ACExtravaganza 23 May, 2023 @ 8:04pm 
not trying to rush you, you're doing great, just wondering if there is an eta on the update?
Techguard000 22 May, 2023 @ 3:43pm 
The autor of this mod is a gigachad!
Sea of Sleep 20 May, 2023 @ 6:04am 
Author is GOATed for keeping up with the updates; 3.8 looks like a big one. keep up the good work
Simbach Vazo 15 May, 2023 @ 3:05pm 
Boy oh boy I cannot wait
Achto 13 May, 2023 @ 6:28am 
@Kinoc-Kayfar 3.8 changed a lot of things and 3.8.2 changed even more. This was made for 3.7* and won't work on 3.8*. Author is doing this mod for essentially free, and it's only been a few days since the patch. Just be patient, it'll happen soon.
Kinoc-Kayfar ΘΔ 12 May, 2023 @ 9:37am 
hi, I've noticed ever since the recent update every time I try to download this mod the game crashes, could you please fix this
MrArcaneGates 10 May, 2023 @ 10:16am 
@ACExtravaganza not true, the mod works perfectly fine on linux now
ACExtravaganza 9 May, 2023 @ 7:28pm 
terhun11, are you on linux? this mod doesn't work on linux
terhun11 9 May, 2023 @ 2:12pm 
Its not working on the 3.7.4 rollback either. nothing shows up on species creation.
Alex 9 May, 2023 @ 8:46am 
@Vladissimo Thank you!
Nyavala  [author] 9 May, 2023 @ 7:00am 
Attention: 3.8 is a huge patch - don't try this mod while it's not updated. Just have a bit of patience. Update will come as soon as possible.
willzhang221 6 May, 2023 @ 5:10pm 
this always happens on every save I start, when I start a game with this mod it starts dying of lag exactly 1 month into the game (2/1/2200)
Nyavala  [author] 6 May, 2023 @ 5:53am 
Can't say anything specific, only some obvious advices. Make sure that you're playing on 3.7 version, check the game files, try unsubscribing/subscribing to reload the mod files.
PostmodernCowboy 5 May, 2023 @ 7:49pm 
This crashes everytime the game launches once the load bar reaches 100%. Hard ctd. No other mods active. Anyone have any thoughts?
Gleem 2 May, 2023 @ 4:31pm 
@QuackBasilisk65 After investigating more, I realize that I misunderstood the ethics of the scion with the origin. Apparently whether it is FM or FS is just straight random, and not contingent on your own ethics. It was my understanding that if you were spiritualist or materialist your scion would match, but that isn't the case with vanilla. I thought I was reporting a bug, but it's intended behavior is all.
Nyavala  [author] 2 May, 2023 @ 11:47am 
@Gleem You're free to make any submod, it's fine.
I only ask you to set my mod as a requirement for your mods.

Btw, changing ethics limit to 2k will be quite problematic.
First problem is the Gestalt Conciousness. As I understood - you want to implement an option to exchange the third ethic for more origin picks. Enabling this feature for gestalts would require some additional changes.
Second, more serious problem is how the game change ethics during the game.
Vanilla shift_ethic function completely breaks the game if you do some shenanigans with ethic limits (which is the basis of this mod). And, sadly, this function is kinda hardcoded.
So I was forced to replace all existing shift_ethic entires with my own functions, which are designed only for empires with vanilla-like ethic combinations (1 fanatic + 1 non-fanatic or 3 non-fanatic).
QuackBasilisk65 1 May, 2023 @ 9:37pm 
@Gleem Why do I want that to be a feature? Like if you select doomsday and scion, it'll spawn the opposite fallen empire. The lore is they did it out of spite
Gleem 1 May, 2023 @ 3:48pm 
Something I've noticed when picking Scion is it doesn't assign you the "correct" fallen empire overlord. I'm a spiritualist empire and my overlord is fanatic materialist. That's not supposed to happen.
Gleem 1 May, 2023 @ 12:37pm 
@Vladissimo thanks for the reply and insight. I dove head-first into my own supplement mod and am still testing a game with it lowered to a minimum of 2k (2 ethics) just to see what would happen. So far nothing has gone wrong, but I wouldn't be surprised if it breaks after I try to reform my government or something, so we'll see. A clearly safer option is making a supplementary mod that allows for just more starting points instead.

Speaking of, would you rather post your own mods adjusting things like points increased/decreased, or is it fine if I publish a supplementary mod as such? I wouldn't want to do so without express permission. But changing only the file that specifies starting points as a separate mod, and making sure it loads after your mod, works perfectly.
Nyavala  [author] 1 May, 2023 @ 12:10pm 
@MrArcaneGates Yes, more content for gestalts and adapting some existing origins for hives or machines is possible in next updates. Can't guarantee that it would happen soon, I already have a lot of work to do.
Your ideas about new origins are nice - I'll include them into my todo list.
If you want to provide a new localisation - of course you are welcome.

Thank you.
Nyavala  [author] 1 May, 2023 @ 11:43am 
@Gleem Yes, you must choose 3 ethics like in vanilla. All origins are technically considered as ethics, but actually there is no interference between origins and ethics, they have their own limits.
If I change this simple rule - the game will turn into complete mess.
MrArcaneGates 1 May, 2023 @ 12:43am 
@Vladissimo thank you for this great idea, execution and support. The mod is a blast, i spend more time creating empires than playing. Just some input, i'm happy either way - very many vanilla origins are locked for machines, swarms still have great options (with tree of life, progenitor, overtuned, ...) but as a machine you are essentially locked out from 3 categories and have to pick a buch of expertises - and can't even take the habitat.

Do you consider adding an "ascension-rush" origin for synthetics? Or an origin aimed at (not necessarily exlusive to) machines - e.g. spawning primitives near or in your home system (like necrophage/fear of the dark), synergises with all three "specializations" (assimilate, purge or pamper them) as well as the exploration protocols civic.

I would also like to provide german translation files for you to include in the mod (i play with some people who prefer to play in german), if you are interested just send me a friend request.
Gleem 30 Apr, 2023 @ 6:43pm 
Is it intended that I'm still required to pick 3 civics (or 2 with one being a "Fanatic" ethic? I was hoping to forego the benefits of a civic for more origin builder picks, but it doesn't let me. Or is that supposed to be an option, but I have a conflict or something? If it IS working as intended, any thoughts to removing that restriction so the minimum civics is 2 or 1 fanatic?
Nyavala  [author] 30 Apr, 2023 @ 1:32pm 
100% mod conflict. https://i.imgur.com/auOstmx.png
However, I found that event allowing to use repaired catapult was missing, but that is fixed.
blakhoel616 30 Apr, 2023 @ 12:10pm 
Apologies if this has been brought up already, currently using the Slingshot to the Stars origin isn't allowing me to repair the quantum catapult. Not 100% sure if this is always the case or if it has to do with me also using the Void Dwellers origin as well
Nyavala  [author] 30 Apr, 2023 @ 10:45am 
Do you have an awakened spiritualist FE? If you do - I've uploaded the fix, but you must load a save before the lags happened.
If you won't lose the progress - hop on FE vassals and nuke their ethics with console command effect country_remove_ethic = ethic_X if they have incorrect ethics.
willzhang221 30 Apr, 2023 @ 9:02am 
for some reason, after this update, my game is having a complete meltdown, it freezes everyday (suggesting an error). it was working fine on the same save before this update.
Nyavala  [author] 30 Apr, 2023 @ 12:23am 
@Alex Forgot to add starbase tech for gestalts. Fixed.
The only low-tech start affected by Exp: Starbases is the Privatized Exploration civic, they already have Starholds, so Exp: Starbases gives them next starbase tech as research option.

You have a small chance to get sensors tech from Exp: Shipcraft or rare crystals (which can be used for sensor-boosting edict) from Exp: Chemistry. But epxloration-focused Expertise Origin is an actually good idea, thank you.
rolandotini14 29 Apr, 2023 @ 9:51pm 
PLEASE add a compatibility with giga
Alex 29 Apr, 2023 @ 7:42pm 
Hey @Vladissimo, I just wanted to say that I'm loving this mod, it actually adds some depth to empire customization and creation that the vanilla game was sadly lacking!

I may have also found a bug with the Expertise: Starbases Origin choice,
From what I can tell with both the Hive Mind and Machine Intelligence Empires it's not unlocking the Starhold Technology as it should? The other Technologies are unlocking as intended and the Starbase is upgraded to a Starhold.
There is also no change in what the Expertise: Starbases choice does for Low Tech Start Empires, I have confirmed that it unlocks correctly for Regular Empires.

(No other mods were used while testing)

If I could add a request, I'd love to see an option for an Expertise: Sensors, starting with 1-2 of the Sensor Technologies and a Listening Post to speed up early game exploration would be amazing!

Thank you Vladissimo for the Great Mod! I can't wait to see what comes next! :)
Nyavala  [author] 29 Apr, 2023 @ 3:52pm 
There is a some kind of logical confict. The feature of Broken Shackles is that you can colonize everything because you're multi-species empire. And the feature of vanilla Gaia/RW/VD is that you can't colonize anything.

The species from Broken Shackles are not native to BS planet, the slaver ship crashed only recently, so the evolution just had no time to change their habitability preferences.
Maybe it is not right from the point of balance, but for narrative it is working as intended.

Probably can be fixed by allowing to combine BS with only unbound versions of planet origins. But on other hand - this combo is amusing example of how two "bad" origins can make an actually good build if they are combined. And finding some new interesting builds is a main idea of this mod. Stellaris is a game about replayability and the OC is a mod about replayability.
MrArcaneGates 29 Apr, 2023 @ 2:15pm 
@vladissimo fyi the species added from broken shackles will not have the habitability nerf from default gaia/ring world. It's a challenging origin so you loose out on the buff, but it feels pretty strong.
Hoche Neuwied 29 Apr, 2023 @ 6:42am 
Vladissimo in your 2023-04-27 roadmap you list "Ability to choose the precursor". FYI a mod do that Known Precursor id=1780597499