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The way it is feels more accurate as how it would be, unreliable to bring out while wearing a builky suit/exo.
(thank you)
<Fabricate suitablefabricators="fabricator" requiredtime="45" requiresrecipe="false">
<RequiredSkill identifier="mechanical" level="40" />
<RequiredSkill identifier="electrical" level="40" />
<RequiredItem identifier="steel" amount="5" />
<RequiredItem identifier= "aluminum" amount="2" />
<RequiredItem identifier="copper" amount="2" />
<RequiredItem identifier="rubber" amount="3" />
</Fabricate>
"Aluminum" causes console alarms every time you change location
It should be "mechanical" | In the file it is listed as "mechanics" so it doesn't scale with the actual skill. (Same with another mod of yours)
In conclusion, its good that you make the players chose between inventory space, protection or the capacity to carry ammo crates.
Might also rebalance the rhino armour a little bit as it has no protection against fire while the regular body armour does.