Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There are 2 and not 3 capture points (will there be 3-5 capture points)
- With 2 capture points the games will be short
The map is very dark, like it was themed based on an abandoned facility
It did not experience performance issues
The current iteration of the map is best described as arena like experience with limited verticality
The map's aesthetic matches game's
The map seems to be a work in progress
Make the map larger to increase game time on the map
Make some parts of the map brigther to not cause depression in players
Consider adding 3rd way out of the spawn for attacking team
Good luck.
Is the map balanced for both teams?