XCOM 2
[WOTC] Inventory Cleanup
13 Comments
igoutta|G🔺 27 Jul, 2023 @ 5:23am 
Until the comment before me is solved I won't install it, but very good mod
kelmenwong 18 Jul, 2023 @ 3:07am 
i noticed in past when wpn upgraded, i got a wpn with 2 different stocks on it.
so i tried this mod.

but recently i noticed i got 2 fully upgraded skirmisher guns missing. already chk through all soldier who can use it and make wpn available in loadout screen, they gone.

i can't truthfully tell the cause is due to this, but this is the relevant and recent added mod.
elbe  [author] 12 Jul, 2023 @ 6:11am 
Should work for any items. Armor was just the easiest to replicate for the screenshot.
kelmenwong 12 Jul, 2023 @ 1:09am 
is this only affect armor? or all stuffs that use mod and inventory like weapon?
Clockwork 5 May, 2023 @ 7:09pm 
Looks like the bug was my end, new game seems to work fine with nanoscale vests.

Definitely need to stop shuffling mods mid campaign. Just... so shiny.
elbe  [author] 2 May, 2023 @ 5:51pm 
I'm not sure what it could be doing, but let me know what you find. I'll probably put out a release that puts toggled logging in.
Clockwork 2 May, 2023 @ 3:26pm 
Interesting, i am running the Prototype Armoury and Iridar's Vest and Plating Overhaul as well plus additionals/plugins related to these.

As mentioned, this set up was working up until i installed this, but noticed the bug first when a soldier was injured/shaken and auto unequipped (can't remember vanilla game behaviour, this might be a mod too.) Replicated the bug with an unforced unequip and same disappearance of the modded armour.

I guess on the weekend I could try starting up a new game to see if I've broken something installing mid unless anyone else can replicate the issue.
elbe  [author] 1 May, 2023 @ 7:05am 
If I unequip armor with modules I get that armor as an option to equip later with the upgrade installed. I use armor upgrades for my basic testing since it's the easiest way to replicate the duplicate bug in the first place. What's your workflow exactly?
Clockwork 30 Apr, 2023 @ 10:35pm 
Think this mod may be removing the modules from Tesla's Armour Upgrades - unequipping the armour with the module still installed removes both the armour and the module, cleaning up a little too much. Note i installed mid-campaign.
elbe  [author] 26 Apr, 2023 @ 9:50am 
I can put it on the backlog though it would result in a separate mod.
Nitpig 26 Apr, 2023 @ 1:44am 
This mod conflicts with Tactical Armory UI, is there a possibly for a compatibility?
ObviouslyEvil 22 Apr, 2023 @ 5:50pm 
And at least 20+ holotargeters in my main and secondary slots.
roughlobster 20 Apr, 2023 @ 10:34am 
Thanks for this. I had 40+ kevlar armours in my inventory which was really annoying. Now everything is back to normal, no more endless scrolling down. Great mod.