Starbound

Starbound

Sparkle Items - Light Pillars
25 Comments
Loududdy 28 Jul, 2023 @ 1:42pm 
Is there a possibility you could use this mod without the sparkle item mod, so you would have the beams just not the sparkle effects? or would it just not work.
FelmastProMcLane 20 Jul, 2023 @ 6:19am 
You caught me
Aikiro42  [author] 20 Jul, 2023 @ 1:15am 
hmm... could probably do that with the root table and get a custom config.

I didn't do [code]rarityRatings[itemRarity] > 2[/code] because the mod might return an error if an itemRarity that doesn't exist is indexed...

...you're going to add new rarities, aren't you? Let me push stuff in my main project before i work on this side project
FelmastProMcLane 19 Jul, 2023 @ 10:13pm 
And the
(itemRarity == "legendary" or itemRarity == "essential")
check to
(rarityRatings[itemRarity] > 2)
If it's not too much to ask :)
FelmastProMcLane 19 Jul, 2023 @ 5:14pm 
Hey, I'm trying to make something cool with this mod (And Sparkle Items), could you make "rarityRatings" a global variable?
Aikiro42  [author] 12 Jul, 2023 @ 11:57pm 
@Quetzalli it's alright, I appreciate the feedback
Quetzalli 12 Jul, 2023 @ 11:46pm 
i play on yesterday the Light Pillars Float Over, but today You've already fixed it, sorry for the mess.
Aikiro42  [author] 12 Jul, 2023 @ 11:32pm 
@Quetzalli are the pillars you're referring to the uncommon (green) and rare (blue) pillars? I think I forgot to account for the length of their sprites. I'll push a hotfix soon.
Quetzalli 12 Jul, 2023 @ 11:12pm 
I Think You Need to Move Light Pillars Down a Bit Because Light Pillars Float Over For Some Item Like Small Gun. The Item In Your Screenshot is Perfect Fit on Item. In 1.2 is Ok Fit But In 1.3 is Not Fit and Float Over The Item
Aikiro42  [author] 5 Jul, 2023 @ 9:48pm 
I'll look into it after I make substantial progress with this project I'm working on

It should just involve making custom "pillar.png" particles and have the script spawn the particles on the items instead of generating streaks, so if anyone wanna beat me to it feel free to do so
why 5 Jul, 2023 @ 6:53pm 
Can you make a version of the mod with a static pillar?
It's a little annoying the way it jerks up and down
Quetzalli 20 May, 2023 @ 1:00pm 
Great work.
Quetzalli 20 May, 2023 @ 12:40pm 
you're welcome
Aikiro42  [author] 20 May, 2023 @ 12:25pm 
thanks for the feedback @Quetzalli , I think I fixed the issue now.
Quetzalli 20 May, 2023 @ 8:14am 
okay i be waiting
Aikiro42  [author] 20 May, 2023 @ 7:12am 
lemme try and make a fix for it
Aikiro42  [author] 20 May, 2023 @ 7:10am 
yeap, this mod deffo fucks with the functions of /scripts/deployment/playermechdeployment.lua somehow
Quetzalli 20 May, 2023 @ 5:22am 
I'm going to have to stop using it for a while or I don't know when my mechs will explode?
Quetzalli 20 May, 2023 @ 5:19am 
this mod look awesome but I have a problem after i use this mod make mech health bar gone!
Krampus_Z 16 May, 2023 @ 11:18pm 
Looks cool
Bondrewd 16 May, 2023 @ 9:14pm 
Ngl... This activates my borderlands neurons.
Davoker 16 May, 2023 @ 9:12am 
I'm going to play Borderlands 2, now that it's been mentioned, good anti-stress game :steamhappy:
Davoker 16 May, 2023 @ 9:10am 
I like it, it seems to me that at least the elements from "uncommon", "rare", "legendary" and "essential" have that glow, with this style of Borderlands looks great, the only one you could remove is the glow for the common ones, and even then I would leave it.

I think it would be very rare for the screen to have so many elements showing brightness that the performance suffers, I see it fine like this.
Aikiro42  [author] 14 May, 2023 @ 9:37am 
performance is alright, but i'm still figuring out how to make the game render only the rarest items if there are too many dropped items without doubling the time complexity of the code (two loops - one to determine the rarest rarity, another to render the rarest)
Aikiro42  [author] 14 May, 2023 @ 7:47am 
performance seems to be shit, currently coming up with a fix