Cities: Skylines

Cities: Skylines

1 L - Concrete Highway - Shoulder #02 [Right]
10 kommentarer
leofonti 9. sep. 2023 kl. 2:14 
Don't know why but I don't get all of these possibilities for customization. And I don't see the shoulder texture unfortunately
Bruceyboy24804 30. juni 2023 kl. 12:27 
thank you clus
clus  [ophavsmand] 27. juni 2023 kl. 11:57 
fixed "NullReferenceException" for NS beta Users
clus  [ophavsmand] 18. maj 2023 kl. 10:07 
@ No.9527 hi ! Thanks for the detailed issues - list. Could you also provide some pics ? I wasnt really able to find all the "problems" ...
@ Bohnenboi hi. Its one of the "new" vanilla metros ... dont know which one exactly.
No.9527 15. maj 2023 kl. 23:23 
This asset has great potential and is great, but we are currently encountering some situations in use.

After loading, selecting a road section will result in an error message, but it can be used normally for unknown reasons.

When two sections of the road are placed at a 90 degree angle and sholders are turned on, a mapping error occurs when turning. (Currently, this can only be changed from a turning section to a 3-section section to avoid texture errors.)

3. When connecting the road section with other Concrete Highway sections, the Barriers are turned on, and there is deformation in the joints of the Barriers section.

4. There is a color difference when connecting the ground texture with the original version, which makes it look unattractive.

5. The connection node between the ground and the elevated structure has inconsistent texture and looks unattractive.



This is a very promising asset and we look forward to future improvements. recommend!!!:steamthumbsup:
Bruceyboy24804 15. maj 2023 kl. 7:19 
i get a wierd error
Bohnenboi 13. maj 2023 kl. 13:34 
Whats the train in the pic called?
accassius89 10. maj 2023 kl. 17:29 
Wow, I wish all your highway networks had this many customization via AN!
clus  [ophavsmand] 9. maj 2023 kl. 23:17 
Many thanks ! :)
growpool 8. maj 2023 kl. 13:09 
These are so cool, I love what you're able to do with Adaptive Networks!