XCOM 2
Stukovs Abomination: Commands (Stances)
18 Comments
RambelZambel 7 Jan @ 9:59am 
awesome one
Stukov81-T.TV  [author] 18 Mar, 2024 @ 9:42am 
Update: 23 Jan @ 11:29pm

new Command: Crouch. Costs 1 AP to activate. Buffs both Offense and Defense by 17 %, removes 90% of the Mobility and reduces Dodge by 30. Contrary to other Commands it can be exited early
grammarsalad 17 Mar, 2024 @ 11:32am 
Do you have an updated list of your stances? I ask because I saw that you had a 'crouch' stance in your latest video, but I'm not seeing that in the above description (also, I don't have access to my gaming computer atm, so I can't read the localization
Nero 14 Mar, 2024 @ 3:23am 
ah
Stukov81-T.TV  [author] 14 Mar, 2024 @ 3:17am 
last update:

removed Meditiation Command as a Stukov Safeguard by the original Modder apparently prevented it from working
Nero 14 Mar, 2024 @ 2:53am 
the meditate stance seems to be uncommented, was that on purpose?
grammarsalad 21 Dec, 2023 @ 2:38pm 
*sneaky
grammarsalad 21 Dec, 2023 @ 2:21pm 
Oh, I also have a sneeky one that reduces detection and increases sight and awareness but at reduced speed. Calling that one "Stay Frosty". Also not tested.
grammarsalad 21 Dec, 2023 @ 2:19pm 
I understand that stances as coded can't allow permenant gain of will. So, I have a different version of meditate where you gain +125% to psi, gain a temporary +20 to will (i.e. to resist psi attacks), and +20 to hack defense (useful for robots? No idea), but at a penalty of 4 will/turn and 80% mobility. Probably only useful for psi operatives, but I like the idea (though, not tested at all...) Just thought I would throw that one out there.
p6kocka 27 Jun, 2023 @ 12:57pm 
I see. thanks
Stukov81-T.TV  [author] 27 Jun, 2023 @ 12:53pm 
No i set it so they cannot be exited early, are always active for exactly 3 turns. You have to live with your decision
p6kocka 27 Jun, 2023 @ 11:00am 
Can those commands be deactivated manually after the first turn or do I have to wait for auto deactivating? (After 3 turns)
Stukov81-T.TV  [author] 10 May, 2023 @ 1:11pm 
should be fine
. 10 May, 2023 @ 12:53pm 
can this be added mid-playthrough?
jat11241976 10 May, 2023 @ 10:53am 
I really liked the stances mod, but I always forget to switch to a neutral stance once the threats were taken care of lol fantastic, another great not-mod going to be added:steamthumbsup:
Stukov81-T.TV  [author] 10 May, 2023 @ 10:50am 
you can easily add more things. Bast Stances Mod also let's you exit early or have it on forever. Which i changed here for mine.
Zigg Price 10 May, 2023 @ 10:24am 
Good stuff. I was hesitant to try the stances mod instead of just using ready up, but it really is a great way to keep combat more dynamic. Shame they don't have even minor animations with them, but that's a lot for some stat bonuses.
Stukov81-T.TV  [author] 10 May, 2023 @ 9:55am 
Forgot to add the picture of the commands