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I wrote a config script for someone in the comments for MMOD style inspection.
"I think you can use alias command to create a new command that combines few console commands but I don't know if it works.
Put this in your autoexec.cfg in EntropyZero 2 dir/folder/entropyzero2/cfg folder.
alias reloadinspect "script_execute wpninspect;wait;wait;wait;+reload"
Restart the game and type this in the console:
bind r reloadinspect"
(I'm leaning more towards the former, but I wanted to make sure first)
I was thinking about that but I currently stopped playing Entropy Zero 2 and deleted it from my library. Maybe I will do it someday.
Go ahead, you can use it
Where "x" is the key you want to use to play animations.
sounds like my algebra homework
Yes, you can use it.
I think you can use alias command to create a new command that combines few console commands but I don't know if it works.
Put this in your autoexec.cfg in EntropyZero 2 dir/folder/entropyzero2/cfg folder.
alias reloadinspect "script_execute wpninspect;wait;wait;wait;+reload"
Restart the game and type this in the console:
bind r reloadinspect
You can just drop your pulse pistol and default shotgun to pick up arbeit pistol and shotgun from rebel junpers.
To turn on console go to options >> keyboard >> advanced >> enable developer's console.
Added Hands Inspection (Only in suit)
Added support for any weapon that has "firstdraw" animation
Fixed delay when constantly pushing inspect key
Now animation can be properly played after sequence duration
Hey, I pushed new update with hand inspection
Though it can only be played if you have suit equipped and no weapons
Hm, im trying to access suit data to try to show it via VScript.