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Ahh, I always thought Will determined that! You're the man, Rusty.
For most soldiers/users it's a hidden value that doesn't really do much... but someone requested I if I could make it show up as they had plans to use it (iirc it was either HudsonSavage- for his item mods... or Mitzruti - for some perk)
2) ?? the colour comes from the perk source .. which again is not something this mod sets
1) Some LWOTC abilities are missing icons (only in this mod interface).
2) All passive abilities shown with white colored icons as if they are 1 AP active abilities. Maybe change their color to something different.
You and me both buddy, you and me both!
So far every method I have tried for sorting bonded pairs ends up.. um .. terrible.
But when/if I do get it working it'll go right on in!
I am grateful for the answer.
Probably, if the squad icon cannot be added, then its title too.
A) The game has some hard coding in the flash-side script that the country flag is tied into.
- I could possibly get around this ... but ...
B) Neither LWotC or the standalone Squad Manager actually "give out" the squad (or icon) the unit is assigned too, for use by other mods. Until either makes it possible there is no way for me to display the squad icon on any other UI element.
Sorry ;(
When using the "TOGGLE DETAILS" button
After 3 months...I'd finally realize that I can re-order them to the above format too for consistency purposes. And to stop my eyes from jumping around to look for that damn Armor slot. LOL >.< Cheersssss.
That is an issue with DSL (and the old DSL at that!) and the Dark MOCX Author not setting his icons to the correct size. I would bring that to the attention of the MOCX author ...
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2984726607
Many Thanks for the translations work! I will place them into the source mods as they get updated! Modders are always on the lookout for good translations! I only know English and Bad English. :)
As I prefer to play this game fully translated into my native language, I usually create translations into German for all mods I'm using. Except those only adding soldier customization options.
Over the years I'm playing XCOM 2 now, I also created translations for some of your mods.
Just in case you want to include it directly into your mods, you can download a zip file with the corresponding files using the following link: https://drive.google.com/file/d/1dJNQwfOf99G1OJYetucQtMCa-u1bxyQT/view?usp=sharing
That zip file contains mod folders with the ".deu" files for the German translations and the original ".int" files I used as reference.
Beside of that, keep up your good work.
Seems like a raw deal to me honestly..
The first screenshot's UI section isn't controlled by either mod ....
The 2nd screenshot (DSL Redux) should be working fine with Iridars Rank replacer, the issue is likely the officer mod you are using... and so far pulling information from "officer" components is always a difficult thing to do without breaking the mod for non-officer-mod users
In the case here it gets the shorthand name for the units current (main class) rank, because there is no way to get a unit's officer rank in the non-officer mod.
I'm also using Iridar's Cosmetic Rank Replacer, but I had the name replacements disabled, if I enable the name replacements it still pulls the rank level from the soldier instead of officer level so a 2nd Lieutenant would show up as a Captain because their soldier rank is "higher".
Yeah that looks like some private version of the original mod, as that leftside info is normally Bondmate details. But also... look at how it completely overlaps the UI below, looks ugly, imo.
I'll try to contact DerAva and see what he did here for that.
Everything else on the left panel can be accessed through DSL Redux's "Toggle Details" button at the bottom of the screen ... and I've already placed the Headshot in a more appropriate position near the SquadView button ..
I saw that squad/officer side-wing info thing in a DerAva video but I think that was a private mod, here's the screenshot in case i'm not being clear https://imgur.com/a/YmfQtYw
anyway, I found the config to have just the base stats, thanks!
I will look into presenting the left panel objects (bond details) in a different space... maybe above?
As for getting the officer information out of LWotC.. I would like that as well, unfortunately due to how LWotC handles the officers as 'component objects', it's not really possible without extensive invasive techniques that would then make this mod not-work without LWotC. And I'm not prepared to do that, as I don't play LWotC myself.
I play LWotC: Mod Jam+. I suppose it would be on the LW side of things, but I doubt there'll ever be any other updates.
Oddly enough, using bg's original DSL doesn't have this issue. Only your DSL Redux . Any idea why that might be?
This mod doesn't make any changes to units, it just reports and shows the information presented.
This mod also doesn't -show- any officer training icons, anywhere. But I understand if you are getting this confused with Detailed Soldier Lists Redux, as it is an easy mistake to make, and likewise that mod is also just UI, reporting/showing information presented.
In both cases you need to trace back to the source Officer Trainging mod and get it to fix it's "On Cancel Training" button/project.
If I start training a unit as an officer and then cancel said officer training the unit will forever after have an officer icon over it's class icon as thought it's an officer. This only happens with this mod is installed. Any ideas?
I swear your name gets longer every time I see it!
I appreciate the kind words, thanks !
I made it config editable, with a default of 3 ... I think more than 6-8 though would break the panel