Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1679439578&searchtext=Hostile+Universe
2020-07-05 13:25:41.585 - Thread: 1 -> System.IO.IOException: Cannot create "D:\SteamLibrary\steamapps\workshop\content\244850\297580962\437236440991360285_legacy.bin" because a file or directory with the same name already exists.
Got this on startup.
Thank you.
Currently, I am using these pve mods:
EEM
Corruption
Reddit Custom Encounters
Reavers
Once the game gets into a more solid shape, I'll probably revisit and update the NPC ship types (though honestly who really does a lot of NPC ship raiding anyway)
They are the same as normal thrusters just more thrust and less power requirements. If you don't believe me, take a look at the XML in my mod and compare it to a vanilla thruster.
Uranium takes longer to refine, and has value as a power fuel...which makes missiles more scarce and expensive to make, which is the outcome I wanted.
Yes, I get that. What I asked was, why Uranium? Of all the things you could've had them cost more of, uranium makes the least sense of all.
The missiles have increased uranium cost to make them more rarer (since point defense isn't really a thing in SE)... and longer refining time + alternate utility value (as generator fuel) help drive that.
Hope that helps!
What do missiles need uranium for? Did you turn them into nukes? If all you want is to make them more costly, I'd have thought it'd make more sense to just quintuple their cost in magnesium and silicon (since those are for some reason considered to be explosive. Which is a new one on me, but that's the game, not your mod, so I digress.)
Thank you for your great mod!
The only caveat is that the number of NPC ships are quite limited now compared to where the vanilla game is (I haven't added the extras in)... but unless you make a habit of raiding NPC ships you probably wouldn't care that much (and let's face it, NPC ship AI is non-existannt).