Total War: WARHAMMER III

Total War: WARHAMMER III

Skeleton King Krell - Lord & Horde(Vanilla)
56 Comments
(*'-')  [author] 14 Jul @ 4:42pm 
I don't know, does it? It did when I played back in May.
If it really doesn't work, tell me so I can get to fixing it.
비브o 12 Jul @ 6:57am 
umm it's still work..?
(*'-')  [author] 20 May @ 12:14am 
I'm surprised no one pointed out that the horde hasn't been working for 3-4 months apparently. I decided to finally play again and instead had to spend the past 4 hours trying to get the damn horde to work again.

It looks like it's working again, so I hope whatever the hell I just did fixed it entirely.
𝕽𝖔𝖏𝟜𝟝 29 Nov, 2024 @ 2:01am 
Its little strange beacuse when i spawn him using commend "spawn vmp_hero_krell" he spawning but with dwarf appearance, sometimes high elf. But when i pick him in quick battle mode, he looks normal. Command "agent champion vmp_hero_krell" not spawning him. So sad cuz this is soo great mod bro. But i understand you, modding this game is... yeah
(*'-')  [author] 29 Nov, 2024 @ 1:43am 
Sorry Roj I'm not sure :(. I haven't played in 15-16 months and I have to re-learn everything in relation to modding every time they break this mod lol. I checked just to make sure and it looks like you're using the correct key/variant name, but past that idk. It must need something else.
𝕽𝖔𝖏𝟜𝟝 28 Nov, 2024 @ 11:27pm 
Any idea how to spawn him using Console Command Mod ? Im trying commands "Agent Champion vmp_hero_krell" and "spawn vmp_hero_krell" and nothing :(
(*'-')  [author] 4 Sep, 2024 @ 12:42pm 
Okay, I recruited some units and did a quick battle, everything seemed fine. But feel free to tell me if anything else is wrong guys. I'll keep TW3 installed for a few weeks just in case something else is wrong too.
(*'-')  [author] 26 Aug, 2024 @ 3:23pm 
@Alyn Davies

Ahh did the patches break it? Damn, I was hoping it'd survive all the changes, but I guess that was hoping for too much.

I'll look into it when I get a chance. It's going to be hard to re-learn all of this a year later, so I hope it's an easy fix.
Alyn Davies 26 Aug, 2024 @ 1:36am 
Hello, this mod is now sadly crashing the game, please can you fix it when you get a chance.
(*'-')  [author] 13 Jul, 2024 @ 2:24pm 
@supamat

That's definitely strange, because we never had that issue. My friend and I would leave my Krell mod on when he played VC, but he never recruited him and was able to recruit other LL's.

They probably made more table changes that'd take a lot of time for me to diagnose. Time I don't have until I finish my book, which won't be until later this year. The free time I do have I play a quick game of MM or VH2 just to keep myself sane rofl. Writing a story is far more mentally draining than I ever thought it would be.

With that said, if something truly game-breaking does hit this mod, like it straight up doesn't work or the talents are locked out again, then I'll try and force myself to figure it out.
supamat 12 Jul, 2024 @ 9:17pm 
easy fix is to add the vlad trait that lets him respawn in 1 turn. but it still forces you to recruit him first to get other LL
supamat 12 Jul, 2024 @ 9:15pm 
cant recruit any legendary lords until i first recruit Krell. also if he gets injured you get locked out for 4 turns
(*'-')  [author] 28 Feb, 2024 @ 8:26pm 
Just to confirm, Slamurmum you have the same weapon animation problem as Hawaisenburg does? I just played with only this mod activated and he was perfectly fine. No animation issues, and no weapon issues.
LazerJacky 26 Feb, 2024 @ 11:43pm 
sorry guys
im a dumbass
LazerJacky 26 Feb, 2024 @ 11:42pm 
hey i cant see krell as a faction on the faction selector but looking at vampire counts unit browser it does say hes a lord im probably missing something key im using the expanding roster mod mentioned in the desc of this mod and this mod and nothing else
Slamurmum 26 Feb, 2024 @ 6:49pm 
I changed his attack/movement animation to Noctilus at the mean time till his animation is fixed. reduced krell's size to normal and replaced his summoned unit, name and size as well as the portrait. I kept his Horde ability w/ building chain. Thank you very much, definitely will credit and link back to your mod. Just waiting for the approval of another mod author before any possibility to share it.
(*'-')  [author] 26 Feb, 2024 @ 2:53pm 
@Slamurmum

Oh so it's basically this mod but it's the normal Krell size and speed etc.? Yeah go right ahead then so long as you're crediting me. There is a group of people who want a normal sized Krell with this mod after all.

Also sorry everyone, can't look at it today. Either the 28th or 29th.
Slamurmum 26 Feb, 2024 @ 2:14pm 
Hi (*'-'), I finally got the initiative to start dipping into modding, tweaking other peope's mod at most. I used your mod as a base and structure for normalizing Krell. if I ever do release it on the workshop for people to use, can I get your permission to release the mod w/ credits to you and your mod?
(*'-')  [author] 25 Feb, 2024 @ 10:24am 
Tomorrow I'll have time to check it out haweisenburger. Hopefully they just made some table changes that I'll need to fix.
haweisenburger 24 Feb, 2024 @ 2:24pm 
to be clear i tried it with just his mod enabled. so its definitely not a problem where its mixing badly with another mod. also on the campaign map he looks completely fine. I'm a bit of a neanderthal when it comes to cpu's so i'm afraid i'm not going to be much help.
(*'-')  [author] 24 Feb, 2024 @ 10:33am 
@hawaisenburger A visual bug with his axe? That's... Very odd. They just released a big patch right? I'll need to wait and see what other people say too but that's gonna be a tough one to diagnose, because it sounds like a issue with Krell's main files itself.

While I made a bunch of CAMPAIGN changes to him, like making him a lord, gave him talents and artifacts etc. Krell himself is basically just bigger and with more weight. Obviously I kept his weapon the same, it's tied to TW3's file system at a 1:1 ratio. I'll wait to see what the next hotfix they put out does and pray no more problems pop up in the meantime.
haweisenburger 24 Feb, 2024 @ 9:33am 
bug where krells ax is going left when he is right handed. its just floating there.
(*'-')  [author] 16 Jan, 2024 @ 6:17pm 
@Slam Thanks again :). Glad it's all working and I don't have to figure it all out again(like I just did to answer mortarch below)

@Mortarch. variants_tables ---> Scale. He's set to 3. Put him at 1 I assume that's his base size. Then go to battle_entities_tables and either A: download the TW3 assembly kit so you can see Krell's normal stats, matching them up exactly, or B: Mess around with the stats yourself until Krell is in a position you want him to be.

You're gonna have to do this yourself above, because I am not making a normal sized Krell mod. I made this mod for myself and decided to share it with others in case they might also like it, and judging from the stats I'm glad I decided to put it out into the world for others to enjoy.
Slamurmum 16 Jan, 2024 @ 4:31pm 
Also I've tried the half royal guards & full royal guards skill, they are both working for me in battles :D
Slamurmum 16 Jan, 2024 @ 4:30pm 
Ofocourse! Glad to have helped out, hopefully you get it all sorted out ^^
Ciaphas Cain 16 Jan, 2024 @ 9:02am 
How can I reduce his size? I just want him normal size :(
(*'-')  [author] 15 Jan, 2024 @ 8:07am 
Thank you for looking Slam! Strange tooltip issue you found, that's definitely new. And I thought I had fixed his weapon/armour saying they unlocked one level early but looks like I didn't lol.

As for the AI recruiting Krell I haven't considered it an issue since no one has brought it up yet, and I liked randomly fighting my Krell. But I can definitely see that being annoying if there was like 3 Krell's near you at end game. I think it's an easy fix too?(Hard to remember, my last time modding was Krell half a year ago now), but I'll let it stew for awhile and see if multiple people add in saying they want it changed.

I'm just glad no one has said the special models like the royal guard/reapers aren't working. That was a nightmare for my limited brain to figure out and I've already forgotten how I did it so... *Please keep working.*
Slamurmum 15 Jan, 2024 @ 2:30am 
(Continuation)

"Armour of the Barrows" quest item says it unlocks lvl 11, but it unlocked at lvl 12 for me.

Krell's "Aura of Inertia" skill has a locked tool tip that informs to "spend 4 skill points in the previous group" I had to spend 6 for it to unlock.

Playing as Vlad's Sylvania, & recruited Krell. Seeing Barrow Legions' army is led also by another Krell (With this i'm assuming all Vanilla main vampire factions would be able to recruit Krell, creating multiple Krell Legendary Lords at the same time).
Slamurmum 15 Jan, 2024 @ 2:29am 
Currently playing it with roughly 190-200 mods atm, played till turn 14 & lvl 21 so far, battles fought on the field & not through auto-battles, so far no crashes/freezes. Here's a few bugs i've noticed:

Minor Tooltip bug: Under the "Quests" tab for Krell's "The Black Axe of Krell" - hovering over tooltip "Enables sundering attacks" information is replaced with "phase name" while quest item is locked. ***Temporary workaround to see what the effects are; after unlocking the quest item at lvl 6, if you go back to quests tab for Krell, under "Traits" to the left side of the screen you can see "Enables sundering attacks" which shows the proper tooltip when hovering over it & hovering back over "Enables sundering attacks" under the "Black Axe of Krell" quest item will now show the correct tooltip while staying on "Quests" tab.
Slamurmum 15 Jan, 2024 @ 2:29am 
@(*'-') Nonetheless thank you! I still appreciate what we have to play with.
(*'-')  [author] 14 Jan, 2024 @ 9:02am 
@Slamurmum I remember trying to do that with Mixer. That's what this mod was *supposed* to be, but the part I can't remember is why I dropped it. The fact that me and my friend don't use Mixer and whenever we try a bunch of problems pop up was probably a large reason. I feel like it was something else though, maybe I just straight up didn't have the talents or time for it. For instance I wasted a lot of time trying to get a massive spider to work as a lord/hero, but I couldn't get it to work(ones with goblins on it worked but I didn't want that.)

I haven't even played since May or June. If this mod isn't working like VKR says, I hope someone tells me in the next week what is wrong. I don't have time for a full match looking around for things that a patch broke.
Slamurmum 14 Jan, 2024 @ 7:45am 
Thank you for the mod! Not sure if it's ever been asked but would you ever be considering to make a patch where Krell is his original size and leads his own faction outright from the faction choosing screen? If you were to do so, here's a mod that might help & getting with this mod author for their consent to use the units would make wonders for the regular folk who rely on mod makers:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3137383565&searchtext=
(*'-')  [author] 14 Jan, 2024 @ 7:07am 
Oh has it been broken for awhile? I have no idea unless someone tells me. Yeah I'll look into it as soon as I can VKR. But can you tell me what's wrong? Talents not working, Krell model disappearing, etc. etc.
Aethernes ䷏ 14 Jan, 2024 @ 2:54am 
Would it be possible to update the mod to the latest version of TW3? I really like your mod and I wanted to be able to use it without any errors.
(*'-')  [author] 8 Nov, 2023 @ 1:34pm 
Thank you soulmind! Yeah I figured it out after looking into it. Apparently they have some weird system setup where you need to break a certain amount of votes before you reach the next tier of stars. I swear it used to be an accurate star depiction of your upvotes vs downvotes regardless of amount, but I guess they changed it for.... reasons?

It was 3 stars when I posted that, looks like I got 10 upvotes since then and now it's 4 stars. Thanks everyone! No clue where the 5 star breakthrough is, I'd bet it's way higher, but I'm satisfied with this.
sigmars_disciple 8 Nov, 2023 @ 9:19am 
I see 4 stars, by the way.... Like most mods
sigmars_disciple 8 Nov, 2023 @ 9:17am 
I see the stars on the top right but I don't know how to give 5 stars, could you tell me? (Sorry.)

Max points have been wired <3
sigmars_disciple 8 Nov, 2023 @ 9:16am 
Yeah, 3 stars is completely wrong. Usually the problem is that almost everything is 4 stars (as I believe that's what most entries have at the beginning and if they don't get enough votes, it won't change). Well, if I find how to give 5 stars now, they're yours brother!

Steam points coming your way too. Cool mod!
(*'-')  [author] 21 Oct, 2023 @ 10:16am 
25 upvotes and 1 downvote = 3 stars? What a wonderful rating system.

It feels very bad seeing something I put a good amount of work into AND from the subs/ratings it's clearly well received by those who use it, yet it has such a misleading bad star rating for no reason.
(*'-')  [author] 11 Oct, 2023 @ 3:15am 
Okay fixed it, it was supposed to be level 11 but for some reason some of the numbers said 10 so it wasn't working at all. And while testing it(after the fix) I only got it at level 12 after winning a fight? idk why but that's what happened lol. Maybe that's normal and I just don't remember since I haven't got to play a match in over half a year.

And thanks man no problem!
HumanTrash 6 Oct, 2023 @ 1:50pm 
thanks for making good mod, and no reason to hurry. take care :D
(*'-')  [author] 6 Oct, 2023 @ 6:26am 
Alright I can't test that till the 10th or 11th but I'll look into it then. Thanks for telling me.
HumanTrash 5 Oct, 2023 @ 4:54am 
this mod works well, but i can't get legend armour after 9 level, could get weapon in 6 level. i think it's a bug
darthrandy1 3 Oct, 2023 @ 3:59pm 
thank you
(*'-')  [author] 20 Sep, 2023 @ 2:02am 
Okay skills appear to be working again. I just tested it real quick to level 2 and it worked, but I don't have time for a full game to check everything till probably November/December. So if anything else is wrong feel free to tell me and I'll get it fixed.
darthrandy1 16 Sep, 2023 @ 4:51am 
hey could you update with the 4.0 update he doesn't have any skills in his skill tree
Xalderin 31 Jul, 2023 @ 8:24am 
I finally got to upload the submod for Pop_culture
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=3012873497

Thanks for allowing this :D
(*'-')  [author] 26 Jul, 2023 @ 8:37pm 
Oh sure go ahead Xalderin!
Xalderin 26 Jul, 2023 @ 2:48pm 
Hello, Could I have permission to make a compatibility patch between your mod and Popculture? Wanting to upload it for anyone else that wants to have the 2 together.
(*'-')  [author] 17 May, 2023 @ 12:58pm 
Ahh sorry 醉奶仙人, but I'm not gonna be making submods. It sounds like a nightmare if I made a bunch of submods for any change people want when patches break the mods.

I can show you how to change the mod yourself though if you want to try it out.
https://imgur.com/a/alYsYG1
^
First two images: Go into the "variants_tables" on the left.
Then change both of the vmp_the_red_duke (I highlighted one of them to show which) to the 2nd image- vmp_grave_guard . That takes care of their models, but you might want to change the scale on the right from 1.8 to 1 or you'll have some very big grave guards.

Next two images: Go into the "unit_variants_tables" on the left.
Then change both of the Unit Cards from "vmp_hero_krell_royal_guard" to "wh_main_vmp_grave_guard". Also highlighted. That should fix their cards at the bottom.